derval Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (7, 4, D:1) a frilled lizard corpse (skeletalised by now) (8, 36, D:1) 4 boomerangs (12, 42, D:1) a +0 dagger (15, 16, D:1) a +0 hand axe (17, 4, D:1) a +0 mace (19, 6, D:1) 4 stones (28, 6, D:1) a +0 dagger 3 stones (29, 5, D:1) a +0 dagger (32, 5, D:1) a +0 dagger a +0 dagger (41, -5, D:1) a +0 spear (51, 28, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (3, 4, D:2) an adder corpse (skeletalised by now) (8, 14, D:2) a +0 hand axe (8, 15, D:2) a +0 ring mail (10, -6, D:2) 2 poisoned darts (10, 16, D:2) a rat corpse (skeletalised by now) (13, 8, D:2) 3 stones (16, 11, D:2) a +0 sling (18, 14, D:2) a +0 falchion (22, 8, D:2) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a stone (1, 1, D:4) a scroll of fear (4, 6, D:4) the +1 scale mail of Anaesthesia {Harm} Harm: It increases damage dealt and taken. (9, 5, D:4) a +0 whip (26, -3, D:4) a giant cockroach corpse the Ecumenical Temple