Dungeon Crawl Stone Soup version 0.30-a0-739-gea05faddec (webtiles) character file. Game seed: 434878953375137853 18 derval the Caller (level 2, -1/17 HPs) Began as an Octopode Summoner on Feb 4, 2023. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:31 (323 turns). derval the Caller (Octopode Summoner) Turns: 323, Time: 00:00:32 Health: -1/17 AC: 1 Str: 7 XL: 2 Next: 66% Magic: 3/5 EV: 13 Int: 17 God: Gold: 29 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Scrolls b - a scroll of blinking {unknown} c - a scroll of teleportation {unknown} Potions a - a potion of magic d - a potion of heal wounds {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.7 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 68% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 17% N/A 4% 2 Call Canine Familiar Summ 17% N/A 9% 3 Sandblast Erth 2% 2d4 19% 1 Summon Guardian Golem Hex/Summ 9% N/A 22% 3 Passwall Tmut/Erth 0% N/A 28% 2 Ozocubu's Armour Ice 1% N/A 50% 3 Stone Arrow Conj/Erth 2% 3d7 50% 3 Summon Lightning Spire Summ/Air 9% N/A 58% 4 Metabolic Englaciation Hex/Ice 0% N/A 99% 5 Simulacrum Ice/Necr 0% N/A 100% 6 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Animate Armour Summ/Erth Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The endoplasm freezes you. You are frozen. Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The endoplasm misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! There are monsters nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Your bat hits the kobold. Your quokka bites the endoplasm but does no damage. The kobold hits your bat with a +0 dagger. The endoplasm freezes you. You are frozen. Your bat hits the kobold but does no damage. Your quokka bites the endoplasm. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Your bat misses the kobold. Your bat hits the kobold. The kobold dies! Your quokka barely misses the endoplasm. The endoplasm freezes you. You are frozen. You die... ############ #...)......# #######.########.# #....J@.# #.# #.....r.########'### #......)##.........# #.......##.........# #....)..##.........#### +...................... #..b..b.###......###### #.......# #...)..'...†. ### # #......###### You could see an endoplasm (ally target), a bat (asleep), a friendly quokka (summoned) and a friendly bat (summoned). Vanquished Creatures A dart slug (D:1) 2 bats (D:1) 2 endoplasms (D:1) A goblin (D:1) 2 hobgoblins (D:1) 4 kobolds (D:1) 3 rats (D:1) 15 creatures vanquished. Vanquished Creatures (collateral kills) A kobold (D:1) 1 creature vanquished. Grand Total: 16 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | derval the Octopode Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 96 | D:1 | Reached XP level 2. HP: 12/17 MP: 3/5 323 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 43 Constrict || 11 Tentacles || 11 Cast: Summon Small Mamm || 9 Stab: Sleeping || 2 Armour: Skin || 9 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 323 | 323 | 0 | 0 | 202 | 1 | 323.0 | Dungeon | 323 | 323 | 0 | 0 | 202 | 1 | 323.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 323 daAuts