Dungeon Crawl Stone Soup version 0.30-a0-743-gbfdf073431 (webtiles) character file. Game seed: 15253107588570199708 2 derval the Caller (level 1, 0/11 HPs) Began as an Octopode Summoner on Feb 6, 2023. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (46 turns). derval the Caller (Octopode Summoner) Turns: 46, Time: 00:00:17 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 40% Magic: 1/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Jewellery b - a ring of fire c - a ring of wizardry Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.1 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 60% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 15% N/A 5% 2 Call Canine Familiar Summ 15% N/A 11% 3 Summon Guardian Golem Hex/Summ 8% N/A 26% 3 Summon Lightning Spire Summ/Air 8% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You grab the jackal. You constrict the jackal. The bat closely misses you. The bat hits you but does no damage. The jackal closely misses you. x2 The jackal barely misses you. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You swap places. You release your grip on the jackal. Your bat hits the jackal but does no damage. The jackal barely misses your bat. The jackal bites your bat. x2 Your bat hits the jackal but does no damage. Your bat hits the jackal. Your rat bites the jackal. Your bat barely misses the jackal. The jackal bites your bat. Your bat dies! Your bat's corpse disappears in a puff of smoke! Your rat misses the jackal. Things that are here: a ring of fire; a +0 leather armour; a ring of wizardry b - a ring of fire; c - a ring of wizardry Your rat completely misses the jackal. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The bat hits your rat. The jackal bites you. The jackal barely misses you. The jackal bites your rat but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal misses your rat. Your rat barely misses the jackal. You barely miss the jackal. You grab the jackal. The jackal is heavily wounded. You constrict the jackal. The bat hits your rat. Your rat dies! Your rat's corpse disappears in a puff of smoke! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You tentacle-slap the jackal. You kill the jackal! Your quokka closely misses the jackal. The jackal misses you. The jackal attacks as you move away! The jackal bites you. You die... ... ..# ..... #######.. .r.. ##.. ........# ... .... ........# #.## ...# .......#########..# ...# ..........^..##..### ....#. . #.........@hgr..##...... .######....#...rh#b.#.#.g$..# .........##.....##.....†....# .......####.....#######.....# ##...### #......# ....... ##.## #......# .....## ###'### #.......# ....... #...[.###........ #.#.#.# .......# .#.# # You could see 2 jackals, a goblin, a bat, a rat and a friendly quokka (summoned). Vanquished Creatures A jackal (D:1) A quokka (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | derval the Octopode Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 46 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_rooms, st_stairs_3, chequers_arboretum, corexii_corridor_pit, minmay_quantized Action || total ---------------------------++------- Melee: Unarmed || 10 Constrict || 2 Tentacles || 1 Cast: Summon Small Mamm || 3 Armour: Skin || 6 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 46 | 46 | 0 | 0 | 17 | 1 | 46.0 | Dungeon | 46 | 46 | 0 | 0 | 17 | 1 | 46.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 46 daAuts