dhn the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 battleaxe (4, 8, D) +5 shadow dragon scales +5 fire dragon scales (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a phial of floods (19, 1, D) a +1 hunting sling of velocity (20, 0, D) the amulet of Twilight {Harm *Drain rElec rF++} [amulet of harm] It increases damage dealt and taken. It greatly protects you from fire. It insulates you from electricity. It causes draining when unequipped. (20, 1, D) a +2 executioner's axe of flaming (21, 0, D) the Handbook of Creation Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Forest Summoning/Translocation 5 c - Malign Gateway Summoning/Translocation 7 d - Summon Hydra Summoning 7 (21, 1, D) a +2 scale mail of cold resistance (22, 0, D) a Fen Folio (22, 1, D) a sack of spiders (23, 0, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (23, 1, D) a scroll of brand weapon (24, 0, D) the Tome of Captivating Contamination Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Spectral Weapon Hexes/Charms 3 c - Olgreb's Toxic Radiance Poison 4 d - Metabolic Englaciation Hexes/Ice 5 e - Darkness Hexes 6 (24, 1, D) a ration (25, 0, D) an uncursed staff of air (25, 1, D) a +2 robe of magic resistance (26, 0, D) a +3 mace of protection (26, 1, D) the +1 scale mail of Entitlement {rC+ rCorr} It protects you from cold. It provides partial protection from all sources of acid and corrosion. (27, 0, D) the +5 scale mail of the Valley of Death {+Blink} It lets you blink. (27, 1, D) a +2 rapier of draining (28, 0, D) the Grimoire of the Ghastly Entourage Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Bolt of Draining Conjuration/Necromancy 5 c - Agony Necromancy 5 d - Spellforged Servitor Conjuration/Summoning 7 (28, 1, D) a +2 chain mail of poison resistance (29, 0, D) a +2 battleaxe of flaming (29, 1, D) a +1 robe of fire resistance (35, 0, D) a +7 falchion of holy wrath (35, 14, D) an uncursed ring of stealth (35, 15, D) a +1 chain mail of magic resistance (35, 28, D) a +4 scale mail of magic resistance (35, 29, D) a +2 ring mail of positive energy (35, 38, D) a cursed +0 glaive (unseen) (35, 39, D) a +0 hand axe (still there?) a +0 long sword (still there?) (36, 14, D) a +2 ring of strength (36, 28, D) +5 gold dragon scales (36, 29, D) a +0 dagger (36, 37, D) a +0 long sword (unseen) (36, 39, D) a +0 hand axe (unseen) (37, 0, D) an uncursed staff of death (37, 1, D) an uncursed staff of power (37, 15, D) the amulet "Kigaorux" {Harm *Drain +Inv} [amulet of harm] It increases damage dealt and taken. It lets you turn invisible. It causes draining when unequipped. (37, 37, D) a +0 hand axe (still there?) a +3 short sword of venom (still there?) (37, 38, D) a +0 battleaxe an uncursed ring of wizardry a +0 short sword a +0 cloak a cursed -3 hand axe a purple draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (37, 39, D) a +0 trident (still there?) a +0 scimitar (still there?) (38, 0, D) an uncursed staff of power (38, 14, D) a +3 ring mail of poison resistance (38, 28, D) the cursed +1 ring mail "Bylutih" {+Fly rElec rC-} It makes you vulnerable to cold. It insulates you from electricity. It lets you fly. It has a curse placed upon it. (38, 29, D) a +0 hand axe (38, 38, D) a cursed -1 halberd a yellow draconian corpse (skeletalised by now) (39, 0, D) an uncursed staff of cold (39, 2, D) a +5 broad axe of freezing (39, 14, D) a crystal ball of energy (39, 28, D) a lightning rod (4/4) (39, 29, D) a fan of gales (40, 1, D) an uncursed ring of stealth (40, 14, D) a cursed staff of earth (40, 15, D) a +1 hand axe of freezing (40, 23, D) +0 swamp dragon scales (unseen) (40, 28, D) a +0 dire flail (40, 31, D) 7 potions of magic (41, 0, D) a +5 long sword of protection (41, 1, D) an uncursed ring of poison resistance (41, 14, D) a +3 ring of evasion (41, 19, D) a +5 plate armour (41, 21, D) +0 acid dragon scales (41, 29, D) a +1 ring mail of poison resistance (41, 31, D) 2 sacks of spiders (42, 0, D) a +3 ring of intelligence (42, 1, D) the ring of Daffodils {rElec rF+ rN+ MR+ Str-3 Int+2} [ring of protection from fire] It affects your strength (-3). It affects your intelligence (+2). It protects you from fire. