derval Level 1 of the Dungeon (0, 8, D:1) a +0 dagger (8, -20, D:1) a +0 whip (11, 2, D:1) a +0 dagger (12, -15, D:1) a +0 dagger a stone (14, -34, D:1) a +0 short sword (28, -4, D:1) 4 poisoned darts (32, 8, D:1) a +0 buckler (37, -24, D:1) a +1 dagger of flaming 3 stones (44, -14, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 2 stones (17, -28, D:2) a +0 pair of gloves (26, -22, D:2) a +0 short sword (26, 11, D:2) a +0 ring mail (27, -23, D:2) 3 stones (28, -4, D:2) a +0 hand axe (37, 10, D:2) a +0 dagger (43, 0, D:2) 8 stones (50, -27, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 falchion (2, 10, D:3) a +0 leather armour a +0 whip (3, 10, D:3) a +0 club (4, -19, D:3) 4 stones (5, -18, D:3) a scarf of resistance (11, 5, D:3) a +0 whip a +0 club a +0 leather armour a +0 dagger a +0 ring mail (11, 7, D:3) 4 stones (21, -3, D:3) a +0 falchion 6 stones a +0 ring mail a +0 dagger (24, 10, D:3) 4 stones (25, -3, D:3) 4 stones (25, 10, D:3) a +0 whip (26, -14, D:3) a +0 dagger (29, -18, D:3) a +0 robe Level 4 of the Dungeon [Shop] Rassi's General Store a potion of mutation (80 gold) a scroll of enchant weapon (75 gold) a +2 flail of draining (183 gold) a scroll of acquirement (520 gold) a +0 rapier (40 gold) 3 scrolls of teleportation (90 gold) a scroll of enchant weapon (75 gold) a potion of lignification (30 gold) the +0 ring mail "Xasalaur" {rN+++ Regen+ Int-2 SInv} (320 gold) Int: It affects your intelligence (-2). rN: It renders you almost immune to negative energy. SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. 6 stones (6 gold) (0, 0, D:4) a +0 leather armour (6, -17, D:4) 2 stones (7, -8, D:4) 3 silver javelins (13, -21, D:4) a +0 whip (15, -16, D:4) 6 poisoned darts (21, -22, D:4) a +0 dagger 4 stones (21, 17, D:4) a +0 club a +0 robe (22, 16, D:4) a +0 dagger 5 stones (22, 17, D:4) a +0 whip a +0 flail a +0 spear (23, 19, D:4) a +0 whip (35, 9, D:4) a +0 club (36, -8, D:4) a +0 whip (38, 0, D:4) a +0 spear (39, -3, D:4) a +0 spear Level 5 of the Dungeon (0, 0, D:5) 6 stones (1, -9, D:5) a +0 short sword (8, -15, D:5) a +0 dagger a +0 robe a +0 whip a +0 leather armour (8, -14, D:5) a +0 whip a +3 trident (9, -16, D:5) a +1 dagger of venom (18, -11, D:5) a +0 ring mail (22, -8, D:5) a +0 leather armour (27, 38, D:5) a +0 hand axe (42, 30, D:5) a +0 club (42, 31, D:5) a +0 hand axe (43, 31, D:5) a +0 club a +0 short sword (43, 32, D:5) a +0 mace a +0 leather armour (44, 5, D:5) a +0 hand axe (50, -3, D:5) a +0 club (51, -4, D:5) a +2 glaive of protection a +0 robe (54, 14, D:5) the +11 dagger "Zecopty" {heavy, rC- rN+ MP+9 Dex+9} Dex: It affects your dexterity (+9). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). (55, -2, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (0, 1, D:6) 3 stones (12, 2, D:6) a +0 chain mail (15, 8, D:6) a +0 leather armour a +0 trident (16, 8, D:6) a +0 scale mail a +0 hand axe a +2 ring mail of positive energy a +0 hand axe a +0 scale mail a +0 hand axe (16, 9, D:6) a +0 short sword (20, 27, D:6) 2 stones (22, -26, D:6) a +0 spear (23, 20, D:6) a +0 giant club (27, 11, D:6) a +0 long sword (29, 6, D:6) a +0 shortbow (33, 5, D:6) 4 stones (37, -5, D:6) a +0 leather armour (38, 17, D:6) a +0 ring mail (46, 1, D:6) a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) 7 gold pieces (0, 15, D:7) a +0 club (4, -4, D:7) 4 gold pieces (5, -3, D:7) 4 gold pieces a +0 long sword 5 curare-tipped darts a +0 robe (21, 4, D:7) a necrophage corpse (skeletalised by now) (32, 16, D:7) a +0 dagger (35, 7, D:7) a +0 robe the Ecumenical Temple