Dungeon Crawl Stone Soup version 0.30-a0-743-gbfdf073431 (webtiles) character file. Game seed: 13747314632505394718 7 derval the Caller (level 2, 0/17 HPs) Began as an Octopode Summoner on Feb 8, 2023. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:20 (166 turns). derval the Caller (Octopode Summoner) Turns: 166, Time: 00:00:20 Health: 0/17 AC: 1 Str: 7 XL: 2 Next: 0% Magic: 4/5 EV: 13 Int: 17 God: Gold: 24 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Potions a - a potion of magic b - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 3.0 Stealth - Level 2.0 Spellcasting + Level 4.3 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 64% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 16% N/A 4% 2 Call Canine Familiar Summ 16% N/A 10% 3 Summon Guardian Golem Hex/Summ 9% N/A 24% 3 Summon Lightning Spire Summ/Air 9% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You tentacle-slap the endoplasm. The endoplasm is heavily wounded. The endoplasm barely misses you. You tentacle-slap the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You tentacle-slap the endoplasm. The endoplasm is almost dead. The endoplasm completely misses you. You tentacle-slap the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. An endoplasm is nearby! You tentacle-slap the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You tentacle-slap the endoplasm but do no damage. Your squeeze misses the endoplasm. The endoplasm is almost dead. The endoplasm barely misses you. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The endoplasm closely misses you. You tentacle-slap the endoplasm but do no damage. The endoplasm is almost dead. A frilled lizard comes into view. The endoplasm freezes you. You are frozen. You die... ###'##............##.. ..)..#(............... ...................... ..................# ........######'#.## ......#.†......#.# ##....###........# #....# #...l...#### #....# #...##.b@J.# #.....#8...8#.###.# #.... ##...##.# .. #...##.# .# #. #.# # #.. ## You could see an endoplasm (ally target), a frilled lizard and a friendly bat (summoned). Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) A kobold (D:1) A rat (D:1) 4 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) 1 creature vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | derval the Octopode Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 151 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 166 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_basic, serial_corexii_hall, corexii_hall_statues_s, corexii_hall_statues_t, corexii_hall_statues_deadend, chequers_hall_statues_wall_a, ebering_ecumenical_altar_rust, hangedman_decor_clover_reticule Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Dodging | | 2.0 Spellcasting | | 2.0 Summonings | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 27 Tentacles || 6 Constrict || 4 Cast: Summon Small Mamm || 5 Stab: Sleeping || 2 Armour: Skin || 3 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 166 | 166 | 0 | 0 | 113 | 1 | 166.0 | Dungeon | 166 | 166 | 0 | 0 | 113 | 1 | 166.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 166 daAuts