dhn Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 20, D:1) a +0 club (2, 13, D:1) a +0 dagger (34, 30, D:1) a +0 dagger (36, 30, D:1) 27 stones (46, 16, D:1) a +0 dagger (46, 21, D:1) a +0 club (47, 23, D:1) a +0 robe (53, 24, D:1) 30 arrows (64, -2, D:1) a +0 club (64, 33, D:1) a +0 dagger Level 2 of the Dungeon (16, -9, D:2) 19 stones (34, 11, D:2) a +0 short sword 3 stones (37, 13, D:2) 15 stones (40, 28, D:2) a +0 club (41, -3, D:2) 15 sling bullets (48, 34, D:2) a +0 mace (50, -12, D:2) a +0 club a +0 short sword 3 stones a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 23 stones (7, 4, D:3) a +0 dagger (10, -13, D:3) a +0 short sword (10, -3, D:3) a +0 club a stone (22, 11, D:3) the +2 leather armour "Ifolis" {rElec Str+6 Int-3} Str: It affects your strength (+6). Int: It affects your intelligence (-3). rElec: It insulates you from electricity. (26, -17, D:3) a +0 hunting sling (29, -8, D:3) a +0 dagger (29, 1, D:3) a +0 trident (30, -10, D:3) a +0 ring mail (30, 3, D:3) a +0 club (40, -5, D:3) 23 arrows (44, 15, D:3) a +0 hunting sling Level 4 of the Dungeon (0, 0, D:4) 27 arrows (1, 7, D:4) a +0 helmet (2, 12, D:4) the +0 ring mail of the Worm {Rampage +Inv MP-9} MP: It affects your magic capacity (-9). +Inv: It lets you turn invisible. Rampage: It bestows one free step when moving towards enemies. (5, 43, D:4) a +0 dagger a +0 ring mail (8, 42, D:4) a +0 dire flail of holy wrath a +0 leather armour (10, 24, D:4) a +0 morningstar (23, 8, D:4) 8 stones (26, 42, D:4) a +0 dagger (27, 11, D:4) a +4 dagger a +0 robe (27, 14, D:4) a +0 dagger (28, -1, D:4) 19 sling bullets (33, 10, D:4) a +0 whip 5 poisoned darts (33, 15, D:4) a +0 dagger a +0 robe (33, 16, D:4) a +0 dagger a +0 robe of willpower a +0 flail of protection Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (10, 0, D:5) a +0 robe (12, 0, D:5) a +0 whip a +0 leather armour (17, -1, D:5) a +0 dagger a +0 leather armour (18, -2, D:5) a +0 giant spiked club (18, -1, D:5) a +0 dagger a +0 robe (19, -12, D:5) a +0 great sword a +0 robe (19, 17, D:5) a +0 leather armour (21, 34, D:5) a +0 dagger a +0 robe (23, 14, D:5) a +0 flail a +0 leather armour (24, 14, D:5) a +0 trident a +0 leather armour (25, 16, D:5) a +0 flail a +0 leather armour (26, 7, D:5) a +0 robe (31, 38, D:5) a +0 club (48, 16, D:5) 19 stones (62, 4, D:5) a +0 pair of boots a +0 scale mail a +0 war axe Level 6 of the Dungeon (0, 0, D:6) a +0 robe (still there?) a +2 scimitar of draining (still there?) (1, 8, D:6) the +3 whip "Tyxoch" {elec, *Slow rC+ Will++ SInv} It occasionally discharges a powerful burst of electricity upon striking a foe. rC: It protects you from cold. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. Will: It greatly increases your willpower. (2, -1, D:6) a +0 halberd a +0 robe