derval Level 1 of the Dungeon (0, 0, D:1) a scroll of noise (3, 8, D:1) 8 gold pieces (4, 12, D:1) a +0 hand axe (8, -20, D:1) 7 gold pieces (9, -26, D:1) a scroll of identify (20, 4, D:1) a bat corpse (31, 6, D:1) a potion of heal wounds (32, 8, D:1) a scroll of enchant weapon (34, 3, D:1) a potion of curing (38, -3, D:1) a potion of ambrosia (38, -1, D:1) a scroll of identify (48, 2, D:1) a potion of haste (49, 3, D:1) a potion of mutation