dhn Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (2, 2, D:1) 27 arrows (4, -17, D:1) a +0 robe (12, 1, D:1) a +1 whip of pain (16, 3, D:1) a +0 short sword (19, -27, D:1) 9 sling bullets (29, -18, D:1) a +0 dagger (30, -9, D:1) a +0 dagger (35, 5, D:1) a +0 dagger (38, -8, D:1) 18 stones (43, -21, D:1) a +0 dagger (44, 12, D:1) a +0 kite shield Level 2 of the Dungeon (0, 0, D:2) 3 arrows (4, 38, D:2) a +0 short sword 4 stones (13, 15, D:2) a +0 club (14, 15, D:2) a +0 dagger (22, 22, D:2) a +3 antimagic dagger (32, 30, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (still there?) a +0 robe (still there?) (6, 1, D:3) a +0 dagger a stone a +0 club (11, -31, D:3) a +0 hand axe (16, -26, D:3) 25 sling bullets (23, 2, D:3) 12 bolts (25, -33, D:3) a +0 dagger 5 stones (26, 2, D:3) a +0 robe (30, 3, D:3) a +0 robe (35, 2, D:3) a +0 short sword (38, -7, D:3) a +0 club (40, -4, D:3) 27 stones (43, 2, D:3) a +0 dagger 4 stones (48, 9, D:3) 14 arrows (49, -29, D:3) 4 stones a +0 short sword of venom 3 poisoned darts a +0 short sword (53, 7, D:3) a +0 helmet Level 4 of the Dungeon (6, -27, D:4) a +0 club (7, -19, D:4) a +0 short sword (8, -26, D:4) a +0 war axe a +0 leather armour a +0 club a +0 flail a +0 leather armour a +0 falchion (9, -26, D:4) a +0 whip 2 stones a +0 club (9, -25, D:4) a +0 scale mail a +0 mace (18, -25, D:4) a +0 leather armour (20, -8, D:4) a +0 dagger (20, -2, D:4) a +0 leather armour (22, -11, D:4) a +0 scale mail (26, -22, D:4) a +0 pair of gloves (27, -6, D:4) a +0 quarterstaff (36, -10, D:4) a +0 dagger 15 stones (41, 4, D:4) 19 sling bullets (43, -5, D:4) a +0 long sword (44, 7, D:4) a +0 short sword Level 5 of the Dungeon [Shop] Orimar's Antique Weapon Shop the +5 short sword "Ytafreq" {freeze, rN+ Str+4 Dex+3 SInv} (1391 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). Dex: It affects your dexterity (+3). rN: It protects you from negative energy. SInv: It lets you see invisible. a +2 falchion of holy wrath (400 gold) a +0 hand crossbow (80 gold) a +0 hand axe (69 gold) a +0 mace (69 gold) a +0 spear (69 gold) a +0 dagger (46 gold) the +7 hand axe of Xuinuri {flame, Dex+4} (1283 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+4). a +0 quarterstaff (92 gold) (0, 0, D:5) a +0 club (12, 13, D:5) a +0 shortbow 22 arrows (16, -32, D:5) a scroll of blinking (17, -29, D:5) a staff of conjuration (20, 14, D:5) a +0 mace (22, -7, D:5) a +0 dagger (45, 13, D:5) a +0 whip (47, -12, D:5) 11 gold pieces (47, -11, D:5) 17 stones (48, -11, D:5) a +6 ring of dexterity (56, 19, D:5) a +0 whip (57, -31, D:5) 12 sling bullets Level 6 of the Dungeon (0, 0, D:6) 3 silver boomerangs (2, 1, D:6) a +0 dagger (3, 3, D:6) 7 gold pieces (6, 1, D:6) a +0 robe (10, 19, D:6) the +12 hunting sling of Xuclokh {flame, rF+ rC- Str+2} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. (10, 20, D:6) 2 poisoned darts (11, 12, D:6) a +0 dagger a +0 robe (11, 15, D:6) a +0 dagger a +0 robe (12, -4, D:6) a +0 chain mail (13, -10, D:6) a potion of berserk rage (14, 19, D:6) a +0 club (18, -1, D:6) 5 javelins (21, -3, D:6) a +0 mace (23, 5, D:6) a +0 dagger a +0 robe (28, -3, D:6) a +2 hand axe of flaming (30, 3, D:6) a +1 falchion of protection (31, 13, D:6) a +0 short sword a +0 ring mail (38, -2, D:6) 18 arrows (42, -7, D:6) 23 sling bullets (44, -4, D:6) a scroll of noise