Dungeon Crawl Stone Soup version 0.17-a0-2093-gc772f4b (webtiles) character file. 0 derrpe the Magician (level 1, 15/15 HPs) Began as a Merfolk Wanderer on Oct 17, 2015. Got out of the dungeon alive. The game lasted 00:00:24 (2 turns). derrpe the Magician (Merfolk Wanderer) Turns: 2, Time: 00:00:24 Health: 15/15 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 15 Spells: 0 memorised, 6 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Clarity . e - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: change form in water, swift swim a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) b - a +2 blowgun Missiles f - 3 curare-tipped needles Armour e - a +0 robe (worn) Potions d - a potion of curing Books c - Wirphyjoa's Grimoire of Enhancements and Lightness Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 Comestibles g - a bread ration {@e1} Skills: + Level 1.1 Fighting + Level 1.0 Throwing + Level 2.1 Stealth Level 1.0 Shields + Level 3.0 Spellcasting Level 1.1 Ice Magic Level 1.1 Poison Magic You had 6 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, derrpe the Merfolk Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) f - a +0 dagger (weapon) Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) f - a +0 dagger (weapon) Adjust to which letter? (? for menu, Esc to quit) a - a +0 dagger (weapon); f - 3 curare-tipped needles Okay, then. You don't know any spells. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### #@# #.# +.+ ### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | derrpe the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | derrpe set off with: 3 curare-tipped needles, a +2 blowgun, Wirphyjoa's Grimoire of Enhancements and Lightness, a potion of curing, a +0 robe, a +0 dagger, a bread ration {@e1} 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 4/4 1 | D:1 | Identified Wirphyjoa's Grimoire of Enhancements and Lightness 2 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: erik_arrival_triangle_medium, minmay_crystal_water, minmay_misc_feat_square