dhn the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 battleaxe (4, 8, D) +5 shadow dragon scales +5 ice dragon scales (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed staff of power (61, 8, D) an uncursed staff of summoning (61, 11, D) a +0 dagger a +0 robe a spriggan corpse (61, 16, D) the +7 chain mail of Oblivion {Dex+4} It affects your dexterity (+4). (62, 0, D) an uncursed staff of poison (62, 1, D) an uncursed ring of see invisible (62, 8, D) the +9 great sword of Plog {slice, rF+ rN+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. (62, 16, D) a book of Air (62, 17, D) the +2 robe of Rikhioraum {+Fly rCorr} It lets you fly. It provides partial protection from all sources of acid and corrosion. (63, 3, D) a necrophage corpse (skeletalised by now) (63, 12, D) a black bear corpse (skeletalised by now) (63, 16, D) the Handbook of Malediction and Boosts Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Inner Flame Hexes/Fire 3 c - Excruciating Wounds Charms/Necromancy 5 d - Ring of Flames Charms/Fire 7 (63, 17, D) an uncursed staff of fire (64, 16, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (64, 17, D) a phantom mirror (68, 2, D) a +2 dagger of flaming (68, 12, D) a +0 giant club (69, 22, D) a polar bear corpse (69, 31, D) a +3 battleaxe of chopping a +0 short sword (70, 9, D) a +0 shield a +0 scale mail (70, 12, D) a +0 giant club a +0 giant club (70, 13, D) a +0 giant club (70, 28, D) a +0 dagger (71, 9, D) a +0 war axe (71, 16, D) an uncursed staff of fire (71, 26, D) a +0 arbalest of flaming (71, 27, D) the +2 scale mail "Kilauz" {rElec rPois Str+2} It affects your strength (+2). It insulates you from electricity. It protects you from poison. (71, 29, D) a +0 dagger an elf corpse (71, 31, D) a +0 long sword an elf corpse (72, 9, D) a +1 great mace of draining (72, 17, D) an uncursed staff of earth (73, 2, D) a +0 falchion an orc corpse (skeletalised by now) (73, 17, D) a +0 vampiric rapier (73, 26, D) an uncursed staff of poison (73, 27, D) a +4 triple crossbow of velocity (74, 2, D) a +0 hand axe of freezing a +0 leather armour an orc corpse (skeletalised by now) (74, 16, D) an uncursed ring of flight (74, 27, D) 7 potions of magic (74, 28, D) the amulet "Anoch" {Inacc rC+++ Int+5 Stlth-} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+5). It renders you almost immune to cold. It makes you less stealthy.