Dungeon Crawl Stone Soup version 0.30-a0-739-gea05faddec (webtiles) character file. Game seed: 8831854956392027072 2 derval the Caller (level 1, 0/11 HPs) Began as an Octopode Summoner on Feb 4, 2023. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:21 (80 turns). derval the Caller (Octopode Summoner) Turns: 80, Time: 00:00:21 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 30% Magic: 0/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of magic Skills: + Level 2.0 Dodging + Level 2.8 Stealth + Level 2.0 Spellcasting + Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 60% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 15% N/A 5% 2 Call Canine Familiar Summ 15% N/A 11% 3 Summon Guardian Golem Hex/Summ 8% N/A 26% 3 Summon Lightning Spire Summ/Air 8% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your bat hits the jackal but does no damage. The jackal bites your rat. Your rat dies! Your rat's corpse disappears in a puff of smoke! The jackal attacks as you move away! The jackal barely misses you. Your bat closely misses the jackal. The jackal bites you. Your bat hits the jackal. The jackal attacks as you move away! The jackal closely misses you. You tentacle-slap the jackal. Your grab misses the jackal. The jackal is heavily wounded. The jackal bites you. The jackal barely misses you. You closely miss the jackal. Your grab misses the jackal. You squeeze the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You see here a frilled lizard corpse. The jackal closely misses you. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The jackal misses you. You barely miss the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your bat hits the jackal but does no damage. Your bat closely misses the jackal. The jackal barely misses your bat. The jackal bites your bat. The jackal misses you. You barely miss the jackal. You grab the jackal. You squeeze the jackal. The jackal is moderately wounded. You constrict the jackal. Your bat hits the jackal but does no damage. The jackal misses your bat. x2 You release your grip on the jackal. Your bat barely misses the jackal. The jackal bites your bat. The jackal bites you. You die... # ##.# #. #h# #.# ##.# #.###.## ###..†## #......###### #.#.#hh.....# # #.#hb###..# #..@...#..## ###..#.....# .........## ##.#####.# #.......####+## #######.#.....# #.......# ######''## #.....# You could see 3 jackals and a friendly bat (summoned). Vanquished Creatures A jackal (D:1) A frilled lizard (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | derval the Octopode Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 80 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_loops_cross Action || total ---------------------------++------- Melee: Unarmed || 9 Tentacles || 5 Constrict || 3 Cast: Summon Small Mamm || 7 Armour: Skin || 1 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 80 | 80 | 0 | 0 | 46 | 1 | 80.0 | Dungeon | 80 | 80 | 0 | 0 | 46 | 1 | 80.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 80 daAuts