derval Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 4, D:1) a +0 club (10, 18, D:1) 4 javelins (18, 28, D:1) a +0 club (19, 20, D:1) a +0 club (29, -4, D:1) a cursed +0 dagger (29, 5, D:1) a +0 club (32, 16, D:1) a +0 club (35, 11, D:1) 21 arrows (38, -2, D:1) a +0 short sword (53, -1, D:1) 19 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (7, -42, D:2) a +0 club (14, -22, D:2) a +0 robe (20, -3, D:2) a +0 ring mail a +0 short sword (22, -3, D:2) a +0 club (25, -2, D:2) a +0 club (48, -11, D:2) a cursed +0 spear (53, -4, D:2) a +0 robe (59, 3, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 8 arrows (2, 28, D:3) 20 arrows (4, 7, D:3) a +0 dagger (4, 8, D:3) a +0 club (5, -1, D:3) a +0 whip of venom a cursed +0 animal skin (5, 0, D:3) a cursed -3 dagger (6, 2, D:3) a +0 club a +0 dagger a +0 dagger a +0 dagger of venom (13, -6, D:3) a +0 club (17, -1, D:3) a +0 leather armour (24, 32, D:3) a +0 robe (27, 6, D:3) a +0 dagger (27, 13, D:3) a +0 falchion (29, 0, D:3) a +0 club (31, 22, D:3) a +0 long sword a +0 scale mail (34, 9, D:3) a +0 club (40, 13, D:3) a +0 club (40, 19, D:3) 18 arrows (40, 21, D:3) 13 arrows (42, 27, D:3) a +0 club (43, 26, D:3) a +0 morningstar (43, 27, D:3) a +0 club a +0 leather armour (47, 3, D:3) a +0 dagger of venom (53, -2, D:3) a +0 club Level 4 of the Dungeon (3, -25, D:4) a +0 tower shield (4, -18, D:4) a +0 leather armour (9, -39, D:4) 12 sling bullets Level 5 of the Dungeon (0, 0, D:5) a cursed -3 arbalest (14, 26, D:5) the +4 short sword of Mapriz {freeze, +Inv rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It lets you turn invisible. (19, -8, D:5) a +0 ring mail (23, -19, D:5) a +0 trident (27, 20, D:5) a +0 short sword a +0 chain mail (27, 24, D:5) a +0 dagger a +0 leather armour (30, 3, D:5) a +0 whip (30, 7, D:5) a +0 ring mail (37, -15, D:5) a +0 mace (59, 9, D:5) a +0 ring mail (61, 1, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (11, -3, D:6) a +0 robe a +0 dagger (12, -4, D:6) a +0 ring mail a +0 robe a +0 dagger (12, -3, D:6) a +0 ring mail a +0 hand axe (19, -12, D:6) a +0 falchion (21, 9, D:6) a +0 chain mail (31, -16, D:6) the +6 long sword of the Extremes {antimagic, +Blink rPois rF- SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It makes you vulnerable to fire. It protects you from poison. It lets you see invisible. It lets you blink. (37, 0, D:6) a +0 ring mail (39, -1, D:6) a +0 dagger (40, 2, D:6) a +0 robe (42, 4, D:6) a +0 club a +0 ring mail (43, -3, D:6) a +0 short sword (47, -7, D:6) a +0 leather armour Level 7 of the Dungeon (1, 16, D:7) 169 stones a +0 hunting sling (13, 9, D:7) a +0 whip (16, 8, D:7) a +0 dagger 2 poisoned darts (17, 9, D:7) a +0 short sword (17, 18, D:7) a +0 dagger a +0 robe (18, 10, D:7) a +0 hand axe (18, 20, D:7) a +0 dagger (19, -11, D:7) a +0 pair of boots (19, 19, D:7) a +0 flail a +0 chain mail (20, 12, D:7) 24 arrows (20, 21, D:7) a +0 short sword (21, 32, D:7) a +2 kite shield (24, -10, D:7) a +0 hunting sling (31, -5, D:7) a +2 scimitar a +0 robe a +0 short sword a +0 mace (32, -4, D:7) a +0 flail a +0 leather armour (38, 13, D:7) a cursed +4 war axe of freezing a +0 robe (39, 13, D:7) a cursed +0 ring mail (39, 15, D:7) a cursed +0 short sword a +0 robe (40, 17, D:7) a cursed +0 falchion a +0 robe (40, 20, D:7) a +3 