derval Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, -30, D:1) a +0 club (6, -20, D:1) a +0 dagger (15, -21, D:1) a +0 club (18, -21, D:1) a +0 club (19, -21, D:1) a +0 dagger (22, 3, D:1) a +0 robe (35, -1, D:1) a +0 club (42, -6, D:1) a +0 dagger (44, -18, D:1) a +0 club (45, -27, D:1) a +0 plate armour (45, 8, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (11, -32, D:2) a +0 leather armour (13, 5, D:2) a +0 short sword (18, 0, D:2) a +0 dagger (28, -3, D:2) a +0 short sword (28, -1, D:2) a +0 dagger (31, -3, D:2) a +0 club (42, -5, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 15 poisoned needles (18, -21, D:3) 17 poisoned needles (20, 24, D:3) a +0 dagger (26, 20, D:3) a +0 short sword of protection (27, 1, D:3) a +0 short sword (32, 31, D:3) a +0 war axe (36, 2, D:3) a +0 whip a +0 halberd (36, 3, D:3) a +0 club (41, 11, D:3) a +1 scythe of slicing a +0 robe Level 4 of the Dungeon [Shop] Wemaotud's Antique Weapon Shop a +0 short sword (60 gold) a +0 hand axe (60 gold) a +0 short sword (60 gold) a +0 flail (70 gold) a +0 falchion (60 gold) a +0 spear (60 gold) a +0 club (20 gold) the +9 lajatang "Feivaepn" {distort, Fragile +Blink rElec Dex+4} (2088 gold) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+4). It insulates you from electricity. It lets you blink. It will be destroyed if unequipped. a +0 flail (70 gold) a +0 quarterstaff (80 gold) the +8 great sword "Dibuk" {protect, +Rage rPois Int+7} (1544 gold) It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+7). It protects you from poison. It lets you go berserk. a +0 short sword (60 gold) a +0 quarterstaff of crushing (160 gold) the +2 rapier of Diet Blood {drain, Int+6} (736 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). (0, 0, D:4) a +0 dagger a +0 robe (0, 1, D:4) a +0 dagger a +0 scale mail a +0 leather armour (5, 30, D:4) a +0 halberd (5, 31, D:4) a +0 spear (22, 10, D:4) a +0 dagger (26, 53, D:4) a +2 whip of flaming (31, 22, D:4) a +0 giant club (38, 12, D:4) a +0 short sword (39, 12, D:4) a +0 short sword a +0 plate armour (39, 13, D:4) a +0 mace (40, 12, D:4) a +0 dagger a +0 robe (45, 30, D:4) a cursed -3 flail a +0 ring mail (47, 1, D:4) a +0 mace Level 5 of the Dungeon (4, -21, D:5) a +0 giant spiked club (22, 0, D:5) a +0 giant club a +3 whip of electrocution a +0 mace (24, 3, D:5) a +0 dagger a +0 robe (42, 9, D:5) a +2 long sword of flaming (51, 0, D:5) a +0 giant club Level 6 of the Dungeon (5, -27, D:6) a +0 leather armour (17, 6, D:6) 19 bolts (26, -25, D:6) a +0 hunting sling (28, -20, D:6) a +0 hand axe (38, -6, D:6) a +0 shortbow a +0 ring mail (45, 0, D:6) 7 poisoned needles (48, -32, D:6) a +0 war axe (50, -6, D:6) a +0 dagger a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +5 battleaxe a +0 robe a +0 hand axe a +0 robe (1, 2, D:7) a +0 hand axe (unseen) (1, 6, D:7) 14 gold pieces (6, -7, D:7) a +0 morningstar (17, -8, D:7) a +0 club (22, 3, D:7) a cursed -3 shortbow