Dungeon Crawl Stone Soup version 0.18-a0-1180-g64ccc1e (webtiles) character file. 1 derval the Charmwright (level 1, 16/16 HPs) Began as a Merfolk Skald on Jan 27, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:54 (41 turns). derval the Charmwright (Merfolk Skald) Turns: 41, Time: 00:00:55 Health: 16/16 AC: 2 Str: 10 XL: 1 Next: 20% Magic: 3/3 EV: 11 Int: 11 God: Gold: 9 SH: 0 Dex: 11 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . e - +0 cloak rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim, clumsy 1, deformed body, weak 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) e - a +0 cloak (worn) Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration Skills: + Level 2.2 Fighting * Level 3.0 Polearms - Level 0.6 Armour + Level 1.3 Dodging + Level 2.0 Spellcasting * Level 3.3 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You revert to your normal form in water. You are very nimble and swift while swimming. You are clumsy. (Dex -2) Armour fits poorly on your strangely shaped body. You are weak. (Str -2) Message History You finish putting on your +0 cloak. You open the door. There is an open door here. A goblin comes into view. You hit the goblin. The goblin is severely wounded. The goblin hits you. You hit the goblin. You kill the goblin! No target in view! No target in view! No target in view! f - a puce potion Drink which item? (? for menu, Esc to quit) It was a potion of mutation. You feel extremely strange. You feel weaker. You feel clumsy. Your body twists and deforms. You now have 9 gold pieces. Autopickup is now off. Autopickup is now on. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ♣.♣ ..♣ .♣♣♣ ♣..♣ #.## # ..# ###########.### .###### #.............. ......# #...........# #####.####......@....# #....'...........# ######............# +............# #............# ####+#####...# ...# ...# There were no monsters in sight! Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | derval the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 35 | D:1 | Gained mutation: You are weak. (Str -2) [potion of mutation] 35 | D:1 | Gained mutation: You are clumsy. (Dex -2) [potion of mutation] 35 | D:1 | Gained mutation: Armour fits poorly on your strangely shaped body. [potion of mutation] 41 | D:1 | Quit the game Vault maps used: D:1: roderic_dead_forest, minmay_hedge_maze Action || total -------------------------++------- Melee: Spear || 2 Use: Potion || 1