derval Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (11, 8, D:1) a +0 club (20, -22, D:1) a +0 whip (22, -1, D:1) a +0 club (22, 17, D:1) a +0 helmet (23, -15, D:1) a +0 club 5 stones (23, -4, D:1) a +0 club (31, -20, D:1) a +0 club (36, -10, D:1) a +0 dagger (37, -2, D:1) a +0 club (42, 7, D:1) a +0 chain mail (45, -3, D:1) a +0 mace (51, 3, D:1) 7 stones (58, 1, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) the +3 pair of mountain boots {steadfast, rC+} Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC: It protects you from cold. (8, 4, D:2) 3 stones (15, 46, D:2) a +0 dagger (16, 39, D:2) a +0 leather armour (30, 29, D:2) a +0 robe (32, 30, D:2) a +0 leather armour (32, 42, D:2) a +0 dagger (33, 46, D:2) a +0 ring mail (35, 49, D:2) a +0 whip (37, 42, D:2) a +0 ring mail (37, 43, D:2) 5 stones (40, 41, D:2) a +0 pair of gloves (46, 43, D:2) a +0 club a +0 dagger a +0 club a hobgoblin corpse (skeletalised by now) (46, 45, D:2) a +0 dagger a +2 helmet a +0 animal skin a +0 trident (47, 43, D:2) a +0 club a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 spear (2, -3, D:3) a +0 whip a gnoll corpse (8, -15, D:3) a potion of brilliance (12, -10, D:3) a +0 ring mail (14, -5, D:3) a +0 war axe an adder corpse (14, -4, D:3) a +0 hand axe a +0 scale mail an orc corpse (15, -6, D:3) a +0 flail (18, -5, D:3) a +0 club (19, -6, D:3) a +0 short sword a +0 leather armour (19, -5, D:3) a +0 club (20, -6, D:3) a +0 flail (29, -11, D:3) a +0 dagger a goblin corpse (skeletalised by now)