dhn Level 1 of the Dungeon (0, 33, D:1) a +0 dagger (1, 1, D:1) a cursed -3 flail (unseen) (1, 2, D:1) a +0 flail (unseen) (1, 35, D:1) a +0 plate armour (5, 29, D:1) a +0 robe (18, 10, D:1) 13 sling bullets (27, 24, D:1) a +0 club (30, 11, D:1) 14 stones (35, 38, D:1) 16 stones (42, 39, D:1) a +1 whip of electrocution (43, 5, D:1) a +0 dagger (49, 16, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 club (6, 27, D:2) a +0 robe (14, 16, D:2) a +0 club (14, 17, D:2) a +0 club a throwing net (16, 11, D:2) a +0 short sword (16, 15, D:2) a +0 flail (16, 16, D:2) a +0 short sword (19, 16, D:2) 24 stones (23, -1, D:2) a +0 club (29, 8, D:2) a +0 dagger (29, 9, D:2) a stone (30, 10, D:2) a stone (31, 11, D:2) a stone (34, 13, D:2) a +0 robe (40, 0, D:2) a +0 club (45, 27, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a cursed -2 dagger (2, 8, D:3) a stone (21, 0, D:3) a +0 short sword (22, 9, D:3) a +0 club (23, 10, D:3) a +0 short sword (26, -1, D:3) 16 stones (29, -21, D:3) 12 arrows (36, 2, D:3) a +0 leather armour (37, 6, D:3) a +0 mace (38, 4, D:3) a +0 dagger (39, -21, D:3) a +0 club (39, -11, D:3) a +0 leather armour (50, -20, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Ziket's Jewellery Shop an uncursed ring of protection from fire (250 gold) a +6 ring of dexterity (585 gold) a cursed ring of flight (145 gold) an uncursed ring of flight (175 gold) an uncursed amulet of faith (400 gold) an uncursed ring of protection from cold (250 gold) an uncursed ring of flight (175 gold) an uncursed ring of ice (250 gold) an uncursed ring of resist corrosion (200 gold) an uncursed ring of positive energy (200 gold) (2, 8, D:4) a +0 dagger a +0 robe (4, 6, D:4) a +0 hand axe (16, 18, D:4) 23 stones (17, -12, D:4) a +0 dagger (27, 5, D:4) 3 tomahawks (42, 26, D:4) a +0 whip a cursed +0 leather armour (42, 27, D:4) a +0 dagger a cursed +0 robe (42, 28, D:4) a +0 mace (43, 26, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 mace (1, 6, D:5) a +0 rapier a +0 leather armour (9, -11, D:5) a +0 hunting sling of flaming (15, -25, D:5) a +0 robe (19, 6, D:5) a +0 mace (26, 4, D:5) an arrow (26, 5, D:5) an arrow (26, 6, D:5) an arrow (28, 8, D:5) 2 arrows (30, 9, D:5) 12 arrows a +0 shortbow (34, -29, D:5) a +0 flail (35, -11, D:5) 2 javelins (37, -19, D:5) a +2 whip of venom (37, 6, D:5) a +0 leather armour (39, -10, D:5) 12 sling bullets (51, -19, D:5) 24 arrows (51, -17, D:5) a +0 giant spiked club Level 6 of the Dungeon (19, -2, D:6) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (19, 0, D:6) a +0 dagger (unseen) (20, -2, D:6) a +0 flail (22, -1, D:6) a +0 dagger an orc corpse (skeletalised by now) (33, -2, D:6) the +6 short sword of Judgement {vamp, rC+++ Dex+2 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+2). It renders you almost immune to cold. It lets you see invisible. (35, 7, D:6) 13 stones a cursed -1 spear (36, -14, D:6) 4 javelins (44, 17, D:6) a +0 trident (45, 16, D:6) a +2 antimagic mace (46, 12, D:6) a +0 dagger (47, 12, D:6) a +0 flail a +0 scale mail (48, 13, D:6) a +0 giant spiked club (55, 14, D:6) a +0 falchion (55, 18, D:6) a +0 mace (55, 27, D:6) a throwing net (56, 13, D:6) a +0 dagger a cursed +0 robe (56, 14, D:6) a cursed -3 war axe Level 7 of the Dungeon (0, 0, D:7) a +0 pair of gloves (5, 0, D:7) a +0 chain mail (7, -20, D:7) a killer bee corpse (8, -1, D:7) 7 tomahawks (11, -33, D:7) a +0 dagger (16, -34, D:7) a necrophage corpse (42, -21, D:7) a leopard gecko corpse (42, -19, D:7) a potion of ambrosia (49, -25, D:7) 4 gold pieces