dhn Level 1 of the Dungeon (0, 0, D:1) 9 stones (2, 4, D:1) a +0 flail (3, 8, D:1) 26 arrows (6, -12, D:1) 22 bolts (8, 1, D:1) 18 stones (9, 7, D:1) a +0 hunting sling (11, -21, D:1) a +1 short sword of draining (17, -6, D:1) 5 boomerangs of dispersal (22, -4, D:1) a +0 scale mail (25, 16, D:1) a +0 dagger 4 stones (31, 5, D:1) a +0 hunting sling (40, 5, D:1) a +0 club a stone (40, 10, D:1) a +0 dagger (41, -3, D:1) a +0 robe (42, -11, D:1) a +0 club Level 2 of the Dungeon [Shop] Diguanuh's Antique Weapon Emporium a +0 short sword (60 gold) a +0 spear (60 gold) a +1 scimitar of holy wrath (284 gold) the +5 battleaxe "Goblinbane" {holy, SInv} (958 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. SInv: It lets you see invisible. a +2 vorpal glaive (434 gold) a +0 hunting sling (30 gold) the +2 hand axe of Luomeeqept {pain, rF+ rC+ MP-9} (392 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rF: It protects you from fire. rC: It protects you from cold. MP: It affects your magic capacity (-9). a +0 falchion (60 gold) a +0 club (20 gold) a +4 falchion of draining (548 gold) a +3 short sword of distortion (490 gold) (0, 0, D:2) 13 stones (3, 2, D:2) 27 stones (4, 11, D:2) a +0 robe (6, -20, D:2) a +0 dagger (15, 20, D:2) 21 stones (26, -8, D:2) a +0 long sword (27, 4, D:2) 22 stones (38, -31, D:2) 18 stones Level 3 of the Dungeon (0, 0, D:3) a +0 whip 3 stones (1, -2, D:3) a +0 great mace (4, -1, D:3) a +0 club (5, 2, D:3) 6 atropa-tipped darts (9, 8, D:3) a +0 club (10, 9, D:3) a +0 club (28, 15, D:3) a +0 robe a +0 dagger (29, -2, D:3) a +0 falchion (29, 15, D:3) a +0 club a +0 club a +0 club a +0 dagger a +0 club (36, -9, D:3) 20 bolts (43, 34, D:3) 14 arrows (43, 35, D:3) a +0 hunting sling (44, 34, D:3) a +0 robe (46, 26, D:3) a +0 hunting sling 24 stones (47, 27, D:3) a +0 hunting sling 7 stones (50, 25, D:3) a +0 club a +0 hunting sling 24 stones (51, 26, D:3) a +0 club (52, 33, D:3) a +0 dagger (52, 34, D:3) a +0 club a +1 ring mail of cold resistance a +0 dagger (53, 29, D:3) a +0 hunting sling 18 stones Level 4 of the Dungeon (0, 0, D:4) 15 stones (8, 23, D:4) 12 gold pieces (11, 9, D:4) 19 stones (15, 15, D:4) 17 stones a +3 leather armour of cold resistance (17, 13, D:4) 12 gold pieces (22, 6, D:4) a +0 mace (34, -1, D:4) 7 gold pieces (51, 30, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 robe (7, 6, D:5) a +3 shortbow 21 arrows (14, 16, D:5) 11 sling bullets (36, 32, D:5) a book of Flames (40, 32, D:5) a worm corpse Level 6 of the Dungeon (0, 0, D:6) 10 stones (3, 25, D:6) 20 gold pieces (4, 3, D:6) a howler monkey corpse Level 7 of the Dungeon (0, 0, D:7) a scroll of identify (11, 9, D:7) 20 arrows (20, 13, D:7) a +4 hunting sling (23, 14, D:7) 22 sling bullets (27, 10, D:7) 3 poisoned darts (still there?) a +0 dagger (still there?) (28, 12, D:7) a stone (still there?) a +0 club (still there?) Level 8 of the Dungeon (0, 0, D:8) 2 boomerangs of dispersal (still there?) a +0 flail (still there?) an orc corpse (still there?) (0, 1, D:8) a +0 dagger (2, -3, D:8) a hound corpse (15, 37, D:8) a +0 trident (19, 34, D:8) 4 gold pieces (28, 43, D:8) a +0 mace a +0 leather armour (33, 35, D:8) 20 arrows (33, 39, D:8) a +0 quarterstaff (33, 41, D:8) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. (37, 40, D:8) a +0 shortbow (still there?) 28 arrows (still there?) (50, 39, D:8) a +0 dagger