Dungeon Crawl Stone Soup version 0.18-a0-1180-g64ccc1e (webtiles) character file. 1 derval the Charmwright (level 1, 0/16 HPs) Began as a Merfolk Skald on Jan 27, 2016. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (62 turns). derval the Charmwright (Merfolk Skald) Turns: 62, Time: 00:00:15 Health: 0/16 AC: 3 Str: 12 XL: 1 Next: 20% Magic: 2/3 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 13 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: infused, very slightly contaminated, not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Jewellery e - an uncursed ring of see invisible {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration Skills: + Level 2.1 Fighting * Level 3.1 Polearms - Level 0.6 Armour + Level 1.3 Dodging + Level 2.0 Spellcasting * Level 3.3 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The jackal closely misses you. The jackal misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal closely misses you. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You barely miss the jackal. The jackal is almost dead. The jackal closely misses you. You barely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. You barely miss the jackal. The jackal is almost dead. The jackal bites you. You die... ##### #...# ....# #.#.# ....# #.#.# .... ## #<#.# ... .. #. #.#.# ..#.# ..# #.#.# ....### #.# #.#.# #####....... #.# ..#.# #.@hhh...... #.#####.######.####...... #.#.....##.....# .>... #.#.######.##### .... #.......##.# ### #.########.# #.######.#.# #..........# ############ You could see 3 jackals. Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | derval the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 62 | D:1 | Slain by a jackal Vault maps used: D:1: matt_arrival_spirals Action || total -------------------------++------- Melee: Spear || 21 Cast: Infusion || 1