dhn the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 battleaxe (4, 8, D) +5 ice dragon scales +5 fire dragon scales (7, 1, D) a +0 shield a +0 scale mail a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed staff of energy (61, 8, D) a lightning rod (4/4) (61, 16, D) a book of the Warp (62, 1, D) a +2 mace of draining (62, 9, D) a crystal ball of energy (62, 16, D) a fan of gales (62, 17, D) a +1 hunting sling of freezing (63, 0, D) an uncursed staff of air (63, 8, D) a lightning rod (4/4) (63, 16, D) a +1 trident of piercing (63, 17, D) an uncursed staff of wizardry (64, 16, D) a +2 pair of gloves of archery (64, 17, D) the +12 great sword of Munnosui {slice, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. (69, 0, D) a +1 hand axe of draining (71, 8, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (71, 16, D) a +6 vampiric glaive (71, 17, D) a +3 leather armour of cold resistance (71, 27, D) a +2 quarterstaff of distortion (72, 8, D) a +0 robe of magic resistance (72, 9, D) a +5 blowgun (72, 16, D) an uncursed ring of resist corrosion (72, 17, D) the +1 ring mail of Supple Strength {+Inv rN+ rCorr Dex-3} It affects your dexterity (-3). It protects you from negative energy. It lets you turn invisible. It provides partial protection from all sources of acid and corrosion. (72, 26, D) an uncursed staff of wizardry (72, 27, D) a +2 shortbow of freezing (72, 29, D) a +0 trident a +0 robe (73, 17, D) an uncursed staff of power (73, 27, D) a lightning rod (4/4)