Version: Dungeon Crawl Stone Soup 0.17-a0-1914-gde4187c Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-de4187c2aa -name derrpe -rc /dgldir/rcfiles/crawl-git/derrpe.rc -macro /dgldir/rcfiles/crawl-git/derrpe.macro -morgue /dgldir/morgue/derrpe/ -webtiles-socket /crawl-master/webserver/sockets/derrpe:2015-09-26.05:46:35.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 24 stack frames. /usr/games/crawl-git-de4187c2aa(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x64b3f3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-de4187c2aa(_Z13do_crash_dumpv+0x2b8) [0x6524a8]: do_crash_dump() /usr/games/crawl-git-de4187c2aa(_Z20crash_signal_handleri+0x74) [0x64b664]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x321e0) [0x7f5c1cbbc1e0]: /usr/games/crawl-git-de4187c2aa(_Z15behaviour_eventP7monster14mon_event_typePK5actor9coord_defb+0x2b) [0x8bfccb]: behaviour_event(monster*, mon_event_type, actor const*, coord_def, bool) /usr/games/crawl-git-de4187c2aa(_Z13attract_actorPK5actorPS_9coord_defii+0xda) [0xa66f5a]: attract_actor(actor const*, actor*, coord_def, int, int) /usr/games/crawl-git-de4187c2aa(_Z16fatal_attractionP5actorS0_i+0x78) [0xa673b8]: fatal_attraction(actor*, actor*, int) /usr/games/crawl-git-de4187c2aa(_ZN4bolt28apply_enchantment_to_monsterEP7monster+0x186) [0x6091f6]: bolt::apply_enchantment_to_monster(monster*) /usr/games/crawl-git-de4187c2aa(_ZN4bolt26enchantment_affect_monsterEP7monster+0x230) [0x60c5f0]: bolt::enchantment_affect_monster(monster*) /usr/games/crawl-git-de4187c2aa(_ZN4bolt14affect_monsterEP7monster+0x2f2) [0x6120a2]: bolt::affect_monster(monster*) /usr/games/crawl-git-de4187c2aa(_ZN4bolt11affect_cellEv+0x1ae) [0x6135ae]: bolt::affect_cell() /usr/games/crawl-git-de4187c2aa(_ZN4bolt7do_fireEv+0x3c8) [0x613a68]: bolt::do_fire() /usr/games/crawl-git-de4187c2aa(_ZN4bolt4fireEv+0xf78) [0x614da8]: bolt::fire() /usr/games/crawl-git-de4187c2aa(_Z9mons_castP7monster4bolt10spell_type13enum_bitfieldI19mon_spell_slot_flagLi9EEb+0xbfe) [0x8d0dbe]: mons_cast(monster*, bolt, spell_type, enum_bitfield, bool) /usr/games/crawl-git-de4187c2aa(_Z16handle_mon_spellP7monsterR4bolt+0x1005) [0x8e21b5]: handle_mon_spell(monster*, bolt&) /usr/games/crawl-git-de4187c2aa() [0x52767a] /usr/games/crawl-git-de4187c2aa(_Z19handle_monster_moveP7monster+0x173b) [0x8b998b]: handle_monster_move(monster*) /usr/games/crawl-git-de4187c2aa(_Z15handle_monstersb+0x7dd) [0x8baccd]: handle_monsters(bool) /usr/games/crawl-git-de4187c2aa(_Z12world_reactsv+0x124) [0x83e7d4]: world_reacts() /usr/games/crawl-git-de4187c2aa() [0x845f56] /usr/games/crawl-git-de4187c2aa() [0x84689d] /usr/games/crawl-git-de4187c2aa(main+0x2eb) [0x53d0ab]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7f5c1cba8ead]: /usr/games/crawl-git-de4187c2aa() [0x5b8e0d] Trying to run gdb. GNU gdb (GDB) 7.4.1-debian Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f5c1cf24c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f5c1cf24c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000064bab3 in call_gdb (file=0x7f5c1cf10880) at crash.cc:420 gdb = attach_cmd = "attach 4313\000\000\000\000\000\000\000\000" #2 0x00000000006524c1 in do_crash_dump () at dbg-asrt.cc:671 t = 1443249137 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x3b0ff98 "/dgldir/morgue/derrpe/"}} name = "/dgldir/morgue/derrpe/crash-derrpe-20150926-063217.txt", '\000' file = 0x7f5c1cf10880 #3 0x000000000064b664 in crash_signal_handler (sig_num=11) at crash.cc:193 No locals. #4 No symbol table info available. #5 behaviour_event (mon=0x0, event=ME_ANNOY, src=0x10a6398, src_pos=..., allow_shout=true) at mon-behv.cc:1012 old_behaviour = isSmart = setTarget = breakCharm = was_unaware = msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x20
}} src_idx = wasLurking = isPacified = #6 0x0000000000a66f5a in attract_actor (agent=agent@entry=0x10a6398, victim=0x1082620, pos=..., pow=pow@entry=48, strength=1) at spl-transloc.cc:995 newpos = {x = 36, y = 58} i = ray = {r = {start = {x = 36.666666666666664, y = 58.666666666666671}, dir = {x = 0.89442719099991586, y = -0.44721359549995793}}, on_corner = false, cycle_idx = 0} #7 0x0000000000a673b8 in fatal_attraction (victim=0x10ae748, agent=0x10a6398, pow=48) at spl-transloc.cc:1014 strength = ai = {center = {x = 37, y = 58}, _los = LOS_NO_TRANS, viewer = 0x0, i = -1} affected = true #8 0x00000000006091f6 in bolt::apply_enchantment_to_monster (this=this@entry=0x7fff0d91d570, mon=mon@entry=0x10ae748) at beam.cc:5771 could_see = true #9 0x000000000060c35b in bolt::try_enchant_monster (this=this@entry=0x7fff0d91d570, mon=mon@entry=0x10ae748, res_margin=@0x7fff0d91be6c: 0) at beam.cc:5306 No locals. #10 0x000000000060c5f0 in bolt::enchantment_affect_monster (this=this@entry=0x7fff0d91d570, mon=mon@entry=0x10ae748) at beam.cc:4390 conducts = {{conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = true, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = true, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = true, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}} hit_woke_orc = false res_margin = 0 ench_result = #11 0x00000000006120a2 in bolt::affect_monster (this=this@entry=0x7fff0d91d570, mon=mon@entry=0x10ae748) at beam.cc:4834 engulfs = postac = final = rand_ev = preac = 32767 conducts = {{conduct = 485563968, pgain = 32604, known = 64, enabled = false, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x27}, }, }}}, {conduct = DID_UNCHIVALRIC_ATTACK, pgain = 0, known = true, enabled = false, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x7f5c1cc058a0}, }, }}}, {conduct = DID_NOTHING, pgain = 0, known = 64, enabled = false, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x16}, }, }}}} beam_hit = r = {bits = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x27, _M_finish = 0x38f5428, _M_end_of_storage = 0x2020202020202020}}, }, children = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = 22, _M_parent = 0x101010101010101, _M_left = 0x27, _M_right = 0x8}, _M_node_count = 1}}}} messages = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x417d258, _M_finish = 0x7f5c1d8b4c90, _M_end_of_storage = 0x40}}, } defl = #12 0x00000000006135ae in bolt::affect_cell (this=this@entry=0x7fff0d91d570) at beam.cc:1207 m = 0x10ae748 was_solid = hit_player = false #13 0x0000000000613a68 in bolt::do_fire (this=this@entry=0x7fff0d91d570) at beam.cc:1318 was_seen = #14 0x0000000000614da8 in bolt::fire (this=0x7fff0d91d570) at beam.cc:1262 No locals. #15 0x00000000008d0dbe in mons_cast (mons=mons@entry=0x10a6398, pbolt=..., spell_cast=spell_cast@entry=SPELL_GRAVITAS, slot_flags=..., do_noise=, do_noise@entry=true) at mon-cast.cc:6486 flags = orig_noise = true sumcount = 0 duration = 0 foe = 0x10ae748 sumcount2 = god = GOD_NO_GOD splpow = #16 0x00000000008e21b5 in handle_mon_spell (mons=0x10a6398, beem=...) at mon-cast.cc:3674 battlesphere = false flags = {<_enum_bitfield_exponent_base<9, true>> = {static last_exponent = }, flags = 16} spell_cast = SPELL_GRAVITAS emergency = ignore_good_idea = false finalAnswer = false foe = 0x10ae748 hspell_pass = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x3d5f650, _M_finish = 0x3d5f65c, _M_end_of_storage = 0x3d5f65c}}, } #17 0x000000000052767a in _do_mon_spell (mons=0x10a6398, beem=...) at mon-act.cc:257 No locals. #18 0x00000000008b998b in handle_monster_move (mons=0x10a6398) at mon-act.cc:2249 beem = {origin_spell = SPELL_GRAVITAS, range = 7, glyph = 0, colour = 255 '\377', flavour = BEAM_ATTRACT, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 37, y = 59}, target = {x = 37, y = 58}, damage = {num = 1, size = 0}, ench_power = 48, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 1074, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x38f48d8 "derrpe's illusion"}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x3c76928 ""}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfbbdd8 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfbbdd8 ""}}, loudness = 0, noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfbbdd8 ""}}, pierce = true, is_explosion = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfbbdd8 ""}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x3cdd600, _M_finish = 0x3cdd608, _M_end_of_storage = 0x3cdd608}}, }, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 80, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x3a71b70, _M_left = 0x3a71b70, _M_right = 0x3a71b70}, _M_node_count = 1}}}, foe_info = {count = 1, power = 4, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = -1, can_see_invis = true, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff0d91dc00, _M_right = 0x7fff0d91dc00}, _M_node_count = 0}}}} friendly_or_near = disabled = old_energy = 80 entry = non_move_energy = 10 #19 0x00000000008baccd in handle_monsters (with_noise=true) at mon-act.cc:2843 mon = 0x10a6398 oldspeed = 80 tries = #20 0x000000000083e7d4 in world_reacts () at main.cc:2520 No locals. #21 0x0000000000845f56 in _input () at main.cc:1529 player_disabled = {was_disabled = false} #22 0x000000000084689d in _launch_game () at main.cc:479 game_start = false ccon = {cstate = false, smartcstate = false} #23 0x000000000053d0ab in _launch_game_loop () at main.cc:380 game_ended = false #24 main (argc=, argv=0x7fff0d91e688) at main.cc:336 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Sep 26 2015 at 06:26:14 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-de4187c2aa/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-de4187c2aa/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-de4187c2aa/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 5, depth = 3 Level id: Lair:3 Level build method = , level layout type = open_caves, absdepth0 = 12 Level vaults: layout_cave_shapes basic_altar roderic_carrion_pond Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) You shoot an arrow. The arrow hits the yak. The arrow freezes the yak. You kill the yak! Firing (i - inventory. (,) - cycle): t - 74 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (moderately wounded) You shoot an arrow. The arrow barely misses the yak. Firing (i - inventory. (,) - cycle): t - 73 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) You shoot an arrow. The arrow hits the yak! The arrow freezes the yak. The yak is severely wounded. Your +2 shortbow of freezing stops glowing. It softly glows with a divine radiance! a - the +3 dagger "Uhuokhaol" (weapon) {holy, rElec Stlth+} The yak gores you! You hit the yak. The yak is severely wounded. You hit the yak. The yak is almost dead. The yak barely misses you. You hit the yak but do no damage. The yak is almost dead. You closely miss the yak. The yak is almost dead. The yak misses you. You hit the yak. The yak is almost dead. You barely miss the yak. The yak is almost dead. The yak completely misses you. You hit the yak. You kill the yak! Your Bows skill increases to level 10! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! t - 73 arrows (gained 1) You see here a yak corpse. t - 75 arrows (gained 2) t - 77 arrows (gained 2) t - 78 arrows (gained 1) There is a stone staircase leading down here. You start resting. HP restored. t - 79 arrows (gained 1) t - 80 arrows (gained 1) You see here a yak corpse. t - 81 arrows (gained 1) t - 83 arrows (gained 2) t - 84 arrows (gained 1) O - a scroll of identify t - 100 arrows (gained 16) Found a meat ration. P - a scroll of enchant armour There are no items here. Found 2 fruits. There is a stone staircase leading up here. Found a scroll of enchant armour. Found 17 stones. Found 20 bolts. S - 2 fruits P - 2 scrolls of enchant armour (gained 1) You see here 20 bolts. t - 124 arrows (gained 24) Found an arbalest. Found 36 stones. f - 8 bread rations {@e1} (gained 1) Found 14 arrows of frost and a dire flail. You see here 14 arrows of frost. You see here a dire flail. You see here a dire flail. Found a leather armour. Found an escape hatch in the floor. O - 2 scrolls of identify (gained 1) Found a stone staircase leading down. Found a stone staircase leading down. Found 13 stones. Z - a book of Hinderance This spell is quite dangerous to cast! Memorise Confuse, consuming 3 spell levels and leaving 8? You start memorising the spell. You continue memorising. