dhn Level 1 of the Dungeon (0, 0, D:1) a +0 whip (0, 18, D:1) 21 bolts (6, 15, D:1) a +0 dagger 3 stones (13, 29, D:1) a +0 dagger (20, 6, D:1) 14 stones (29, 15, D:1) a +0 dagger (31, 24, D:1) a +0 chain mail (32, 11, D:1) 11 gold pieces (35, 8, D:1) 6 boomerangs (36, 33, D:1) 24 arrows (41, 6, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) the +6 hand axe "Hydraslayer" {flame, rPois rN+++ Int+4 Dex-5} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+4). Dex: It affects your dexterity (-5). rPois: It protects you from poison. rN: It renders you almost immune to negative energy. (5, 2, D:2) a +0 club a goblin corpse (skeletalised by now) (7, -18, D:2) a bat corpse (7, -3, D:2) 21 bolts (12, 13, D:2) a bat corpse (14, -10, D:2) a +0 halberd (31, -3, D:2) a +0 spear a gnoll corpse