derval Level 1 of the Dungeon (3, -25, D:1) a +0 club (6, -11, D:1) a +0 leather armour (9, -41, D:1) a +0 spear (16, 1, D:1) 5 stones (23, -39, D:1) a +0 sling (32, -37, D:1) a +0 leather armour (43, -5, D:1) a +0 whip (47, -10, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) 6 boomerangs (3, -36, D:2) an orb of wrath (unseen) (11, -33, D:2) a potion of berserk rage (11, -31, D:2) 6 gold pieces (13, -38, D:2) a scroll of vulnerability (15, -35, D:2) a +0 ring mail (15, -33, D:2) the +4 ring mail of the Other World {Harm rElec Str+4 SInv} Str: It affects your strength (+4). rElec: It insulates you from electricity. SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (24, -4, D:2) a ball python corpse (26, -9, D:2) a +0 rapier (26, -4, D:2) a rat corpse (28, 9, D:2) 2 poisoned darts (34, -13, D:2) a rat corpse (45, -14, D:2) a +0 robe