dhn the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow 1000 bolts (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 8, D) +5 ice dragon scales (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 30, D) a +0 dagger (unseen) (47, 33, D) an arrow (47, 41, D) a +3 quarterstaff of protection a +0 arbalest 14 bolts (47, 42, D) a +0 long sword a +0 chain mail a +0 shield (48, 30, D) a +0 longbow (unseen) (48, 32, D) a +3 scimitar (48, 33, D) 23 arrows (48, 40, D) a +0 bardiche a +4 chain mail of positive energy (48, 41, D) a +0 long sword a +0 plate armour a +0 large shield a +0 war axe a +0 plate armour a large rock a human skeleton a stone giant skeleton (48, 42, D) a +0 battleaxe a +0 chain mail (49, 36, D) an uncursed staff of wizardry (49, 41, D) a +1 great sword a cursed +0 chain mail a +0 arbalest 19 bolts a +4 war axe of chopping a +0 plate armour a human skeleton (49, 43, D) a large rock a bolt (50, 25, D) a manual of Polearms (50, 33, D) an arrow (50, 37, D) an uncursed staff of earth (50, 44, D) a bolt (51, 25, D) the ring of Contention {rN+ Int+3 Dex+2} [ring of positive energy] It affects your intelligence (+3). It affects your dexterity (+2). It protects you from negative energy. (51, 36, D) a +0 plate armour (51, 37, D) a sack of spiders (51, 44, D) a large rock (52, 25, D) a book of the Tempests (52, 32, D) 2 arrows (52, 37, D) a +0 glaive (53, 25, D) an uncursed staff of conjuration (53, 36, D) an uncursed staff of cold (53, 37, D) an uncursed staff of cold (54, 25, D) a +6 short sword of speed (54, 27, D) a +0 scimitar (unseen) (54, 36, D) a +2 chain mail of cold resistance (57, 42, D) a +0 giant club a +0 giant club a cursed +0 dire flail a +0 giant spiked club a large rock (57, 43, D) a large rock (57, 44, D) a +0 giant club (unseen) (58, 42, D) a +0 great sword of flaming 4 large rocks a cursed +0 giant club a +0 giant club (58, 44, D) a +0 giant club (still there?) 2 large rocks (still there?) (59, 36, D) an uncursed amulet of faith (59, 37, D) an uncursed staff of conjuration (60, 37, D) a +1 trident of protection (60, 38, D) 5 scrolls of remove curse (61, 8, D) a lightning rod (4/4) (61, 27, D) a wand of disintegration (7) (61, 36, D) a +3 arbalest of flaming (61, 44, D) a large rock (62, 1, D) the +2 robe "Ukenito" {rElec rC+} It protects you from cold. It insulates you from electricity. (62, 8, D) a +1 ring mail of magic resistance (62, 9, D) a +1 mace of protection (62, 16, D) a +1 hand axe of distortion (62, 17, D) an uncursed staff of conjuration (62, 26, D) a +3 ring of dexterity (62, 27, D) an uncursed staff of wizardry (62, 36, D) a +2 quarterstaff of distortion (62, 37, D) an uncursed staff of fire (63, 0, D) a cursed -2 ring of intelligence (63, 16, D) an uncursed ring of fire (63, 17, D) a +3 rapier (63, 26, D) an uncursed staff of wizardry (63, 27, D) a +4 rapier of venom (63, 36, D) an uncursed staff of energy (63, 37, D) a sack of spiders (64, 8, D) a +0 shield a +0 scale mail (64, 17, D) an uncursed ring of stealth (64, 26, D) the +2 spear "Utaclui" {holy, Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). (65, 26, D) a +2 great sword of holy wrath (68, 0, D) an uncursed staff of air (69, 0, D) a +0 giant spiked club a +0 giant club +1 gold dragon scales (69, 36, D) an uncursed staff of poison (69, 37, D) 7 potions of magic (69, 42, D) 5 large rocks a +0 giant club a +0 giant club (69, 43, D) a +0 giant club (unseen) (70, 0, D) a +0 giant club a +0 giant spiked club (70, 1, D) a +0 dire flail a +0 giant club (70, 8, D) a +0 rapier (70, 9, D) a crystal ball of energy (70, 12, D) a +0 vampiric scimitar (70, 13, D) a +0 long sword (70, 36, D) the ring "Obia" {Fire Slay+2} [ring of fire] It enhances your fire magic. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It makes you vulnerable to cold. (70, 37, D) a +2 robe of the Archmagi (71, 8, D) an uncursed staff of air (71, 17, D) a crystal ball of energy (71, 27, D) +5 shadow dragon scales (71, 37, D) a box of beasts (71, 43, D) a large rock (72, 8, D) a +0 scimitar of slicing a fan of gales (72, 9, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. an uncursed staff of power (72, 17, D) an uncursed staff of energy (72, 26, D) an uncursed staff of fire (72, 27, D) the +8 quick blade of Exoneration {flame, MP+9 Int+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your magic capacity (+9). It makes you more stealthy. (72, 33, D) a +0 whip (72, 36, D) a +0 morningstar of protection (72, 37, D) an uncursed staff of poison (73, 16, D) an uncursed ring of stealth (73, 27, D) an uncursed ring of flight (73, 32, D) a +0 flail a +0 mace (73, 37, D) the +7 halberd of the Penguin {chop, -Tele +Rage +Inv rN+ Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It protects you from negative energy. It lets you turn invisible. It lets you go berserk. It prevents most forms of teleportation. (74, 16, D) an uncursed ring of ice a +0 war axe (74, 31, D) a +0 glaive (74, 33, D) a +0 falchion (75, 1, D) an uncursed staff of earth