diana the Dungeon (0, 17, D) a cursed +3 falchion a +0 robe a cursed -1 falchion a +0 robe a +0 trident a +0 robe (1, 4, D) 2 scrolls of vulnerability (1, 17, D) a +0 falchion a +1 robe of positive energy a +2 mace a +0 robe (2, 4, D) 10 stones an uncursed staff of energy (2, 9, D) a +1 quarterstaff of protection (2, 10, D) a +0 hand axe of chopping (2, 11, D) a +0 flail of crushing (3, 9, D) a +0 long sword of holy wrath (3, 10, D) a +1 dagger of venom (3, 11, D) a +2 trident of piercing (5, 4, D) a +2 falchion a +2 dagger (6, 4, D) a +2 mace (6, 7, D) a +0 whip (6, 21, D) a cursed +4 mace a +0 robe (7, 4, D) a +2 quarterstaff a +2 trident (7, 23, D) a +3 ring mail a +0 leather armour a +0 war axe (8, 20, D) a +0 club (10, 6, D) 4 stones (16, -5, D) a +0 short sword (16, -3, D) the ring "Tothrigy" {rF+ MP+9} [ring of magical power] It protects you from fire. It affects your magic capacity (+9). an uncursed ring of protection from cold (16, 6, D) a stone (17, 22, D) a +2 scimitar of flaming (17, 23, D) a +4 quarterstaff of speed (18, -5, D) a +0 hand axe (18, -3, D) a +0 short sword of holy wrath a +0 giant spiked club a +0 chain mail an orc corpse (skeletalised by now) (18, 20, D) a +0 cloak (18, 21, D) a +2 rapier of draining (18, 22, D) a +2 halberd of venom (18, 23, D) a +2 morningstar of crushing (19, -2, D) a +0 dagger a +0 robe a +0 dagger a +0 club a +0 great mace a +0 chain mail a +0 rapier a +0 robe a +0 war axe a +0 plate armour a +3 trident of freezing a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) the merfolk corpse of Ilsuiw (skeletalised by now) (20, -3, D) a +0 war axe a +0 plate armour a +1 great mace of holy wrath a +0 plate armour an uncursed amulet of magic regeneration (21, 16, D) 2 stones (21, 17, D) a stone (22, -7, D) a book of Battle (22, -5, D) a +0 club 2 tomahawks an alligator snapping turtle corpse (skeletalised by now) (22, -3, D) an uncursed staff of cold (22, 1, D) a tomahawk (22, 18, D) a +1 dagger of draining a +0 robe (23, -6, D) a tomahawk a book of Frost (23, -4, D) a +0 cloak the cursed +0 quarterstaff "diana's Doom" {elec, MR+ MP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. 2 tomahawks a lightning rod (4/4) the human corpse of Maurice (skeletalised by now) (23, 13, D) a large rock (23, 14, D) 3 large rocks (24, -7, D) 2 tomahawks (24, -5, D) an uncursed staff of poison (24, 17, D) a +0 dagger (unseen) (25, -4, D) an uncursed staff of wizardry (unseen) (27, 22, D) a +0 dagger (unseen) (28, -5, D) a crystal ball of energy (28, 12, D) a +0 dagger (unseen) (28, 22, D) a +0 hat (31, 6, D) a +0 short sword a +0 robe (34, -1, D) a +1 scimitar (unseen) (34, 1, D) a +0 battleaxe (unseen) (34, 2, D) a +0 scimitar (unseen) (35, 0, D) a +0 dagger (unseen) (35, 11, D) 2 large rocks (36, -1, D) a +0 quarterstaff a +0 robe a spriggan corpse (36, 0, D) a +3 hunting sling of freezing (36, 2, D) a +5 broad axe of chopping a +0 plate armour a crystal ball of energy (37, 1, D) a phantom mirror (37, 2, D) the +0 broad axe of Figogit {freeze, rElec Int+4 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+2). It insulates you from electricity. a +0 chain mail a +3 war axe (37, 20, D) a +0 dire flail (39, -18, D) a +0 great mace (unseen) (42, -2, D) a large rock (42, 17, D) a +0 flail (43, -1, D) a large rock (43, 5, D) a +0 morningstar (44, 18, D) a +0 club (unseen) (45, 0, D) a +3 double sword (45, 1, D) a +3 great sword (45, 7, D) a +0 vampiric falchion (45, 8, D) a +3 arbalest (45, 14, D) a +0 long sword (45, 17, D) a +0 flail (45, 18, D) a +0 shortbow (unseen) (45, 19, D) a +0 shortbow (unseen) (45, 20, D) a +0 club (46, -3, D) a large rock (46, -2, D) a +0 dagger a +0 robe (46, 0, D) a +3 arbalest (46, 1, D) a +3 demon whip of venom (46, 8, D) a +0 bardiche (46, 17, D) 4 stones (46, 19, D) a +0 flail (48, 0, D) a +3 great mace (48, 1, D) a +3 arbalest (48, 7, D) a +0 fustibalus (48, 8, D) a +5 quick blade (49, 0, D) a +3 longbow (49, 1, D) a +3 lajatang (49, 7, D) a +3 giant spiked club (49, 8, D) a +0 flail of holy wrath (51, 0, D) a +2 mace of venom (52, 0, D) a +2 falchion of freezing (52, 19, D) 11 stones (53, 0, D) a +2 rapier of speed (53, 19, D) a +0 dagger (53, 20, D) a +6 hand crossbow of velocity (54, 0, D) a +0 broad axe of freezing (54, 7, D) 50 arrows (54, 8, D) 50 arrows (54, 22, D) an uncursed staff of cold (55, -3, D) a bolt (55, 7, D) 50 arrows (55, 8, D) 50 arrows (57, -2, D) a +0 battleaxe a bolt a +0 short sword a +2 great sword (57, 0, D) a bolt (still there?) a +0 halberd (still there?) (57, 4, D) a +0 arbalest 20 bolts (57, 17, D) an uncursed staff of power (57, 21, D) a +3 broad axe a +3 ring of evasion the ring "Zoriutwa" {rC+ Int+6} [ring of intelligence] It affects your intelligence (+6). It protects you from cold. the ring "Niobah" {rElec rPois rC+ Dex-3} [ring of protection from cold] It affects your dexterity (-3). It protects you from cold. It insulates you from electricity. It protects you from poison. the ring of Qoonitott {rPois rC- MR+ Dex+2} [ring of poison resistance] It affects your dexterity (+2). It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. the ring "Uwist" {rC+ Slay+2} [ring of protection from cold] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. the ring of Tibiw {-Tele +Fly rElec rN+ Int+5 SInv} [ring of positive energy] It affects your intelligence (+5). It insulates you from electricity. It protects you from negative energy. It lets you see invisible. It lets you fly. It prevents most forms of teleportation. the ring of Joisotani {rN+ Str+4 Int-4} [ring of positive energy] It affects your strength (+4). It affects your intelligence (-4). It protects you from negative energy. the ring of Beogh's Whim {Ice rPois Int+7 Slay-5} [ring of ice] It enhances your ice magic. It affects your intelligence (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. the ring of the Tortoise {Fire Int+4} [ring of fire] It enhances your fire magic. It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. the ring "Xidiv" {rF+ Str+2} [ring of strength] It affects your strength (+2). It protects you from fire. a +3 ring of intelligence (58, -3, D) 2 bolts (58, -2, D) a +2 war axe of electrocution a +2 hand axe a +0 war axe a +0 leather armour a +0 plate armour a bolt (58, 0, D) a +0 war axe a +0 arbalest a +0 plate armour a +0 arbalest 33 bolts a +0 robe a cursed +0 plate armour a +0 war axe a +0 chain mail (58, 1, D) a +0 arbalest 20 bolts (58, 2, D) a +0 great sword a +0 chain mail (58, 17, D) a crystal ball of energy (59, -2, D) a +0 great mace a +0 chain mail (59, 0, D) a +0 flail a +0 arbalest a +0 plate armour a +0 buckler a +0 great mace a +0 arbalest a +0 long sword 17 bolts a +0 chain mail (59, 16, D) an uncursed staff of energy (59, 17, D) the ring "Naeth" {rF+ Int+5 Dex+3 Stlth+} [ring of stealth] It affects your intelligence (+5). It affects your dexterity (+3). It protects you from fire. It makes you more stealthy. the amulet "Xiniwk" {Acrobat +Inv rF+ rC- Int+5} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your intelligence (+5). It protects you from fire. It makes you vulnerable to cold. It lets you turn invisible. the amulet of the City {Gourm rPois rF- MR++} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. the ring "Onof" {MP+9 EV-2 Dex-4 Slay+2} [ring of evasion] It