derval Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (3, 6, D:1) a +0 sling (11, 15, D:1) a +0 club (15, -2, D:1) 5 stones (26, 46, D:1) a +0 short sword (27, -11, D:1) a +0 whip (27, 10, D:1) a +0 club (27, 43, D:1) a +0 club (31, 19, D:1) a +0 dagger (32, 30, D:1) a +0 club 5 stones (33, 28, D:1) a +0 hand axe (37, 23, D:1) a +0 dagger (49, 0, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 6 stones (2, 0, D:2) the +1 robe of the Gloaming {rElec Str-5 Dex+5 Slay+2} Str: It affects your strength (-5). Dex: It affects your dexterity (+5). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. (10, -20, D:2) 6 boomerangs (11, -20, D:2) 2 stones (11, -19, D:2) 6 stones (14, 3, D:2) a +0 whip (15, 4, D:2) 9 stones (20, -10, D:2) a +0 short sword (26, 1, D:2) a +0 dagger (41, -15, D:2) a +0 dagger (47, -5, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (3, 25, D:3) a frilled lizard corpse (skeletalised by now) (6, -6, D:3) a +0 dagger (7, -7, D:3) a ball python corpse (skeletalised by now) (7, 28, D:3) a +0 club a goblin corpse (skeletalised by now) (7, 30, D:3) 3 stones (8, -9, D:3) a +0 trident (9, 32, D:3) a +0 dagger (11, 24, D:3) a +0 hammer (12, 20, D:3) a +4 quarterstaff of chaos a +0 cloak of preservation the gnoll corpse of Crazy Yiuf (19, -3, D:3) a bat corpse (skeletalised by now) (20, 2, D:3) 4 stones (21, 21, D:3) a +0 ring mail (29, 13, D:3) a +0 spear (33, 2, D:3) 6 stones (35, -12, D:3) a +0 quarterstaff (35, 26, D:3) a +0 barding (41, -4, D:3) a +0 leather armour (51, 13, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (3, -7, D:4) 9 gold pieces (11, -5, D:4) an adder corpse