dhn Level 1 of the Dungeon (2, -2, D:1) a +0 dagger (8, -2, D:1) a +0 whip (9, 0, D:1) a +0 dagger 3 stones (16, -11, D:1) 6 poisoned darts (17, -16, D:1) 10 bolts (23, -15, D:1) 19 stones (33, -4, D:1) 29 stones (35, 27, D:1) a +0 leather armour (37, -17, D:1) a +0 dagger (45, 21, D:1) a +0 dagger (50, 8, D:1) 23 arrows Level 2 of the Dungeon (5, 19, D:2) a +0 dagger a +0 hunting sling 16 stones (14, 11, D:2) the +10 spear of Arrival {venom, rElec rF- Will+ Dex+3} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. Will: It increases your willpower. (16, 13, D:2) a +0 ring mail (16, 14, D:2) a +0 robe (16, 15, D:2) 20 stones (17, -5, D:2) a +2 vorpal mace (17, 13, D:2) a Trismegistus Codex (17, 14, D:2) a ring of resist corrosion (17, 15, D:2) 16 gold pieces (18, 13, D:2) a +0 whip (18, 14, D:2) 2 potions of heal wounds (18, 15, D:2) a scroll of enchant armour (23, 15, D:2) a +0 robe (24, 45, D:2) a +0 ring mail (35, -6, D:2) 10 bolts (37, 12, D:2) a +0 robe (41, 9, D:2) 19 stones (48, 24, D:2) 5 poisoned darts (51, -1, D:2) a +0 club a +0 hunting sling 23 stones (53, 11, D:2) 6 javelins (55, -4, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, -11, D:3) a +0 flail of protection a +0 chain mail (4, 3, D:3) a +0 hand axe a +0 dagger a +0 flail a +0 whip a +0 leather armour (10, 34, D:3) a +0 short sword 3 stones a kobold corpse (30, 31, D:3) 20 sling bullets (31, -3, D:3) a +0 dagger (31, 5, D:3) a +0 hand axe a +0 leather armour (31, 6, D:3) a +0 whip (31, 7, D:3) a +0 whip a +0 leather armour (33, 5, D:3) a +0 dagger (35, 15, D:3) a +0 short sword (38, -12, D:3) a hobgoblin corpse (skeletalised by now) (43, 6, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 5 curare-tipped darts (1, -1, D:4) a potion of mutation