affects your evasion (-2). It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your magic capacity (+9). the amulet of Oenomania {RegenMP Dex+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+3). the amulet of Daitet {Faith *Slow rF+ MP+9} [amulet of faith] It allows you to gain divine favour quickly. It protects you from fire. It affects your magic capacity (+9). It may slow you when you take damage. the amulet of Zungan {Gourm rC- rN+ Str+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+2). It makes you vulnerable to cold. It protects you from negative energy. the amulet of Qazlal's Anger {Inacc +Inv rPois} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from poison. It lets you turn invisible. a +1 hat the amulet of Keihapi {+Rage rN+} [amulet of rage] It protects you from negative energy. It lets you go berserk. (59, 18, D) a wand of random effects (25) (60, -2, D) a +0 long sword a +0 war axe a +0 chain mail (60, 0, D) 16 bolts (60, 5, D) a +0 battleaxe (61, 4, D) a +0 battleaxe (61, 5, D) a +0 chain mail (62, 7, D) 50 bolts (62, 8, D) 50 bolts (62, 15, D) a +0 dire flail a +0 dire flail (63, 2, D) an arrow (63, 3, D) an arrow a +0 scimitar (63, 7, D) 50 bolts (63, 8, D) 50 bolts (63, 23, D) a book of the Earth (64, 23, D) the Volume of Sharkskin Spells Type Level a - Song of Slaying Charms 2 b - Regeneration Charms/Necromancy 3 c - Spectral Weapon Hexes/Charms 3 d - Summon Forest Summoning/Translocation 5 (65, 0, D) a +0 plate armour of magic resistance (65, 5, D) a cursed -2 war axe (65, 6, D) a cursed -1 shortbow a +0 scimitar 10 arrows (65, 23, D) a book of Transfigurations (68, 0, D) +4 fire dragon scales (68, 1, D) a +5 plate armour (68, 7, D) a +1 pair of gloves (69, 0, D) +3 storm dragon scales (69, 1, D) a +6 chain mail (69, 7, D) +2 swamp dragon scales (69, 8, D) +4 fire dragon scales (69, 12, D) a +0 whip a +0 robe (69, 13, D) a +0 dagger (unseen) (69, 23, D) a book of Party Tricks (70, -3, D) 3 tomahawks (70, 12, D) a +0 long sword a +0 leather armour (71, -3, D) a tomahawk (71, 0, D) +2 swamp dragon scales (71, 3, D) a +2 plate armour of cold resistance a +0 pair of boots a +3 plate armour a +3 chain mail of fire resistance (71, 7, D) +2 acid dragon scales (71, 8, D) +4 fire dragon scales (71, 11, D) a +0 long sword a +0 leather armour (71, 12, D) a +0 halberd (unseen) (71, 23, D) a book of Necromancy (72, 0, D) the +1 robe of Gravitas {rPois} It protects you from poison. (72, 7, D) a +2 robe of fire resistance (72, 11, D) a +6 dire flail a +0 long sword a cursed +0 cloak (72, 23, D) the Reference Book on Noxious Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Dazzling Spray Conjuration/Hexes 3 c - Stone Arrow Conjuration/Earth 3 d - Static Discharge Conjuration/Air 3 e - Throw Icicle Conjuration/Ice 4 f - Bolt of Draining Conjuration/Necromancy 5 (73, -3, D) a +0 flail (unseen) (73, -2, D) a +0 giant club a +1 mace of crushing a +0 chain mail (73, 12, D) a +0 whip a cursed +0 robe a +0 spear a +0 robe (73, 23, D) a book of Annihilations (74, -1, D) a +0 dire flail a +0 chain mail a +0 whip (74, 10, D) a +0 dagger a +0 cloak a cursed -3 dagger a +0 robe a cursed -3 long sword a +0 cloak a +0 dagger a +0 chain mail (74, 11, D) a +0 flail (74, 12, D) a +0 robe (74, 15, D) a cursed +0 rapier (75, -1, D) a +0 dagger a +0 robe (75, 1, D) a +0 flail 4 tomahawks a +0 leather armour (75, 11, D) a +0 spear (unseen) (75, 13, D) a book of Flames (75, 15, D) a cursed +0 robe (still there?) a book of Transfigurations (still there?) (75, 16, D) a book of Transfigurations (75, 17, D) a book of Death (75, 18, D) a book of Necromancy (75, 21, D) a book of the Sky