derval Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, -5, D:1) a +0 ring mail (2, -8, D:1) a +0 club (2, -1, D:1) a bat corpse (skeletalised by now) (6, -13, D:1) a +0 mace (18, -8, D:1) a +0 short sword (20, -13, D:1) a +0 ring mail (20, 12, D:1) a +0 dagger (20, 13, D:1) a +0 club a goblin corpse (skeletalised by now) (22, -1, D:1) a +0 dagger (24, -17, D:1) a +0 whip (24, -8, D:1) a +0 club (27, -14, D:1) a +0 club (36, -7, D:1) a +0 dagger (42, 8, D:1) a +0 club (45, 16, D:1) an uncursed ring of attention (47, -15, D:1) 21 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (3, 0, D:2) a rat corpse (5, 8, D:2) a bat corpse (11, 8, D:2) a +0 short sword (11, 14, D:2) 6 large rocks (13, -6, D:2) a stone (13, 0, D:2) a +0 hunting sling (14, -5, D:2) a stone (14, -4, D:2) 2 stones (14, 17, D:2) a +0 robe (15, -8, D:2) 2 stones (19, -5, D:2) a +1 leather armour of cold resistance