derval Level 1 of the Dungeon (0, 0, D:1) 2 stones (0, 7, D:1) a stone (6, -11, D:1) a +0 dagger (13, -21, D:1) a +0 club (14, 2, D:1) a +0 dagger a +0 plate armour (15, -8, D:1) a cursed -1 club (15, 2, D:1) a stone (15, 20, D:1) a +0 club (19, 6, D:1) a +0 dagger (24, -11, D:1) 17 poisoned needles (25, 6, D:1) a +0 club (27, 12, D:1) a +0 club (32, -20, D:1) a +0 club (36, 9, D:1) a +0 club (37, 8, D:1) a +0 club (39, 8, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (1, 4, D:2) a +0 whip (2, -31, D:2) a +0 dagger a +0 hunting sling 20 stones a goblin corpse (skeletalised by now) (2, -13, D:2) a +0 club (4, -6, D:2) a bat corpse (skeletalised by now) (7, 6, D:2) a +0 club (13, -2, D:2) 2 stones (15, 5, D:2) a +0 dagger 2 stones (20, 8, D:2) 15 stones (23, 3, D:2) a potion of heal wounds (26, -25, D:2) an adder skeleton (28, 1, D:2) a bat corpse (31, 0, D:2) a potion of poison (35, 7, D:2) a scroll of teleportation (37, -28, D:2) a scroll of noise (44, -23, D:2) a stone (45, -23, D:2) a stone (45, -15, D:2) an adder skeleton (46, -27, D:2) a cursed -2 club (49, -25, D:2) a +0 dagger a +0 hunting sling 10 stones (49, -22, D:2) a scroll of noise