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (42, 14, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (42, 15, D) an uncursed staff of poison (42, 21, D) +0 acid dragon scales (still there?) +0 acid dragon scales (still there?) (42, 28, D) a +0 trident (43, 14, D) a +2 hand axe of electrocution (43, 15, D) an uncursed amulet of regeneration (43, 17, D) a +2 ring of intelligence (43, 28, D) a crystal ball of energy (49, 0, D) a +2 battleaxe of flaming (49, 1, D) an uncursed staff of energy (49, 12, D) an uncursed staff of earth (49, 40, D) a manual of Staves (50, 0, D) a +0 halberd (50, 1, D) the ring of Juogiahea {rPois rC+ Dex+3} [ring of poison resistance] It affects your dexterity (+3). It protects you from cold. It protects you from poison. (50, 12, D) an uncursed staff of earth (50, 27, D) a bolt (50, 30, D) a +0 bardiche a +1 shortbow of freezing a +0 plate armour (50, 36, D) an uncursed staff of power (50, 38, D) an uncursed ring of positive energy (50, 40, D) a manual of Staves (51, 0, D) a +0 war axe (51, 1, D) a +2 ring mail of magic resistance (51, 4, D) a +1 flail of protection (unseen) (51, 5, D) a +0 broad axe (unseen) (51, 6, D) a +4 battleaxe of draining (unseen) (51, 13, D) a crystal ball of energy (51, 17, D) a cursed -3 spear (unseen) (51, 18, D) a cursed +0 rapier (unseen) (51, 19, D) a +0 robe (unseen) (51, 24, D) an uncursed staff of death (51, 25, D) an uncursed staff of death (51, 30, D) a cursed +0 great sword a cursed +0 plate armour a +3 great sword a +0 plate armour (51, 36, D) a lightning rod (4/4) (51, 37, D) a +0 hunting sling of flaming (52, 0, D) an uncursed staff of fire (52, 1, D) a large rock the amulet "Libogiuh" {Gourm rPois Int+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+2). It protects you from poison. (52, 3, D) a +2 halberd a +0 chain mail (52, 4, D) a +0 great mace (unseen) (52, 5, D) a bolt (52, 18, D) a +0 broad axe a +0 animal skin (52, 25, D) the +4 whip of Sulphur {slash, rPois Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It protects you from poison. (52, 30, D) a +0 long sword (still there?) a +0 arbalest (still there?) (52, 37, D) an uncursed staff of poison (52, 38, D) a box of beasts (53, 0, D) a +2 war axe of distortion (53, 1, D) a +0 hunting sling of freezing (53, 3, D) a +0 arbalest 8 bolts (53, 4, D) a +2 great sword the +2 ring mail of the Barnacle {rElec} It insulates you from electricity. 3 large rocks a +0 great sword a +0 chain mail 3 bolts (53, 5, D) 2 bolts (53, 12, D) a +3 chain mail of cold resistance (53, 13, D) a +2 ring mail of fire resistance (53, 17, D) a +0 spear (unseen) (53, 18, D) a cursed -1 flail (unseen) (53, 19, D) a +1 mace of holy wrath (unseen) (53, 24, D) a +0 dagger of speed (53, 25, D) an uncursed staff of summoning (53, 30, D) a +0 dire flail (unseen) (53, 31, D) the cursed +0 flail of Peace {chaos, +Inv rC+ rN+} Each time it hits an enemy it has a different, random effect. It protects you from cold. It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (unseen) (53, 36, D) a crystal ball of energy (53, 37, D) a +0 great sword of electrocution (54, 0, D) a +0 chain mail (54, 1, D) an uncursed amulet of guardian spirit (54, 4, D) a +0 arbalest (still there?) a bolt (still there?) (54, 12, D) an uncursed staff of earth (54, 18, D) a +0 quarterstaff (unseen) (54, 25, D) a +0 long sword (55, 0, D) a +2 helmet of see invisible (55, 1, D) the ring "Quraz" {rElec rN+ Str+3 Stlth-} [ring of attention] It affects your strength (+3). It insulates you from electricity. It protects you from negative energy. It makes you less stealthy. (55, 24, D) a +1 demon trident of freezing (58, 40, D) the +8 morningstar of the Fox {elec, Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). (58, 41, D) a +0 rapier of draining a +0 robe a cursed -6 ring of evasion (59, 36, D) an uncursed ring of see invisible (59, 37, D) a +1 leather armour of cold resistance (59, 40, D) a +2 trident of venom (unseen) (59, 41, D) a +2 spear of venom (still there?) 