dhn the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 8, D) +5 shadow dragon scales +5 ice dragon scales (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) the cursed +0 plate armour of Dehid {rPois rC- Regen+} It makes you vulnerable to cold. It protects you from poison. It increases your rate of regeneration. It has a curse placed upon it. (20, 1, D) a +0 great mace of protection (21, 1, D) a cursed staff of conjuration (22, 1, D) a lightning rod (4/4) (22, 9, D) quicksilver dragon scales a quicksilver dragon corpse (23, 1, D) a +5 ring of evasion (24, 1, D) the ring "Naizxiuj" {rN+ Str+4 Int+3 Stlth+} [ring of intelligence] It affects your strength (+4). It affects your intelligence (+3). It protects you from negative energy. It makes you more stealthy. (25, 1, D) an uncursed ring of resist corrosion (26, 1, D) a crystal ball of energy (27, 1, D) a +0 long sword of holy wrath (28, 1, D) +2 fire dragon scales (29, 1, D) the cursed -1 pair of gloves of Dorips {rF+} It protects you from fire. It has a curse placed upon it. (34, 28, D) an uncursed staff of earth (35, 0, D) a +3 leather armour of poison resistance (35, 14, D) a crystal ball of energy (35, 15, D) a +0 rapier of holy wrath (35, 28, D) an uncursed staff of power (36, 1, D) a +3 mace of protection (36, 14, D) a lightning rod (4/4) (36, 29, D) an uncursed staff of wizardry (37, 1, D) the +0 leather armour of Ru's Envy {-Tele rPois MR+} It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (37, 14, D) a +2 leather armour of magic resistance (37, 15, D) a +2 robe of fire resistance (37, 22, D) a cursed +0 battleaxe (unseen) (37, 27, D) a sack of spiders (37, 29, D) the +6 plate armour of Space {Str-5 Int+5 Dex+2} It affects your strength (-5). It affects your intelligence (+5). It affects your dexterity (+2). (38, 0, D) the +6 triple crossbow of Ancient Evil {velocity, rN++ MP-9 Str+6} Any bolt fired from it inflicts extra damage. It affects your strength (+6). It greatly protects you from negative energy. It affects your magic capacity (-9). (38, 14, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (38, 15, D) an uncursed staff of wizardry (38, 28, D) the ring of Egomania {rPois rN+ Str+2 SInv} [ring of positive energy] It affects your strength (+2). It protects you from poison. It protects you from negative energy. It lets you see invisible. (38, 29, D) an uncursed amulet of guardian spirit (38, 34, D) an uncursed staff of death (39, 1, D) a +2 fustibalus of freezing (39, 2, D) a +3 buckler (39, 16, D) an uncursed ring of ice (39, 28, D) a +3 glaive of venom (39, 29, D) the +1 ring mail of Fivedep {Regen+} It increases your rate of regeneration. (40, 0, D) a +2 falchion of freezing (40, 1, D) an uncursed ring of protection from magic (40, 14, D) the +11 mace of Change {flame, rC+ Int+7 Dex-3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). It affects your dexterity (-3). It protects you from cold. It makes you more stealthy. (40, 15, D) the +0 gold dragon scales "Bacwaaq" {rPois rF+ rC+ rCorr MP+9} It protects you from fire. It protects you from cold. It protects you from poison. It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. (40, 28, D) a sack of spiders (40, 34, D) a +4 morningstar of draining (still there?) a raiju corpse (skeletalised by now) (still there?) (41, 0, D) a +3 ring of evasion (41, 2, D) a +0 war axe (41, 15, D) a fan of gales (41, 17, D) the cursed ring "Yhuyduf" {Int-2 Dex+4 Slay+2} [ring of intelligence] It affects your intelligence (-2). