derval Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 35, D:1) a +0 club (7, 17, D:1) a +0 club (9, 18, D:1) a +0 leather armour (9, 22, D:1) a +0 club (11, 37, D:1) 14 stones (12, 3, D:1) a +0 club (23, 10, D:1) 26 arrows (24, 40, D:1) 29 arrows (25, 8, D:1) a +0 robe (36, 5, D:1) a +0 dagger (41, 36, D:1) a cursed -2 club (42, 36, D:1) a +0 dagger (48, 35, D:1) a +0 leather armour (48, 37, D:1) a +0 robe (64, 40, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 6, D:2) a +0 dagger (2, 17, D:2) 3 boomerangs (6, 10, D:2) a +0 club (11, 8, D:2) 26 stones (14, 22, D:2) a +0 hand axe a +0 leather armour (15, 22, D:2) a +0 club (26, 9, D:2) 2 stones (27, 7, D:2) a +0 dagger (28, 8, D:2) a +0 hunting sling 12 stones (29, 15, D:2) a +0 club (33, 13, D:2) a +0 dagger (34, 13, D:2) a +0 robe (35, 12, D:2) 20 stones (45, 5, D:2) a +0 rapier (55, 21, D:2) a +0 club Level 3 of the Dungeon (0, 1, D:3) 5 bolts (10, 17, D:3) 30 sling bullets (15, 28, D:3) a +0 dagger (22, 34, D:3) a +0 flail a +0 ring mail a +0 dagger a +0 robe (23, 20, D:3) 16 arrows (23, 31, D:3) a +0 dagger a +0 club (23, 32, D:3) a +0 dagger of draining a +0 scale mail (24, 28, D:3) a +0 short sword (24, 29, D:3) a +0 hand axe (25, -3, D:3) a cursed +0 ring mail (28, 32, D:3) a +0 club (30, 12, D:3) a +0 hunting sling (34, 11, D:3) 18 stones (37, 15, D:3) an adder corpse (skeletalised by now) (43, 48, D:3) a +0 spear (45, -2, D:3) a frilled lizard corpse (skeletalised by now) (47, 43, D:3) a +0 short sword (51, 3, D:3) a +0 short sword Level 4 of the Dungeon (3, -22, D:4) a +0 dagger an orc corpse (3, -13, D:4) a leopard gecko skeleton (4, -13, D:4) a bullfrog skeleton (4, 2, D:4) 19 poisoned darts (7, -17, D:4) 3 boomerangs (10, -18, D:4) a jackal corpse (11, -18, D:4) a +0 dagger a +0 robe (12, -17, D:4) a +0 club (22, 5, D:4) the +2 robe "Ress" {Int+3} It affects your intelligence (+3). If you switch to wearing this armour, your AC will increase by 2 (2 -> 4).