Dungeon Crawl Stone Soup version 0.23.2-33-g5129a83184 (webtiles) character file. Game seed: 10492894279685242276 0 deorigin the Conjurer (level 1, 13/13 HPs) Began as a Formicid Conjurer on July 21, 2019. Got out of the dungeon alive. The game lasted 00:00:38 (1 turns). deorigin the Conjurer (Formicid Conjurer) Turns: 1, Time: 00:00:39 Health: 13/13 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Comestibles c - a ration Skills: + Level 1.7 Dodging + Level 2.4 Stealth + Level 2.1 Spellcasting + Level 3.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 5% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ##.... 9% 2 ###.... Dazzling Spray Conj/Hex #..... 32% 3 ###.... Iskenderun's Mystic Bla Conj ##...... 47% 4 #####.. Force Lance Conj/Tloc #....... 73% 4 #####.. Fulminant Prism Conj/Hex #......... 73% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, deorigin the Formicid Conjurer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You are wearing that object! Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. There are no items here. There are no items here. There are no items here. There are no items here. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## #### #≈# #≈... #≈♣≈#####≈P≈## ♣⌠♣≈≈≈≈≈P⌠P≈# #.≈♣.......P≈.# ...≈...@...≈... ..≈♣.......♣≈.. ♣⌠♣≈≈≈≈≈♣⌠♣ #≈♣≈#####≈♣≈# #≈# #≈. ## ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | deorigin the Formicid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:$ | Got out of the dungeon alive.