Dungeon Crawl Stone Soup version 0.30-a0-782-ge64f9170bb (webtiles) character file. Game seed: 4593031791039236457 3 derval the Caller (level 1, -1/11 HPs) Began as an Octopode Summoner on Feb 23, 2023. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:10 (68 turns). derval the Caller (Octopode Summoner) Turns: 68, Time: 00:00:10 Health: -1/11 AC: 1 Str: 7 XL: 1 Next: 50% Magic: 0/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls b - a scroll of vulnerability {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.2 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 60% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 15% N/A 5% 2 Call Canine Familiar Summ 15% N/A 11% 3 Summon Guardian Golem Hex/Summ 8% N/A 24% 3 Summon Lightning Spire Summ/Air 8% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal is moderately wounded. Your bat hits the jackal but does no damage. x2 The jackal bites you. The jackal barely misses you. Your bat hits the rat. The rat dies! You tentacle-slap the jackal. Your grab misses the jackal. You squeeze the jackal, but do no damage. The jackal is heavily wounded. Your bat hits the jackal but does no damage. Your bat barely misses the jackal. The jackal completely misses you. Your bat misses the jackal. The jackal bites you. The jackal misses you. The jackal bites you. The jackal closely misses your bat. Your bat closely misses the jackal. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! There are monsters nearby! You tentacle-slap the jackal but do no damage. You grab the jackal. You constrict the jackal. Your bat hits the jackal but does no damage. Your bat barely misses the jackal. The jackal closely misses you. The jackal barely misses you. You tentacle-slap the jackal but do no damage. The jackal is lightly wounded. You constrict the jackal, but do no damage. Your bat misses the jackal. Your bat barely misses the jackal. The jackal misses you. The jackal closely misses you. The jackal bites you but does no damage. Your bat completely misses the jackal. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You constrict the jackal. Your bat disappears in a puff of smoke! Your bat hits the jackal. The jackal barely misses you. The jackal closely misses you. The jackal barely misses you. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ##........... #...........# #.##......#.# #.##...##.#.# #.##....#.#.# #.##...##.#.# ..#.^.....#.######.# #######..##...hr...# ............@h†# ....#####.##.h.# ... #...§.b...# . #####..#.## #.# .. .# ## .. #.. You could see 3 jackals, a friendly bat (summoned) and a friendly rat (summoned). Vanquished Creatures An endoplasm (D:1) A jackal (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) A rat (D:1) 1 creature vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | derval the Octopode Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 68 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 9 Tentacles || 3 Constrict || 2 Cast: Summon Small Mamm || 5 Armour: Skin || 2 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 68 | 68 | 0 | 0 | 45 | 1 | 68.0 | Dungeon | 68 | 68 | 0 | 0 | 45 | 1 | 68.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 68 daAuts