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (41, 28, D) an uncursed ring of protection from cold (41, 29, D) an uncursed staff of death (42, 1, D) a phial of floods (inert) (42, 14, D) a +0 glaive of holy wrath (42, 15, D) a +2 robe of positive energy (42, 29, D) the +1 helmet of Magic {rN+ Int+8 Dex-5} It affects your intelligence (+8). It affects your dexterity (-5). It protects you from negative energy. (43, 15, D) a +2 leather armour of magic resistance (43, 28, D) a crystal ball of energy (44, 28, D) an uncursed ring of protection from magic (47, 1, D) 5 arrows (47, 2, D) 5 arrows (47, 3, D) a +0 broad axe of flaming a +2 shortbow of flaming a large rock 24 arrows (47, 4, D) a +0 shortbow (still there?) 2 arrows (still there?) (47, 7, D) 2 arrows a +0 arbalest 13 bolts a scroll of holy word (48, 1, D) a +0 longbow 13 arrows a +0 leather armour (48, 2, D) 5 large rocks (48, 3, D) a +0 longbow 24 arrows a +0 leather armour (48, 5, D) 2 arrows (49, 1, D) a phial of floods (inert) (49, 5, D) a cursed -2 shortbow a +2 hand axe of flaming 25 arrows an uncursed ring of stealth (49, 9, D) 4 arrows 2 large rocks (49, 24, D) the amulet "Xoitu" {+Rage Int+8 Slay-4} [amulet of rage] It affects your intelligence (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It lets you go berserk. (49, 36, D) the +9 staff of Olgreb {rPois} It protects you from poison. (50, 4, D) a +1 war axe of flaming (unseen) (50, 5, D) a +0 arbalest (unseen) (50, 9, D) an arrow 3 large rocks (50, 25, D) a +1 plate armour of poison resistance (50, 36, D) a +2 mace of crushing (51, 1, D) a +1 flail of crushing (51, 7, D) a +2 spear of piercing (unseen) (51, 9, D) a large rock a javelin an arrow (51, 13, D) a +0 rapier (51, 24, D) a +2 ring mail of fire resistance (51, 25, D) an uncursed staff of air (51, 36, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (52, 1, D) an uncursed staff of cold (52, 6, D) a +0 longbow (unseen) (52, 8, D) an arrow 3 large rocks a javelin (52, 12, D) an uncursed staff of air (52, 13, D) +5 fire dragon scales (52, 17, D) a +0 shortbow (unseen) (52, 20, D) an arrow (52, 24, D) a +1 dagger of venom (52, 25, D) an uncursed ring of wizardry (52, 36, D) a +1 whip of electrocution (53, 12, D) a crystal ball of energy (53, 13, D) a +1 troll leather armour (53, 15, D) a +0 rapier (53, 24, D) the +2 chain mail of the Stars {rC+ rCorr Str-5 Int+5} It affects your strength (-5). It affects your intelligence (+5). It protects you from cold. It provides partial protection from all sources of acid and corrosion. (53, 25, D) an uncursed staff of fire (53, 36, D) the amulet of Jeju {RegenMP *Corrode Slay+2 SInv} [amulet of magic regeneration] It increases your magic regeneration. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you see invisible. It may corrode you when you take damage. (54, 13, D) a lamp of fire (inert) (54, 24, D) the amulet "Ubraguypu" {*Contam +Rage Str+3 Dex+2 Slay+2} [amulet of rage] It affects your strength (+3). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you go berserk. It causes magical contamination when unequipped. (54, 25, D) a +3 spear of venom (54, 36, D) a crystal ball of energy (55, 1, D) an uncursed amulet of harm (55, 12, D) +5 storm dragon scales (55, 13, D) a +0 hunting sling of velocity (55, 17, D) a +3 war axe of venom (55, 21, D) an uncursed staff of fire a +0 shortbow 11 arrows (56, 18, D) a +0 long sword (unseen) (56, 20, D) a +0 short sword (unseen) (57, 18, D) a +0 long sword a +0 shortbow 16 arrows (57, 19, D) a +0 rapier a cursed +0 chain mail (59, 36, D) a +0 hand axe of chopping (59, 37, D) a +1 dagger of venom (60, 37, D) the ring of Cyatoma {Ice MR+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (60, 43, D) a +5 demon blade of draining a +0 plate armour (61, 0, D) a crystal ball of energy (61, 8, D) an uncursed staff of energy (61, 16, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (61, 26, D) a +2 chain mail of positive