Dungeon Crawl Stone Soup version 0.30-a0-743-gbfdf073431 (webtiles) character file. Game seed: 13108737135362387913 1 derval the Caller (level 1, -1/11 HPs) Began as an Octopode Summoner on Feb 8, 2023. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:08 (44 turns). derval the Caller (Octopode Summoner) Turns: 44, Time: 00:00:08 Health: -1/11 AC: 1 Str: 7 XL: 1 Next: 20% Magic: 1/3 EV: 13 Int: 17 God: Gold: 7 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Scrolls b - a scroll of identify {unknown} c - a scroll of blinking {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 60% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 15% N/A 5% 2 Call Canine Familiar Summ 15% N/A 11% 3 Summon Guardian Golem Hex/Summ 8% N/A 26% 3 Summon Lightning Spire Summ/Air 8% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A goblin is nearby! A goblin is nearby! Found 7 gold pieces. You tentacle-slap the goblin. You grab the goblin. You squeeze the goblin. The goblin is severely wounded. You constrict the goblin. You kill the goblin! No target in view! No target in view! Things that are here: a +0 dagger; a goblin corpse Found a mace. Found a stone staircase leading down. You now have 7 gold pieces. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! The helpless endoplasm fails to defend itself. You tentacle-slap the endoplasm but do no damage. The endoplasm closely misses you. You tentacle-slap the endoplasm. Your squeeze misses the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! An endoplasm is nearby! An endoplasm is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Summon Small Mammal. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm hits you. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The endoplasm freezes you. You are frozen. You die... ###.# #.##.##.. ..#.# #.......# #>#.# #.......# #.#.# . #.......# #.#.# ~.# #......# ##.#.# .... #.r.... ###..#.# ~....#J.#.#### #.#.#.#. . #..@.....#####.#.#.# ~.~..##.####..... #.#.#. .............# #.#<#.# ...........#.####.#.#.#. #######.##.......#.#.#.# #>####)####.#.#.#. ).# #.# ##.#.#.# ##.# #.# #.##.### #.####.####.##.### You could see an endoplasm (ally target) and a friendly quokka (summoned). Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | derval the Octopode Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 44 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_loops_ring, chequers_serial_rivers_micro_c, minmay_tiny_reverse_x Action || total ---------------------------++------- Melee: Unarmed || 3 Constrict || 1 Tentacles || 1 Cast: Summon Small Mamm || 1 Stab: Sleeping || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 44 | 44 | 0 | 0 | 28 | 1 | 44.0 | Dungeon | 44 | 44 | 0 | 0 | 28 | 1 | 44.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 44 daAuts