Dungeon Crawl Stone Soup version 0.18-a0-1180-g64ccc1e (webtiles) character file. 2 derval the Charmwright (level 1, -1/16 HPs) Began as a Merfolk Skald on Jan 27, 2016. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:20 (81 turns). derval the Charmwright (Merfolk Skald) Turns: 81, Time: 00:00:20 Health: -1/16 AC: 3 Str: 12 XL: 1 Next: 40% Magic: 0/3 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 13 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: infused (expiring), not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - 2 bread rations Skills: + Level 2.1 Fighting * Level 3.0 Polearms - Level 0.6 Armour + Level 1.3 Dodging + Level 2.0 Spellcasting * Level 3.5 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You hit the jackal. You kill the jackal! You hit the jackal but do no damage. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the jackal. Your magical infusion is running out. The jackal bites you. You die... ...........# .⌠...<...⌠.# #....... ...........# #...... ...........# #..... #..#####..## #.... #.. ..# #... #.. .# #hh ##. # #h# #@# #.. #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# ####.#### #.# You could see 3 jackals. Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | derval the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 81 | D:1 | Slain by a jackal Vault maps used: D:1: dpeg_arrival_arbitrary_c, corexii_hall_statues_i Action || total -------------------------++------- Melee: Spear || 17 Cast: Infusion || 1