derval Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (7, -4, D:1) a +0 club (12, -33, D:1) a +0 club (13, -20, D:1) 2 stones (15, -21, D:1) a +0 sling (17, -34, D:1) a +0 dagger a +0 club 4 stones (17, -15, D:1) a +0 robe (19, -12, D:1) a +0 whip (21, -36, D:1) a +1 whip of pain (21, -30, D:1) a +0 club (29, -18, D:1) a +0 club 4 stones (30, -17, D:1) a +0 club (52, -21, D:1) a +0 short sword 4 stones (61, -41, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (3, 1, D:2) a +2 mace of distortion (16, 21, D:2) a +0 club a +0 club (23, 0, D:2) a +0 leather armour (24, 26, D:2) a +0 dagger (24, 37, D:2) a +0 club (28, 15, D:2) a +0 whip (40, 25, D:2) a +0 dagger (41, 23, D:2) 3 stones (44, 12, D:2) a +0 leather armour (44, 22, D:2) a +0 dagger (49, 29, D:2) the +1 ring mail "Damnable Contraption" {Contam rElec rPois rN+} rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. Level 3 of the Dungeon (0, 0, D:3) a +0 spear (21, -28, D:3) a +0 dagger (26, -28, D:3) a +0 whip a +0 leather armour (39, -36, D:3) a +0 leather armour (43, 0, D:3) 3 stones Level 4 of the Dungeon (0, 0, D:4) a +0 robe a hobgoblin corpse (0, 2, D:4) 5 stones (16, -19, D:4) a +0 long sword (18, -16, D:4) a +0 dagger (20, -16, D:4) a hound corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (1, -2, D:5) a +0 shortbow (1, 2, D:5) an adder corpse