dhn the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 battleaxe (4, 8, D) +5 shadow dragon scales +5 fire dragon scales (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 12, D) a draconian corpse (62, 1, D) a +3 ring mail of magic resistance (62, 9, D) a +0 short sword (62, 12, D) a +3 great sword of slicing (63, 11, D) a +0 shield a +0 scale mail a +0 war axe (63, 12, D) a +1 quarterstaff of protection a draconian corpse (63, 13, D) an uncursed staff of energy (67, 3, D) a +0 flail (unseen) (68, 2, D) a +0 falchion (69, 2, D) a +0 dagger (unseen) (70, 9, D) a +2 chain mail of cold resistance (71, 8, D) an uncursed ring of protection from cold a +2 ring of strength (71, 11, D) an adder corpse a water moccasin corpse (71, 16, D) 4 scrolls of enchant weapon (71, 17, D) a +1 trident of flaming (72, 8, D) the ring "Titwuvai" {Wiz rPois rF+ rC+} [ring of wizardry] It improves your spell success rate. It protects you from fire. It protects you from cold. It protects you from poison. (72, 11, D) a ball python corpse (72, 12, D) an adder corpse (72, 16, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (72, 17, D) a box of beasts (73, 16, D) the +4 fustibalus of the Evil Eye {speed, rElec MR- Stlth+} Attacks with this weapon are significantly faster. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (73, 17, D) a +2 quarterstaff of crushing (74, 3, D) a scorpion corpse (74, 4, D) a scorpion corpse