long sword a +0 robe (44, 26, D:7) a +0 scythe Level 8 of the Dungeon [Shop] Koot's Food Shop a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) (0, 0, D:8) the +4 flail of the Peculiar Friends {vorpal, MR+ Int-4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It affects your resistance to hostile enchantments. It makes you more stealthy. (3, -5, D:8) an uncursed ring of see invisible (9, -23, D:8) a +0 flail (12, -23, D:8) a +0 whip (14, -23, D:8) a +0 leather armour (16, -2, D:8) a +0 pair of gloves (20, -23, D:8) a +1 short sword of electrocution a +0 plate armour (21, -23, D:8) 28 sling bullets (21, -5, D:8) 24 stones (21, -1, D:8) 29 stones (26, -19, D:8) 16 stones (27, -23, D:8) a cursed +0 plate armour (27, -10, D:8) a +0 trident (34, -3, D:8) a +0 pair of boots (49, -16, D:8) a +0 ring mail (51, -25, D:8) an arrow (52, -26, D:8) 2 arrows (53, -28, D:8) a +0 shortbow 16 arrows (55, -12, D:8) the cursed +1 plate armour "Jaijaov" {MR++ Int+9} It affects your intelligence (+9). It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will increase by 9 (7 -> 16). It has a curse placed upon it. Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (2, 30, D:9) 11 bolts (6, 0, D:9) a +0 rapier (6, 2, D:9) 22 arrows (11, -1, D:9) 14 stones (13, 3, D:9) 2 stones (14, 5, D:9) 2 stones (16, 8, D:9) 5 stones (21, 38, D:9) a +0 leather armour (29, 3, D:9) a phial of floods (34, 39, D:9) a +0 giant spiked club (36, 12, D:9) 20 arrows (37, -12, D:9) a stone (42, -11, D:9) 4 stones (43, -11, D:9) a +0 dagger 4 stones (43, -10, D:9) 3 stones (51, 5, D:9) a +0 flail (56, 2, D:9) a +0 dagger (56, 30, D:9) 23 stones Level 10 of the Dungeon (19, -1, D:10) a +0 giant club (21, -32, D:10) a +1 scimitar of flaming a +0 robe (24, -11, D:10) a +0 ring mail a +0 cloak (37, 10, D:10) an arrow (38, 9, D:10) 2 arrows (39, 9, D:10) a +0 mace (40, -34, D:10) 12 stones (40, 5, D:10) 3 arrows (40, 6, D:10) a +0 giant club (40, 7, D:10) an arrow (40, 8, D:10) an arrow (40, 9, D:10) a +2 antimagic mace a +0 leather armour a +0 shortbow 13 arrows (40, 12, D:10) a +0 club (41, 3, D:10) a +0 shortbow 4 arrows (41, 4, D:10) an arrow (42, 3, D:10) 2 arrows (43, 3, D:10) an arrow (46, -33, D:10) a +0 giant club (46, 4, D:10) an arrow (56, -17, D:10) a cursed -2 hand axe a +0 robe (59, -29, D:10) a +0 giant club a +0 giant club (59, 9, D:10) a +0 hand axe (61, 9, D:10) a +0 dagger a +0 robe (62, -25, D:10) a cursed +2 falchion a +0 robe (63, -27, D:10) a +0 falchion a +0 robe (63, -22, D:10) a +0 battleaxe a +0 robe (66, -20, D:10) 3 large rocks (70, -29, D:10) a +0 dagger Level 1 of the Lair of Beasts (9, 17, Lair:1) a +0 tower shield (11, 17, Lair:1) a +0 mace (18, -22, Lair:1) 23 arrows (23, 5, Lair:1) 23 stones (27, 15, Lair:1) a +0 ring mail (35, -3, Lair:1) a +0 war axe (36, 10, Lair:1) 11 poisoned darts (45, 26, Lair:1) a +0 club (45, 27, Lair:1) 4 javelins (48, 3, Lair:1) a +0 plate armour (48, 7, Lair:1) a +0 long sword (55, -12, Lair:1) a +0 mace Level 2 of the Lair of Beasts (1, -21, Lair:2) a +0 club (16, 14, Lair:2) a +0 ring mail (17, -25, Lair:2) a +0 lajatang (21, -17, Lair:2) 28 stones (37, -24, Lair:2) a lightning rod (4/4) (39, -24, Lair:2) 19 stones (40, -20, Lair:2) a spiny frog skeleton (44, -25, Lair:2) a cursed -2 trident (50, 6, Lair:2) 13 stones