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. This spell is quite dangerous to cast! Memorise Gell's Gravitas, consuming 3 spell levels and leaving 5? You start memorising the spell. You continue memorising. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. A river rat comes into view. Found a bread ration. A river rat comes into view. Found 17 exploding sling bullets and a scroll of identify. 2 river rats come into view. Found a scroll of remove curse. 5 river rats come into view. A black mamba comes into view. Found a potion of degeneration and a bread ration. The helpless river rat fails to defend itself. You spit the river rat like a pig!!!! You kill the river rat! The river rat bites you! Found a bread ration. The black mamba hisses angrily. You hit the river rat but do no damage. You hit the river rat. The river rat is lightly wounded. The river rat closely misses you. The river rat barely misses you. You hit the river rat but do no damage. You hit the river rat. The river rat is lightly wounded. The river rat misses you. x2 Something bites the plant but does no damage. The river rat bites the plant but does no damage. The river rat bites the plant but does no damage. The river rat bites something but does no damage. There is a stone staircase leading down here. Found a leather armour. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. The river rat completely misses you. You hit the river rat. The river rat is moderately wounded. Evoke which item? (* to show all) (? for menu, Esc to quit) You draw a card... It is the Helm. Your skin hardens. The river rat bites you but does no damage. The river rat completely misses you. The river rat barely misses you. Evoke which item? (* to show all) (? for menu, Esc to quit) You draw a card... It is the Elements. The river rat barely misses your ice beast. Unknown command. You hit the river rat but do no damage. The river rat is moderately wounded. Your ice beast hits the river rat. Your ice beast freezes the river rat! The river rat dies! Your basilisk gazes at the river rat. The river rat is moving more slowly. The river rat completely misses you. Unknown command. You hit the river rat. The river rat is lightly wounded. Your mottled dragon bites the river rat but does no damage. Your mottled dragon claws the river rat. Your basilisk barely misses the river rat. The river rat closely misses you. You barely miss the river rat. The river rat is heavily wounded. You hit the river rat. The river rat is heavily wounded. Your ice beast hits the river rat but does no damage. Your mottled dragon bites the river rat but does no damage. Your mottled dragon claws the river rat but does no damage. Your basilisk bites the river rat! The river rat dies! You hit the river rat. The river rat is heavily wounded. The river rat bites you! The helpless river rat fails to defend itself. You skewer the river rat like a kebab!!! You kill the river rat! Your ice beast hits the river rat but does no damage. Your mottled dragon misses the river rat. Your mottled dragon closely misses the river rat. Your basilisk bites the river rat. You closely miss the black mamba. The black mamba bites you. The river rat closely misses your basilisk. Unknown command. Your ice beast hits the river rat. The river rat dies! Your mottled dragon breathes sticky fire at the black mamba. The sticky flame misses the black mamba. Your basilisk completely misses the black mamba. You closely miss the black mamba. The black mamba barely misses you. Unknown command. What do you say? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. w - Wait here. f - Follow me. Anything else - Stay silent. Gang up on whom? Press: ? - help, Dir - move target cursor, f - black mamba Aim: a black mamba Attack! The black mamba completely misses you. Your mottled dragon barely misses the black mamba. Your mottled dragon completely misses the black mamba. Your basilisk bites the black mamba but does no damage. The river rat bites your ice beast. The black mamba closely misses you. You hit the black mamba. The black mamba is lightly wounded. Your ice beast hits the black mamba. Your ice beast freezes the black mamba! The black mamba seems to slow down. Your basilisk bites the black mamba! Your mottled dragon closely misses the black mamba. Your mottled dragon misses the black mamba. The river rat bites your ice beast. You catch the helpless black mamba momentarily off-guard. You impale the black mamba!! You kill the black mamba! Your Hexes skill increases to level 1! Your Translocations skill increases to level 1! Unknown command. You hit the river rat but do no damage. Your ice beast hits the river rat but does no damage. Your mottled dragon breathes sticky fire at the river rat. The sticky flame hits the river rat. The river rat is covered in liquid flames! Your basilisk bites the river rat but does no damage. The river rat barely misses your ice beast. You closely miss the river rat. The river rat is almost dead. The river rat burns! The river rat dies! You hit the river rat but do no damage. Your ice beast misses the river rat. Your basilisk gazes at the river rat. The river rat resists with significant effort. Your mottled dragon closely misses the river rat. Your mottled dragon claws the river rat but does no damage. The river rat barely misses your ice beast. Unknown command. You hit the river rat. The river rat is moderately wounded. The river rat barely misses you. You hit the river rat but do no damage. The river rat is moderately wounded. Your ice beast closely misses the river rat. Your basilisk bites the river rat! The river rat dies! The river rat bites your ice beast. Your mottled dragon breathes sticky fire at the river rat. The sticky flame hits the river rat. The river rat dies! Things that are here: a river rat