Dungeon Crawl Stone Soup version 0.20-a0-792-g09bcfd3 (webtiles) character file. 0 derval the Magician (level 1, 13/13 HPs) Began as a Mummy Wanderer on Feb 28, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:00:19 (0 turns). derval the Magician (Mummy Wanderer) Turns: 0, Time: 00:00:19 Health: 13/13 AC: 2 Str: 15 XL: 1 Next: 0% Magic: 5/5 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 9 Spells: 8/8 levels left rFire x . . SeeInvis . d - +0 club rCold + . . Gourm . c - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 club (weapon) Armour c - a +0 robe (worn) Books a - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Slow Hexes 2 e - Conjure Flame Conjuration/Fire 3 f - Mephitic Cloud Conjuration/Poison/Air 3 b - the Incunabulum of the Voyage Spells Type Level a - Apportation Translocation 1 b - Gell's Gravitas Translocation 3 Skills: + Level 1.0 Stealth Level 1.0 Shields + Level 4.0 Spellcasting Level 1.0 Conjurations Level 1.0 Charms Level 2.4 Translocations You had 8 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, derval the Mummy Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########## ##≈≈≈≈≈≈≈≈## #≈≈≈.@..≈≈≈# #..........# #+##....##+# ##++## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | derval the Mummy Wanderer began the quest for the Orb. 0 | D:1 | derval set off with: a book of Minor Magic, the Incunabulum of the Voyage, a +0 robe, a +0 club 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 0 | D:1 | Quit the game Vault maps used: D:1: denvon_arrival_waterhouse