derval Level 1 of the Dungeon (0, 0, D:1) a +0 robe (14, -8, D:1) a +0 short sword 4 stones (35, -16, D:1) 4 large rocks (46, -15, D:1) 5 stones (50, 0, D:1) a +0 chain mail (51, 8, D:1) a +0 hand axe (53, -22, D:1) a +0 dagger (60, -10, D:1) 4 stones Level 2 of the Dungeon (4, 2, D:2) a +0 club (6, -16, D:2) a +0 club (10, -43, D:2) a +0 whip (12, -40, D:2) a +0 dagger a +0 sling (26, -7, D:2) a +0 short sword (40, -5, D:2) a +0 scale mail (41, 3, D:2) a +0 club (43, 2, D:2) a +0 whip (44, -5, D:2) 6 stones (44, 3, D:2) a +0 flail (65, -37, D:2) 7 stones Level 3 of the Dungeon (1, 0, D:3) a +0 leather armour (2, -11, D:3) a +0 dagger (3, -12, D:3) a +0 sling a +0 club a +0 club (11, -6, D:3) a +0 leather armour (27, -13, D:3) a stone (36, -9, D:3) 5 stones Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (4, 16, D:4) a +0 trident (5, 5, D:4) a +0 short sword (5, 16, D:4) 3 stones (15, 20, D:4) 5 stones (21, 30, D:4) a +0 dagger (40, 37, D:4) a +0 dagger a +0 robe (41, 36, D:4) a +0 dagger a +0 robe (42, 36, D:4) a +0 short sword (45, -1, D:4) a +0 war axe (45, 15, D:4) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} EV: It affects your evasion (+5). *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (46, -1, D:4) 2 poisoned darts (49, 16, D:4) a +0 club (50, 16, D:4) a +0 club (50, 18, D:4) a +0 club (51, 17, D:4) a +0 dagger (51, 20, D:4) a +0 dagger (54, 2, D:4) a +0 dagger (54, 14, D:4) a +0 club a +0 animal skin a +0 helmet Level 5 of the Dungeon (0, 0, D:5) a +0 spear (11, 13, D:5) a book of Cantrips (12, 13, D:5) a +0 ring mail (12, 19, D:5) 9 gold pieces (12, 20, D:5) 16 gold pieces (13, 9, D:5) a +0 great mace (13, 19, D:5) a potion of flight (14, 19, D:5) 11 gold pieces (14, 26, D:5) a +0 helmet (15, 19, D:5) a +0 spear (16, 19, D:5) 15 gold pieces (16, 20, D:5) 12 gold pieces (22, 15, D:5) a scroll of vulnerability (28, 15, D:5) 7 stones (47, 24, D:5) a +0 rapier a +0 leather armour