Dungeon Crawl Stone Soup version 0.25-a0-505-gae4569222e (webtiles) character file. Game seed: 2132898518577837571, levelgen mode: deterministic 0 derval the Chiller (level 1, 11/11 HPs) Began as an Octopode Ice Elementalist on Feb 14, 2020. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). derval the Chiller (Octopode Ice Elementalist) Turns: 1, Time: 00:00:06 Health: 11/11 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Comestibles b - a ration Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice ###. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Frozen Ramparts Ice ###... 11% 3 ###.... Ozocubu's Armour Chrm/Ice #....... 26% 3 ###.... Hailstorm Conj/Ice #....... 63% 4 #####.. Summon Ice Beast Ice/Summ #....... 63% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, derval the Octopode Ice Elementalist. The bosom of this dungeon contains the transcendent artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a scroll labeled ANAUKK AGRAEQ. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Unknown command. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #+###+# #.....# #..@.?# #..>..# #.....# #.....# ####### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | derval the Octopode Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_loops_ring Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------