corpse x2 Unknown command. You swap places. Your ice beast hits the river rat but does no damage. You see here a river rat corpse. You hit the river rat. The river rat is moderately wounded. You hit the river rat but do no damage. The river rat is moderately wounded. Your mottled dragon disappears in a puff of smoke! The river rat completely misses you. Your ice beast barely misses the river rat. You closely miss the river rat. The river rat is moderately wounded. You barely miss the river rat. The river rat is moderately wounded. The river rat bites you but does no damage. Your basilisk closely misses the river rat. Your ice beast hits the river rat. Your ice beast freezes the river rat! The river rat dies! No target in view! No target in view! You start resting. Your basilisk disappears in a puff of smoke! Your ice beast disappears in a puff of smoke! A river rat is nearby! A river rat is nearby! A river rat is nearby! A river rat is nearby! A river rat is nearby! A river rat is nearby! There is a stone staircase leading down here. You hit the river rat. The river rat is lightly wounded. The river rat misses you. You hit the river rat but do no damage. The river rat is lightly wounded. You hit the river rat but do no damage. The river rat is lightly wounded. The river rat completely misses you. You hit the river rat but do no damage. The river rat is lightly wounded. You hit the river rat. The river rat is heavily wounded. The river rat closely misses you. You hit the river rat. The river rat is heavily wounded. You hit the river rat but do no damage. The river rat is heavily wounded. The river rat misses you. You hit the river rat. The river rat is severely wounded. You hit the river rat. The river rat is almost dead. The river rat bites you but does no damage. You hit the river rat but do no damage. The river rat is almost dead. You barely miss the river rat. The river rat is almost dead. The river rat completely misses you. You hit the river rat. You kill the river rat! No target in view! No target in view! You start resting. Your skin feels tender. You start resting. You now have 767 gold pieces (gained 15). Found a long sword and a leather armour. Nemelex Xobeh grants you a gift! Something appears at your feet! You see here an ornate deck of destruction. You can't carry that many items. Found an escape hatch in the ceiling. You see here 13 stones. Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Put on which piece of jewellery? (? for menu, Esc to quit) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or s - a ring of magical power; > or F - a ring of positive energy You remove your ring of positive energy. You feel agile. e - a +5 ring of dexterity (right hand) Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) You drop an uncursed ring of positive energy. You see here an ornate deck of destruction. F - an ornate deck of destruction f - 9 bread rations {@e1} (gained 1) Found a hunting sling. O - 3 scrolls of identify (gained 1) k - 14 scrolls of remove curse (gained 1) Found a robe. Your pack is full. You see here a large ruby ring. Your pack is full. You see here a large ruby ring. Could not pick up an item here; shall I ignore it? [Y]es or [N]o only, please. Could not pick up an item here; shall I ignore it? [Y]es or [N]o only, please. Could not pick up an item here; shall I ignore it? [Y]es or [N]o only, please. Could not pick up an item here; shall I ignore it? Okay, then. Read which item? (? for menu, Esc to quit) Identify which item? (\ to view known items) (? for menu, Esc to quit) As you read the scroll of identify, it crumbles to dust. y - a scroll of immolation Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) You drop a scroll of immolation. y - a large ruby ring Put on which piece of jewellery? (? for menu, Esc to quit) You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or s - a ring of magical power; > or e - a +5 ring of dexterity You remove your ring of magical power. You feel your magic capacity decrease. y - a ring of stealth (left hand) Found a spear. You now have 781 gold pieces (gained 14). p - 68 poisoned needles (gained 14) Read which item? (? for menu, Esc to quit) Okay, then. Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) You drop 8 poisoned arrows. You drop 4 arrows of flame. Drop what? 50/52 slots (_ for help) (? for menu, Esc to quit) You drop 2 potions of lignification. You drop a potion of poison. Drop what? 48/52 slots (_ for help) (? for menu, Esc to quit) You drop a wand of flame (10). Drop what? 47/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Eat which item? (? for menu, Esc to quit) Mmmm... Yummy peach. Eat which item? (? for menu, Esc to quit) Mmm - a full handful of blueberries! Eat which item? (? for menu, Esc to quit) Yeuchh! Chicken. f - 10 bread rations {@e1} (gained 1) Found a broad axe. Found 10 stones. f - 11 bread rations {@e1} (gained 1) HP restored. You see here a broad axe. Found a glowing whip. You see here a glowing whip. t - 149 arrows (gained 25) Found 27 stones and a meat ration. Found a club. You now have 799 gold pieces (gained 18). You now have 819 gold pieces (gained 20). You see here 27 stones. You see here a club. v - a fizzy purple potion Found 22 stones. Read which item? (? for menu, Esc to quit) Identify which item? (\ to view known items) (? for menu, Esc to quit) As you read the scroll of identify, it crumbles to dust. v - a potion of cancellation k - 16 scrolls of remove curse (gained 2) A water moccasin comes into view. Found a whip. Found 11 gold pieces. Found 20 gold pieces. Found a stone staircase leading up. Found a wand of polymorph. Found a rapier. The helpless water moccasin fails to defend itself. You spit the water moccasin like a pig!!!! You kill the water moccasin! Found a potion of curing. You see here a water moccasin corpse. Found a scroll labeled BYWUOF VAXAQI. You now have 839 gold pieces (gained 20). A water moccasin comes into view. There is a stone staircase leading up here. You