dhn Level 1 of the Dungeon (0, 0, D:1) a +0 spear (1, 26, D:1) a +0 dagger (2, 1, D:1) a +0 dagger 2 stones (2, 26, D:1) a +0 dagger (10, 4, D:1) a +0 dagger (12, 19, D:1) a +0 ring mail (23, 34, D:1) a +0 club (29, 1, D:1) a +0 dagger (31, 22, D:1) 23 sling bullets (38, 1, D:1) 7 arrows (45, 19, D:1) a +0 short sword (46, 4, D:1) 3 poisoned darts (54, 29, D:1) 23 sling bullets (59, 26, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +2 dagger of pain (10, -20, D:2) a +0 club a +0 chain mail (12, -13, D:2) 25 sling bullets (16, 25, D:2) a +0 leather armour (17, 25, D:2) the +1 robe "Fasa" {rElec Str+3 Int-2 Dex+5} Str: It affects your strength (+3). Int: It affects your intelligence (-2). Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. (28, -19, D:2) a +0 hunting sling (47, 1, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +2 hand axe of flaming (24, 7, D:3) a ball python corpse (24, 10, D:3) a +0 whip a +0 whip (27, -15, D:3) a +0 club (27, 9, D:3) a +0 whip a +0 robe a +0 whip a gnoll corpse (skeletalised by now) (31, 5, D:3) the +1 helmet of the Wheelwright {-Cast rN+ Dex+4 Slay+3} Dex: It affects your dexterity (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rN: It protects you from negative energy. -Cast: It prevents spellcasting.