derval Level 1 of the Dungeon (3, 6, D:1) a +0 mace of crushing (9, 8, D:1) a jackal corpse (skeletalised by now) (10, 8, D:1) 22 stones (11, 5, D:1) a +0 club (17, -17, D:1) a +0 short sword (20, -16, D:1) a stone (20, -15, D:1) a +0 club (21, -15, D:1) a stone (21, -13, D:1) a +0 club (23, 12, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (24, 1, D:1) a +0 club (24, 13, D:1) a jackal corpse (skeletalised by now) (26, -10, D:1) a stone (26, 17, D:1) a +0 dagger (30, -4, D:1) 12 stones (30, -2, D:1) a +0 club (32, 6, D:1) a +0 club (32, 12, D:1) a hobgoblin corpse (skeletalised by now) (35, 3, D:1) a +0 plate armour (36, -6, D:1) a +0 robe (37, -15, D:1) a +0 dagger (42, 11, D:1) a +0 club Level 2 of the Dungeon (1, -1, D:2) a quokka skeleton (5, 0, D:2) a cursed -2 hunting sling (6, 4, D:2) a +0 whip (7, -8, D:2) 3 scrolls of blinking (8, -22, D:2) a scroll of identify (8, -3, D:2) 17 stones (9, -21, D:2) a +0 hand axe (10, -16, D:2) a throwing net a +0 club a hobgoblin corpse (13, 1, D:2) a jackal skeleton (17, -17, D:2) 2 potions of resistance