see here a wand of polymorph. z - a wand of polymorph Found 18 bolts. The water moccasin hisses angrily. The water moccasin completely misses you. You hit the water moccasin. The water moccasin is lightly wounded. You closely miss the water moccasin. The water moccasin is lightly wounded. The water moccasin misses you. You miss the water moccasin. The water moccasin is lightly wounded. The water moccasin completely misses you. You hit the water moccasin but do no damage. The water moccasin is lightly wounded. You barely miss the water moccasin. The water moccasin is lightly wounded. The water moccasin barely misses you. You hit the water moccasin but do no damage. The water moccasin is lightly wounded. The water moccasin completely misses you. You hit the water moccasin. The water moccasin is lightly wounded. You barely miss the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you but does no damage. You hit the water moccasin but do no damage. The water moccasin is lightly wounded. The water moccasin closely misses you. You closely miss the water moccasin. The water moccasin is lightly wounded. The water moccasin completely misses you. You hit the water moccasin. The water moccasin is moderately wounded. You miss the water moccasin. The water moccasin is moderately wounded. The water moccasin completely misses you. You barely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you! You hit the water moccasin. The water moccasin is heavily wounded. You miss the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you but does no damage. You barely miss the water moccasin. The water moccasin is heavily wounded. The water moccasin barely misses you. You hit the water moccasin. The water moccasin is heavily wounded. You hit the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. You hit the water moccasin. The water moccasin is severely wounded. The water moccasin completely misses you. You closely miss the water moccasin. The water moccasin is severely wounded. The water moccasin closely misses you. You hit the water moccasin. The water moccasin is almost dead. You closely miss the water moccasin. The water moccasin is almost dead. The water moccasin bites you but does no damage. You hit the water moccasin. The water moccasin is almost dead. The water moccasin closely misses you. You hit the water moccasin. You kill the water moccasin! No target in view! No target in view! D - a scroll labeled BYWUOF VAXAQI l - 9 potions of curing (gained 1) You start resting. Found a hand crossbow. You now have 850 gold pieces (gained 11). You see here a hand crossbow. HP restored. Found 15 sling bullets. Found a meat ration. You see here a meat ration {@e2}. You now have 860 gold pieces (gained 10). J - 2 potions of heal wounds (gained 1) o - 3 potions of brilliance (gained 1) Found a pair of boots. You see here 18 bolts. Key pressed, stopping explore. There is a stone staircase leading up here. Nemelex Xobeh grants you a gift! Something appears at your feet! You see here an ornate deck of destruction. Q - an ornate deck of destruction Found 21 stones. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. (D) Dungeon (T) Temple (L) Lair Where to? (Enter - Lair:2, ? - help) There is a stone staircase leading down here. You climb downwards. 5 necrophages come into view. Found 20 sling bullets, three water moccasin corpses and a yak corpse. Found a stone staircase leading down. There is a stone staircase leading up here. You see here 20 sling bullets. Found a porcupine corpse. Found a giant frog corpse. The helpless necrophage fails to defend itself. You spit the necrophage like a pig!!!! You destroy the necrophage! Your Hexes skill increases to level 2! You see here a necrophage corpse. The helpless necrophage fails to defend itself. You perforate the necrophage like a sieve!!!! You destroy the necrophage! A necrophage comes into view. Found a water moccasin corpse and a giant frog corpse. You see here a water moccasin corpse. The helpless necrophage fails to defend itself. You skewer the necrophage like a kebab!!!! You destroy the necrophage! The necrophage misses you. You hit the necrophage. The necrophage convulses. The necrophage is lightly damaged. You hit the necrophage. The necrophage convulses. The necrophage is moderately damaged. The necrophage misses you. You barely miss the necrophage. The necrophage is moderately damaged. You hit the necrophage. The necrophage convulses. The necrophage is severely damaged. The necrophage completely misses you. You hit the necrophage. The necrophage convulses. The necrophage is almost destroyed. You hit the necrophage. The necrophage convulses. You destroy the necrophage! Your Translocations skill increases to level 2! You enter the shallow water. Moving in this stuff is going to be slow. The necrophage misses you. You hit the necrophage. The necrophage convulses. The necrophage is moderately damaged. The necrophage completely misses you. You hit the necrophage. The necrophage convulses. The necrophage is moderately damaged. You puncture the necrophage! The necrophage convulses. The necrophage is almost destroyed. The necrophage barely misses you. You hit the necrophage. The necrophage convulses. The necrophage is almost destroyed. You hit the necrophage. You destroy the necrophage! You enter the shallow water. Moving in this stuff is going to be slow. Your unstable footing causes you to fumble your attack. Your unstable footing causes you to fumble your attack. The necrophage completely misses you. You barely miss the necrophage. You hit the necrophage. The necrophage convulses. The necrophage is lightly damaged. The necrophage completely misses you. You hit the necrophage. The necrophage convulses. The necrophage is moderately damaged. You hit the necrophage. The necrophage convulses. The necrophage is heavily damaged. The necrophage completely misses you. You hit the necrophage. The necrophage convulses. The necrophage is heavily damaged. Your unstable footing causes you