Dungeon Crawl Stone Soup version 0.23-a0-419-g0174fd8 (webtiles) character file. 11 derval the Poker (level 2, 0/22 HPs) Began as a Merfolk Skald on Nov 12, 2018. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:47 (470 turns). derval the Poker (Merfolk Skald) Turns: 470, Time: 00:00:48 Health: 0/22 AC: 3 Str: 11 XL: 2 Next: 25% Magic: 1/5 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: infused A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of remove curse {unknown} f - 2 scrolls of identify {unknown} Comestibles d - a ration g - 2 chunks of flesh Skills: - Level 2.1 Fighting * Level 3.9 Polearms - Level 0.6 Armour - Level 2.6 Dodging - Level 2.0 Spellcasting + Level 3.5 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 9% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm #....... 13% 2 ###.... Shroud of Golubria Chrm/Tloc #......... 26% 2 ###.... Regeneration Chrm/Necr #......... 45% 3 ####... Spectral Weapon Hex/Chrm #....... 45% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You aren't carrying any potions. You hit the jackal. The jackal is heavily wounded. You hit the jackal. The jackal is heavily wounded. Attack whom? Press: ? - help, Dir - move target cursor, f - jackal Aim: a jackal (heavily wounded) You barely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. Attack whom? Press: ? - help, Dir - move target cursor, f/p - jackal Aim: a jackal (heavily wounded) You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... .. . .. ....##. ....... ....#.! .###.# . ..h.. ...#.# ...#...# ..... ......)#######...## ........h@........# ......###h........# ..#...# #.........# #...# ##....######## #...# ####......... #######.########(........ #...............÷........ #####'#####.##...###)........ ............##...# #.÷....... You could see 2 jackals. Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) A hobgoblin (D:1) 2 kobolds (D:1) 3 bats (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | derval the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 290 | D:1 | Reached XP level 2. HP: 11/22 MP: 5/5 465 | D:1 | HP: 1/22 [kobold/+0 dagger (4)] 470 | D:1 | HP: 1/22 [jackal (1)] 470 | D:1 | Slain by a jackal Vault maps used: D:1: lightli_arrival_flooded_house Action || total -------------------------++------- Melee: Spear || 41 Cast: Infusion || 1 Armor: Leather armour || 5 Dodge: Dodged || 16 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 16 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 16 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+-------