energy (61, 36, D) a +4 flail of venom (61, 37, D) a +1 rapier of speed (62, 0, D) a +2 buckler of reflection (62, 3, D) the cursed +3 rapier of Disarray {pierce, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It has a curse placed upon it. (62, 9, D) a +2 hand axe of freezing (62, 17, D) a +0 dagger (62, 20, D) a +0 dagger (unseen) (62, 36, D) a +4 hand axe of flaming (63, 0, D) the +3 scythe of Evil {freeze, *Corrode Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It may corrode you when you take damage. (63, 8, D) the Incunabulum of Conjuration Spells Type Level a - Iskenderun's Mystic Blast Conjuration 4 b - Throw Icicle Conjuration/Ice 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Venom Bolt Conjuration/Poison 5 (63, 16, D) a +0 short sword (63, 17, D) a +2 glaive of venom (63, 20, D) a +0 quarterstaff a +0 robe (63, 27, D) a +5 battleaxe of electrocution (63, 36, D) a cursed -2 ring of dexterity (63, 37, D) an uncursed staff of summoning (64, 16, D) the +11 chain mail "Fizuvuin" {rF+} It protects you from fire. (64, 17, D) a +4 short sword of venom (64, 21, D) the +6 spear of Uburik {holy, *Corrode rElec rN+++ MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It renders you almost immune to negative energy. It affects your magic capacity (+9). It may corrode you when you take damage. a +0 robe a +0 buckler the cursed +1 broad axe of Desertification {antimagic, MP+9} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your magic capacity (+9). It has a curse placed upon it. a +0 robe (64, 26, D) a +3 blowgun (64, 27, D) the cursed +0 quarterstaff "Enwiceseo" {freeze, rElec MR- Str+7 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (67, 0, D) the cursed +0 falchion of Tumult {flame, *Slow +Blink rElec MR++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. It may slow you when you take damage. It has a curse placed upon it. (69, 0, D) an uncursed staff of poison (70, 9, D) an uncursed ring of resist corrosion (70, 11, D) a +0 scale mail (70, 36, D) a +4 ring of strength (70, 37, D) a +1 ring mail of poison resistance (70, 39, D) a +0 halberd (unseen) (70, 40, D) a +0 battleaxe (unseen) (70, 41, D) a +0 flail (unseen) (71, 11, D) a +0 dagger (unseen) (71, 12, D) an uncursed staff of air (unseen) (71, 20, D) a +0 long sword (unseen) (71, 26, D) a +1 hunting sling of flaming (71, 27, D) a +2 robe of cold resistance (71, 36, D) the cursed +3 dagger of Offence {drain, +Fly rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It lets you fly. It has a curse placed upon it. (71, 37, D) the cursed +1 scale mail of Beyond {rN+ MR+ Int-5} It affects your intelligence (-5). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 40, D) a +0 great sword a +0 plate armour (72, 11, D) a +0 leather armour (72, 16, D) the +4 scale mail of Farixtef {Str+4 Int+4 Dex-4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (-4). (72, 17, D) the +2 helmet "Nothresi" {rF+ Str-5 Int+4 Stlth+} It affects your strength (-5). It affects your intelligence (+4). It protects you from fire. It makes you more stealthy. (72, 20, D) a +1 war axe a +0 chain mail a +0 shield (72, 27, D) a +1 mace of holy wrath (72, 36, D) a +4 ring of dexterity (72, 40, D) a +1 great sword (unseen) (72, 41, D) a +0 flail (unseen) (73, 1, D) a +2 scale mail of poison resistance (73, 16, D) a +0 trident of flaming (73, 20, D) the +4 morningstar of Hatred {crush, *Corrode rF+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It may corrode you when you take damage. a +0 arbalest 15 bolts a +1 great mace of crushing a +0 plate armour (73, 21, D) a +0 great mace (unseen) (73, 26, D) a +2 quarterstaff of protection (73, 37, D) a +0 shield a +0 scale mail (75, 1, D) a +2 long sword of slicing