to fumble your attack. The necrophage completely misses you. You barely miss the necrophage. The necrophage is heavily damaged. Your unstable footing causes you to fumble your attack. The necrophage hits you but does no damage. You hit the necrophage. The necrophage convulses. The necrophage is severely damaged. You hit the necrophage but do no damage. The necrophage is severely damaged. The necrophage completely misses you. Your unstable footing causes you to fumble your attack. Your unstable footing causes you to fumble your attack. The necrophage misses you. You hit the necrophage. The necrophage convulses. The necrophage is almost destroyed. Your unstable footing causes you to fumble your attack. The necrophage completely misses you. You hit the necrophage. You destroy the necrophage! No target in view! No target in view! No target in view! No target in view! You see here a necrophage corpse. Found a stone staircase leading down. A sheep comes into view. A sheep is nearby! A sheep and a torpor snail come into view. Found a scale mail. The sheep bellows! A sheep comes into view. 2 sheep come into view. The sheep bellows! Being near the torpor snail leaves you feeling lethargic. The sheep completely misses you. The sheep completely misses you. You feel yourself speed up. There is a stone staircase leading down here. Evoke which item? (* to show all) (? for menu, Esc to quit) You draw a card... It is the Elements. You hit the sheep. The sheep is moderately wounded. Your ice beast hits the sheep. Your ice beast freezes the sheep. You barely miss the sheep. The sheep is moderately wounded. The sheep completely misses you. The sheep bites you! You hit the sheep. The sheep is heavily wounded. Your mottled dragon breathes sticky fire at the sheep. The sticky flame hits the sheep. The sheep is covered in liquid flames! You hear a bellow! You hit the sheep. The sheep is heavily wounded. The sheep burns! A sheep catches fire! The sheep is struck with panic! The sheep bites your mottled dragon. You strike the helpless sheep from a blind spot! You perforate the sheep like a sieve!!! You kill the sheep! The sheep burns! You hit the sheep but do no damage. Your attack snaps the sheep out of its fear. The sheep is severely wounded. The sheep burns! Your ice beast hits the sheep but does no damage. You hit the sheep but do no damage. Your mottled dragon bites the sheep! Your mottled dragon claws the sheep. You hit the sheep. You kill the sheep! The sheep burns! The sheep dies! Your ice beast barely misses the sheep. The sheep barely misses your ice beast. You see here a sheep corpse. You hit the sheep but do no damage. The sheep completely misses you. Your ice beast hits the sheep. Your ice beast freezes the sheep! You hit the sheep. The sheep is severely wounded. The sheep bites your ice beast! You hit the sheep. The sheep is almost dead. The sheep completely misses you. Your ice beast hits the sheep. Your ice beast freezes the sheep. You hit the sheep but do no damage. The sheep is almost dead. Your mottled dragon bites the sheep but does no damage. Your mottled dragon claws the sheep. The sheep dies! The sheep closely misses your ice beast. You swap places. Your ice beast hits the sheep but does no damage. Your raiju bites the sheep but does no damage. Your mottled dragon breathes sticky fire at the sheep. The sticky flame hits the sheep. The sheep dies! A six-headed hydra comes into view. Your ice beast disappears in a puff of smoke! What do you say? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. w - Wait here. f - Follow me. Anything else - Stay silent. Gang up on whom? Press: ? - help, Dir - move target cursor, f - six-headed hydra Aim: a six-headed hydra Attack! You hear a croak. Your mottled dragon bites the six-headed hydra. Your mottled dragon claws the six-headed hydra. Your raiju bursts into living lightning! The living lightning hits the six-headed hydra. Your raiju blinks! Unknown command. Your mottled dragon breathes sticky fire at the six-headed hydra. The sticky flame hits the six-headed hydra. The six-headed hydra is covered in liquid flames! Your raiju bursts into living lightning! The living lightning hits the six-headed hydra. Your raiju blinks! Unknown command. Your raiju disappears in a puff of smoke! The six-headed hydra burns! Your mottled dragon bites the six-headed hydra! The six-headed hydra dies! Your Hexes skill increases to level 3! Unknown command. Unknown command. You now have 878 gold pieces (gained 18). A giant frog comes into view. The giant frog croaks. The giant frog misses you. You closely miss the giant frog. You hit the giant frog. The giant frog is moderately wounded. The giant frog completely misses you. You hit the giant frog. The giant frog is moderately wounded. The giant frog hits you. You hit the giant frog but do no damage. The giant frog is moderately wounded. The giant frog completely misses you. You hit the giant frog. The giant frog is heavily wounded. You hit the giant frog. The giant frog is severely wounded. The giant frog completely misses you. You hit the giant frog. The giant frog is almost dead. The giant frog misses you. You hit the giant frog. You kill the giant frog! Your Translocations skill increases to level 3! You see here a giant frog corpse. No target in view! Found a meat ration. Being near the torpor snail leaves you feeling lethargic. The torpor snail is too close now for your liking. A torpor snail is nearby! You hit the torpor snail. The torpor snail is lightly wounded. The torpor snail misses you. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Phantom Mirror Press: ? - help, Dir - move target cursor, f - torpor snail Aim: a torpor snail (lightly wounded) Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: W - a wand of confusion (26) Press: ? - help, Shift-Dir - straight line, f - torpor snail Aim: a torpor snail (lightly wounded, chance to defeat MR: 51%) Okay, then. Unknown command. Use which ability? Okay, then. Cast which spell? (? or * to list) Okay, then. Cast which spell? (? or * to list) Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - torpor snail Aim: a torpor snail (lightly wounded, chance to defeat MR: 26%) Okay, then. Unknown command. You feel yourself speed up. Being near the torpor snail leaves you feeling lethargic. