dhn the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 8, D) +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +1 pair of boots of running (59, 37, D) an uncursed staff of death (60, 36, D) a phial of floods (60, 37, D) the +6 arbalest of Vebew {penet, *Slow Str+3 Dex+2 SInv} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+3). It affects your dexterity (+2). It lets you see invisible. It may slow you when you take damage. (61, 8, D) a +3 plate armour of poison resistance (61, 16, D) a +0 hunting sling of freezing (61, 26, D) an uncursed staff of poison (61, 36, D) the +7 rapier of Prescription {venom, MR++} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (62, 1, D) a +1 great sword of distortion (62, 8, D) the +5 spear of the Ecumenical Temple {elec, Str-2 Dex+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-2). It affects your dexterity (+7). (62, 9, D) a +0 shield a +0 scale mail a +0 war axe (62, 16, D) a +3 blowgun (62, 17, D) a cursed -6 ring of strength (62, 27, D) a +0 large shield of positive energy (62, 37, D) a +5 great mace of protection (63, 0, D) a +1 fustibalus of freezing (63, 1, D) a lightning rod (3/4) (63, 8, D) a +2 ring mail of cold resistance (63, 16, D) an uncursed staff of fire (63, 22, D) a black bear corpse a black bear corpse a black bear corpse (63, 23, D) a wolf corpse (63, 27, D) a +4 ring mail of magic resistance (63, 36, D) an uncursed staff of fire (63, 37, D) a fan of gales (64, 16, D) a lamp of fire (inert) (64, 17, D) a +6 dagger of holy wrath (64, 22, D) a wolf corpse (64, 26, D) a +1 fustibalus of freezing (64, 33, D) a wolf corpse (65, 23, D) a black bear corpse (65, 26, D) a lamp of fire (inert) (65, 32, D) a yak corpse a bullfrog corpse (67, 0, D) a cursed -3 ring of dexterity (68, 0, D) a +2 great sword of slicing (69, 0, D) a +2 scale mail of positive energy (69, 36, D) a +3 blowgun (70, 9, D) an uncursed amulet of harm (70, 36, D) a +0 trident (70, 37, D) an uncursed staff of earth (70, 40, D) an uncursed staff of earth a +0 flail an orc corpse (70, 41, D) a +0 hand axe a +0 plate armour (70, 42, D) a +0 hand axe (unseen) (71, 8, D) an uncursed staff of cold (71, 16, D) an uncursed amulet of harm (71, 17, D) a +1 quarterstaff of protection (71, 21, D) a komodo dragon corpse (skeletalised by now) (71, 26, D) a +2 plate armour of cold resistance (71, 32, D) a merfolk corpse (skeletalised by now) a hippogriff corpse (skeletalised by now) (71, 36, D) a +2 robe (71, 37, D) the cursed +1 demon whip of Dung {distort, +Rage rC+ Int+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+4). It protects you from cold. It lets you go berserk. It has a curse placed upon it. (71, 40, D) the cursed +3 demon whip of Bieng {drain, +Blink MR+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. a +0 plate armour a +0 morningstar an orc corpse (72, 16, D) a +3 scimitar of draining (72, 22, D) a river rat corpse (skeletalised by now) (72, 26, D) a +4 scale mail of poison resistance (72, 27, D) an uncursed staff of conjuration (72, 37, D) +2 fire dragon scales (72, 40, D) a +0 broad axe a +4 plate armour (72, 41, D) a +0 dagger a +0 robe (73, 17, D) an uncursed amulet of magic regeneration (73, 21, D) a wolf corpse (skeletalised by now) (73, 38, D) 7 potions of magic (73, 39, D) an uncursed ring of fire