2 javelins (still there?) (59, 42, D) a +4 trident of piercing (unseen) (60, 27, D) a +0 short sword (unseen) (60, 37, D) an uncursed ring of magical power (61, 27, D) a +3 buckler (61, 37, D) an uncursed staff of earth (62, 1, D) a +1 plate armour of magic resistance (62, 2, D) a +0 quarterstaff of protection (62, 16, D) a book of Flames (62, 17, D) a +0 trident (62, 19, D) a +0 trident (62, 21, D) a +2 great sword of distortion (unseen) (62, 28, D) +5 ice dragon scales (62, 31, D) a +1 scimitar of flaming (62, 36, D) an uncursed staff of air (62, 44, D) a javelin (63, 0, D) a +1 scale mail of cold resistance (63, 16, D) a +0 trident (63, 17, D) the cursed ring "Sonelire" {rPois Str+3 Dex-3} [ring of dexterity] It affects your strength (+3). It affects your dexterity (-3). It protects you from poison. It has a curse placed upon it. (63, 20, D) a cursed staff of fire a +0 shortbow a +0 shortbow 29 arrows (63, 21, D) an arrow (63, 23, D) an arrow (63, 26, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (63, 27, D) the +6 fustibalus of the End of Times {velocity, rF+ Str+5} Any stone fired from it inflicts extra damage. It affects your strength (+5). It protects you from fire. (63, 28, D) an arrow (63, 36, D) a +0 spear (64, 16, D) a +2 dagger of electrocution (64, 17, D) a +2 cloak of invisibility (64, 19, D) a +2 glaive of chopping (unseen) (64, 26, D) an uncursed ring of fire (64, 27, D) a +3 scale mail of poison resistance (64, 29, D) an arrow a cursed -3 long sword a +0 chain mail (64, 33, D) a +0 dagger (unseen) (65, 26, D) a +3 halberd of protection (65, 27, D) a fan of gales (65, 30, D) an arrow (65, 31, D) an arrow (65, 32, D) a +0 rapier (66, 30, D) a +0 long sword (unseen) (66, 31, D) an arrow (67, 0, D) a +2 buckler of poison resistance (67, 31, D) an arrow (68, 0, D) a +0 long sword of draining (68, 11, D) a +0 war axe of electrocution (unseen) (68, 12, D) 3 tomahawks (68, 13, D) a tomahawk of returning a silver tomahawk (69, 11, D) a +0 trident a silver tomahawk a +0 trident 5 tomahawks of returning (69, 13, D) a silver tomahawk (69, 36, D) a +2 leather armour of cold resistance (70, 9, D) a +2 ring mail of fire resistance (70, 11, D) a +0 trident (70, 13, D) a +0 trident (70, 36, D) a +0 halberd of protection (70, 37, D) a +1 short sword of electrocution (71, 8, D) an uncursed staff of death (71, 9, D) a +0 shield a +0 scale mail a +0 war axe (71, 13, D) a silver tomahawk (71, 16, D) the +9 shortbow "Ohutil" {velocity, +Inv MR+ Int-3 SInv} Any arrow fired from it inflicts extra damage. It affects your intelligence (-3). It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. (71, 17, D) a +2 hand axe of distortion (71, 27, D) the cursed +1 hand crossbow "Qunelec" {flame, rN+ MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 28, D) a +0 shortbow (unseen) (71, 29, D) the cursed +0 war axe of Eliophob {drain, Str+5 Int+5 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your intelligence (+5). It affects your dexterity (+3). It has a curse placed upon it. (unseen) (71, 30, D) a +4 scimitar of holy wrath (unseen) (71, 36, D) a +3 ring mail of positive energy (71, 37, D) an uncursed amulet of the gourmand (71, 40, D) a cursed +2 trident a +0 robe of positive energy (72, 8, D) a +0 trident (72, 9, D) an uncursed staff of earth (72, 27, D) a lamp of fire (72, 29, D) a +0 trident (72, 30, D) a +0 trident (72, 31, D) a large rock (72, 32, D) a large rock (72, 33, D) an arrow (72, 36, D) an uncursed staff of death (72, 37, D) a lightning rod (4/4) (73, 16, D) a +3 dagger of venom (73, 17, D) the +11 falchion "Adalut" {flame, rPois Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It makes you more stealthy. (73, 26, D) a +0 trident (73, 27, D) a +1 leather armour of poison resistance (73, 29, D) a large rock (73, 36, D) a +1 battleaxe of pain