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: z - a wand of polymorph (will waste charges) Press: ? - help, Shift-Dir - straight line, f - torpor snail Aim: a torpor snail (lightly wounded, chance to defeat MR: 51%) Okay, then. Unknown command. You feel yourself speed up. The +3 dagger "Uhuokhaol" {holy, rElec Stlth+} stops glowing. It is covered in frost. b - a +2 shortbow of freezing (weapon) Being near the torpor snail leaves you feeling lethargic. Firing (i - inventory): t - 149 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f - torpor snail Aim: a torpor snail You shoot an arrow. The arrow hits the torpor snail. The arrow freezes the torpor snail. The torpor snail is lightly wounded. You feel yourself speed up. Being near the torpor snail leaves you feeling lethargic. Firing (i - inventory): t - 148 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - torpor snail Aim: a torpor snail (lightly wounded) You shoot an arrow. The arrow hits the torpor snail but does no damage. The torpor snail is lightly wounded. Firing (i - inventory): t - 147 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - torpor snail Aim: a torpor snail You shoot an arrow. The arrow hits the torpor snail. The arrow freezes the torpor snail. The torpor snail is lightly wounded. Firing (i - inventory): t - 146 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - torpor snail Aim: a torpor snail (lightly wounded) You shoot an arrow. The arrow hits the torpor snail but does no damage. The torpor snail is lightly wounded. Firing (i - inventory): t - 145 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - torpor snail Aim: a torpor snail (lightly wounded) You shoot an arrow. The arrow hits the torpor snail. The arrow freezes the torpor snail. The torpor snail is lightly wounded. Firing (i - inventory): t - 144 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - torpor snail Aim: a torpor snail (lightly wounded) You shoot an arrow. The arrow hits the torpor snail. The arrow freezes the torpor snail. The torpor snail is moderately wounded. Firing (i - inventory): t - 143 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - torpor snail Aim: a torpor snail (moderately wounded) You shoot an arrow. The arrow hits the torpor snail! The arrow freezes the torpor snail. The torpor snail is heavily wounded. Firing (i - inventory): t - 142 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - torpor snail Aim: a torpor snail (heavily wounded) You shoot an arrow. The arrow hits the torpor snail. The arrow freezes the torpor snail. The torpor snail is heavily wounded. Firing (i - inventory): t - 141 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - torpor snail Aim: a torpor snail (heavily wounded) You shoot an arrow. The arrow hits the torpor snail but does no damage. The torpor snail is heavily wounded. Firing (i - inventory): t - 140 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - torpor snail Aim: a torpor snail (heavily wounded) You shoot an arrow. The arrow hits the torpor snail but does no damage. The torpor snail is heavily wounded. Firing (i - inventory): t - 139 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - torpor snail Aim: a torpor snail (heavily wounded) You shoot an arrow. The arrow hits the torpor snail. The arrow freezes the torpor snail. The torpor snail is heavily wounded. Firing (i - inventory): t - 138 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - torpor snail Aim: a torpor snail (heavily wounded) You shoot an arrow. The arrow hits the torpor snail but does no damage. The torpor snail is heavily wounded. Firing (i - inventory): t - 137 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - torpor snail Aim: a torpor snail (heavily wounded) You shoot an arrow. The arrow hits the torpor snail but does no damage. The torpor snail is heavily wounded. Firing (i - inventory): t - 136 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - torpor snail Aim: a torpor snail (heavily wounded) You shoot an arrow. The arrow hits the torpor snail. The arrow freezes the torpor snail. The torpor snail is heavily wounded. Firing (i - inventory): t - 135 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - torpor snail Aim: a torpor snail (heavily wounded) You shoot an arrow. The arrow hits the torpor snail! The arrow freezes the torpor snail. The torpor snail is severely wounded. Firing (i - inventory): t - 134 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - torpor snail Aim: a torpor snail (severely wounded) You shoot an arrow. The arrow hits the torpor snail. The arrow freezes the torpor snail. The torpor snail is severely wounded. Firing (i - inventory): t - 133 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - torpor snail Aim: a torpor snail (severely wounded) You shoot an arrow. The arrow hits the torpor snail but does no damage. The torpor snail is severely wounded. Firing (i - inventory): t - 132 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - torpor snail Aim: a torpor snail (severely wounded) You shoot an arrow. The arrow hits the torpor snail but does no damage. The torpor snail is severely wounded. Found a thin fluorescent amulet. Firing (i - inventory): t - 131 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - torpor snail Aim: a torpor snail (severely wounded) You shoot an arrow. The arrow hits the torpor snail. The arrow freezes the torpor snail. The torpor snail is almost dead. Firing (i - inventory): t - 130 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - torpor snail Aim: a torpor snail (almost dead) You shoot an arrow. The arrow hits the torpor snail but does no damage. The torpor snail is almost dead. Firing (i - inventory): t - 129 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - torpor snail Aim: a torpor snail (almost dead) You shoot an arrow. The arrow hits the torpor snail but does no damage. The torpor snail is almost dead. Firing (i - inventory): t - 128 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - torpor snail Aim: a torpor snail (severely wounded) You shoot an arrow. The arrow hits the torpor snail. The arrow freezes the torpor snail. The torpor snail is almost dead. Firing (i - inventory): t - 127 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - torpor snail Aim: a torpor snail (almost dead) You shoot an arrow. The arrow hits the torpor snail but does no damage. The torpor snail is almost dead. Firing (i - inventory): t - 126 arrows (quivered) Press: ? - help, Shift-Dir - straight line, f/p - torpor snail Aim: a torpor snail (almost dead) You shoot an arrow. The arrow hits the torpor snail! The arrow freezes the torpor snail. You kill the torpor snail! You feel yourself speed up. No target in view! No target in view! No target in view! t - 126 arrows (gained 1) t - 127 arrows (gained 1) t - 128 arrows (gained 1) t - 129 arrows (gained 1) t - 130 arrows (gained 1) t - 131 arrows (gained 1) t - 132 arrows (gained 1) t - 133 arrows (gained 1) t - 135 arrows (gained 2) Key pressed, stopping explore. t - 136 arrows (gained 1) t - 137 arrows (gained 1) t - 138 arrows (gained 1) t - 139 arrows (gained 1) t - 141 arrows (gained 2) t - 142 arrows (gained 1) t - 143 arrows (gained 1) Key pressed, stopping explore. t - 144 arrows (gained 1) A giant frog comes into view. A giant frog is nearby! A giant frog is nearby! A giant frog is nearby! A giant frog is nearby! A giant frog is nearby! Put on which piece of jewellery? (? for menu, Esc to quit) Okay, then. Unknown command. You see here a meat ration {@e2}. Goresteps's ghost (powerful Demonspawn Gladiator) comes into view. It is wielding a weapon of freezing. Press: ? - help, v - describe, . - travel Here: Goresteps's ghost, wielding a weapon of freezing (hasn't noticed you) The floor. Evoke which item? (* to show all) (? for menu, Esc to quit) You draw a card... It is the Elixir. Evoke which item? (* to show all) (? for menu, Esc to quit) You draw a card... It is the Illusion. Suddenly you stand beside yourself. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +2 shortbow of freezing stops glowing. It softly glows with a divine radiance! a - the +3 dagger "Uhuokhaol" (weapon) {holy, rElec Stlth+} Derrpe's illusion casts a spell at Goresteps's ghost. You hit Goresteps's ghost but do no damage. You miss Goresteps's ghost. Goresteps's ghost hits you. Goresteps's ghost freezes you. Derrpe's illusion hits Goresteps's ghost but does no damage. You hit Goresteps's ghost. Goresteps's ghost convulses. Goresteps's ghost is lightly damaged. You miss Goresteps's ghost. Goresteps's ghost is lightly damaged. Goresteps's ghost hits you! Goresteps's ghost freezes you. Derrpe's illusion casts a spell at Goresteps's ghost. You collide with Goresteps's ghost! You hit Goresteps's ghost. Goresteps's ghost convulses! Goresteps's ghost is moderately damaged. You completely miss Goresteps's ghost. Goresteps's ghost is moderately damaged. Goresteps's ghost barely misses you. Derrpe's illusion gestures at Goresteps's ghost while chanting. You collide with Goresteps's ghost! Drink which item? (? for menu, Esc to quit) Okay, then. Unknown command. Derrpe's illusion hits Goresteps's ghost! Derrpe's illusion freezes Goresteps's ghost. Derrpe's illusion gestures at Goresteps's ghost while chanting. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_DOWN_LEFT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [derrpe] Species: Spriggan Job: Artificer HP: 16/48; mods: 0/0 MP: 21/21; mod: 0 Stats: 7 (7) 18 (18) 22 (22) Position: (36, 58), god: Nemelex Xobeh (11), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 6 | 1641 | 157/495 Short Blades | X | 0 | 0 | 10 | 2361 | 7/547 Long Blades | X | 0 | 0 | 0 | 0 | 0/70 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/84 Slings | | 0 | 0 | 0 | 0 | 0/35 Bows | X | 0 | 0 | 10 | 1990 | 11/460 Crossbows | | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/42 Armour | X | 0 | 0 | 0 | 0 | 0/84 Dodging | X | 0 | 0 | 11 | 1831 | 106/375 Stealth | X | 0 | 0 | 12 | 1873 | 108/358 Shields | | 0 | 0 | 0 | 0 | 0/84 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 0 | 0 | 0 | 0 | 0/35 Conjurations | | 0 | 0 | 0 | 0 | 0/84 Hexes | X | 2 | 66 | 3 | 330 | 118/141 Charms | | 0 | 0 | 0 | 0 | 0/25 Summonings | | 0 | 0 | 0 | 0 | 0/70 Necromancy | | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 1 | 33 | 3 | 180 | 30/100 Transmutations | | 0 | 0 | 0 | 0 | 0/29 Fire Magic | | 0 | 0 | 0 | 0 | 0/70 Ice Magic | | 0 | 0 | 0 | 0 | 0/70 Air Magic | | 0 | 0 | 0 | 0 | 0/59 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | | 0 | 0 | 0 | 0 | 0/50 Evocations | X | 0 | 0 | 11 | 2271 | 220/446 Spell bugs: Durations: Attributes: #12: 898 #13: 20 #27: 26456 #49: 955 #59: 1 Mutations: icy blue scales: 1 see invisible: 1 (innate) deformed body: 1 herbivore: 3 (innate) speed: 3 (innate) frail: 2 slow metabolism: 2 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +3 dagger "Uhuokhaol" {holy, rElec Stlth+} eq slot #1, inv slot #16: +2 cloak eq slot #6, inv slot #32: +1 robe of magic resistance eq slot #7, inv slot #24: ring of stealth eq slot #8, inv slot #4: +5 ring of dexterity }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .....(......................##... ...........................## ... ...........P............#### ... ..†.†...###.P.P...........# . ....††..# ######.......[..# .†.≈††..### ###...P.....#.. ..≈≈≈.....## #.....######...# ..≈≈≈......###....## #... .†.≈≈......#....@W.## #. ...≈..†..........@..##. ........................# ...††..............>..... .......................... .......................... ......#....P.#........"..# .....###########.....###.. ..... ####### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>