derval Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (8, -3, D:1) a +0 club (10, -21, D:1) a +0 club (12, -50, D:1) a +0 dagger (17, -23, D:1) a +0 whip (28, -24, D:1) a +0 robe Level 2 of the Dungeon (11, -20, D:2) a +0 dagger (22, -8, D:2) a +0 club (28, -41, D:2) a +0 leather armour (30, 6, D:2) a +0 leather armour (38, -23, D:2) a +0 club (46, -40, D:2) a +0 dagger (50, -26, D:2) a +0 spear (50, 2, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (10, 17, D:3) a +0 glaive (14, 14, D:3) a +0 pair of gloves (16, 17, D:3) a +0 quarterstaff (30, 16, D:3) a +0 club a cursed +0 leather armour (36, 11, D:3) a +0 club (36, 12, D:3) an uncursed amulet of harm (43, -3, D:3) a +0 dagger (45, 3, D:3) a throwing net (46, 27, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) an uncursed ring of teleportation (3, -25, D:4) a +0 short sword (3, -14, D:4) a +0 whip (13, -18, D:4) a +0 chain mail (17, -22, D:4) a +0 trident (25, -22, D:4) a +0 club (31, -6, D:4) a +0 short sword (34, -17, D:4) a +0 giant spiked club (37, -27, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe (3, -14, D:5) a +0 robe (3, 1, D:5) a cursed +0 ring mail (3, 15, D:5) a +0 whip (4, -2, D:5) a +0 falchion a +0 scale mail (5, -3, D:5) a +0 flail a +0 leather armour (5, -2, D:5) a +0 falchion a +0 scale mail (10, -6, D:5) a +1 triple sword of holy wrath (18, -15, D:5) a +0 pair of gloves (23, -10, D:5) a +0 trident a +0 chain mail a +0 shield (23, 26, D:5) a +0 falchion (24, 26, D:5) a +0 robe a +0 falchion a +0 dagger (25, 27, D:5) a +0 flail (27, 26, D:5) a cursed +0 leather armour a +4 flail of pain (29, 28, D:5) a +0 scale mail a +0 hand axe (31, 1, D:5) a +0 falchion (41, 5, D:5) a +0 great sword a +0 chain mail (49, 26, D:5) a +0 dagger Level 6 of the Dungeon (3, -1, D:6) a cursed +0 leather armour (6, 4, D:6) the +2 ring mail "Yqo Rysch" {rC- Str+6 Dex-3 SInv} It affects your strength (+6). It affects your dexterity (-3). It makes you vulnerable to cold. It lets you see invisible. (7, 22, D:6) 2 sling bullets (7, 23, D:6) a +0 dagger (11, 17, D:6) a +0 ring mail a +0 club a +0 mace (12, 17, D:6) a +0 leather armour (12, 18, D:6) a +0 robe a +0 dagger (14, 24, D:6) a +0 leather armour (22, 32, D:6) a +0 shortbow (24, 37, D:6) a +0 scale mail (27, 33, D:6) a +0 giant club (27, 37, D:6) a +0 leather armour (29, 20, D:6) a +0 hunting sling (36, 23, D:6) a +0 scale mail (36, 34, D:6) a +0 spear (38, 27, D:6) a +0 ring mail (41, 10, D:6) a +0 whip (42, 3, D:6) a +0 chain mail (44, 3, D:6) a +0 trident (48, 20, D:6) a cursed +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 giant spiked club a +0 giant club (3, -2, D:7) a +0 leather armour a +0 club (7, -35, D:7) a +0 club (7, -4, D:7) a scroll of identify (10, 2, D:7) a +0 giant spiked club a +0 giant club (16, 4, D:7) 3 large rocks (17, -3, D:7) a +0 leather armour (19, 6, D:7) a +0 short sword (20, -14, D:7) a +0 hand axe a +0 leather armour (21, -14, D:7) a +0 falchion (24, -28, D:7) a +0 club (27, -20, D:7) a +0 robe (28, 3, D:7) a +0 club (30, -23, D:7) a +0 morningstar (30, -7, D:7) a +1 leather armour of cold resistance (30, -3, D:7) a sack of spiders a lightning rod (4/4) (35, 1, D:7) the +2 troll leather armour "Uqonetae" {Regen+ Dex+2} It affects your dexterity (+2). It increases your rate of regeneration. (38, -1, D:7) a +0 club a +0 leather armour a +0 flail a +0 dagger a +0 robe (39, -5, D:7) a +0 dagger a +0 robe (39, 0, D:7) a +0 flail (39, 2, D:7) a +2 dagger of freezing a +0 robe (39, 3, D:7) a cursed +0 hand axe a +0 robe (42, 3, D:7) a +0 rapier (43, 0, D:7) a +0 spear a +0 robe (44, 5, D:7) a cursed +3 spear a +0 robe (47, -10, D:7) an uncursed ring of attention a cursed +0 falchion a +0 hunting sling a +0 robe Level 8 of the Dungeon (0, 0, D:8) the +1 short sword of Charity {freeze, rElec Str+4 Int-3 Dex+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (-3). It affects your dexterity (+8). It insulates you from electricity. (8, 13, D:8) a +0 dagger (18, 21, D:8) a +0 short sword (30, -1, D:8) a +0 war axe (30, 0, D:8) a cursed -1 whip (35, -2, D:8) a +0 giant club (36, -4, D:8) a +0 hand axe (47, 14, D:8) a +0 shortbow Level 9 of the Dungeon (0, 0, D:9) a +0 robe (6, -9, D:9) a +0 shortbow (8, -5, D:9) a +0 hand axe (14, 20, D:9) a +0 shortbow (18, -2, D:9) a +0 trident (30, 4, D:9) a +0 ring mail (30, 11, D:9) a +0 mace of protection (39, 29, D:9) 22 sling bullets a +0 hunting sling a +0 spear (42, 7, D:9) a +0 rapier (42, 29, D:9) a +0 leather armour (43, -14, D:9) a +0 war axe (44, -12, D:9) a +0 dagger a cursed +0 robe (47, -10, D:9) a +0 war axe (49, -9, D:9) a +0 dagger a +0 robe (50, 3, D:9) a +0 scale mail Level 10 of the Dungeon (0, 0, D:10) a +0 leather armour (unseen) (23, -3, D:10) a +0 quarterstaff (26, 11, D:10) a water moccasin corpse (skeletalised by now) (32, 19, D:10) a +0 shield (33, 8, D:10) a +0 dagger (33, 14, D:10) an uncursed amulet of regeneration (43, 0, D:10) a +0 club (44, 6, D:10) a komodo dragon skeleton (45, 6, D:10) a water moccasin corpse (46, 0, D:10) 16 stones (46, 2, D:10) a ration (47, 13, D:10) a jackal corpse (49, 2, D:10) 24 stones the Ecumenical Temple