deorigin Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (1, 28, D:1) 18 stones (1, 29, D:1) a +0 dagger (9, -1, D:1) a cursed -2 short sword (11, 9, D:1) 16 stones (15, 1, D:1) 27 arrows (15, 15, D:1) 14 stones (16, 19, D:1) 4 needles of frenzy (16, 36, D:1) a +0 club (29, 27, D:1) a stone (29, 30, D:1) a +0 dagger (30, 26, D:1) a stone (40, 16, D:1) a +0 hunting sling (50, 2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (17, 28, D:2) a +0 club (24, 31, D:2) a +0 dagger a +0 dagger a +0 animal skin a +0 helmet (25, 29, D:2) a +0 dagger a +0 club (25, 30, D:2) a +0 dagger (26, 0, D:2) a stone (26, 23, D:2) 30 bolts (27, -1, D:2) a stone (29, -2, D:2) a stone (30, -8, D:2) a +0 short sword (30, -3, D:2) a stone (30, -2, D:2) a stone (40, 27, D:2) a +0 dagger Level 3 of the Dungeon (13, -31, D:3) a +0 leather armour (14, -19, D:3) a +0 mace a +0 war axe a +0 dagger a +0 leather armour a +0 club (30, -4, D:3) 16 arrows (42, 8, D:3) a +0 trident a +0 leather armour (43, -19, D:3) a +0 club a +0 flail a +0 whip a cursed -2 spear Level 4 of the Dungeon [Shop] Saamamm's Jewellery Shop an uncursed ring of positive energy (280 gold) the ring of Shadows {Umbra +Inv rN+ SInv} (534 gold) [ring of positive energy] It protects you from negative energy. It lets you see invisible. It lets you turn invisible. the ring "Gonefe" {rElec rPois MP+9 Dex+4} (652 gold) [ring of magical power] It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). a cursed -3 ring of evasion (28 gold) an uncursed ring of fire (350 gold) a cursed amulet of inaccuracy (28 gold) a +4 amulet of reflection (350 gold) the amulet of Cekugob {Dismiss -Tele rElec rPois rN++ AC+1 EV+1} (861 gold) [amulet of dismissal] It may teleport away creatures that harm you. It affects your AC (+1). It affects your evasion (+1). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It prevents most forms of teleportation. the ring of Okoumnus {Ice rElec MR- Dex+3} (575 gold) [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. an uncursed amulet of magic regeneration (420 gold) (0, 0, D:4) a +0 helmet an uncursed ring of loudness (2, -15, D:4) a -1 scale mail (2, -12, D:4) a cursed -2 trident (3, -13, D:4) a +0 dagger a +0 robe (3, -12, D:4) a +0 dagger a +0 ring mail (5, 7, D:4) a cursed -1 club a cursed +0 club (6, -19, D:4) 23 stones (6, 6, D:4) a +0 club (6, 7, D:4) a +0 flail (8, -2, D:4) a +0 whip (15, -13, D:4) a +0 flail a +0 spear (15, -8, D:4) a +0 rapier (18, -27, D:4) a +0 dagger a +0 robe (19, -26, D:4) a +0 short sword a +4 hand axe a +0 mace a +0 ring mail (21, -32, D:4) a +0 dagger a +0 robe (21, 6, D:4) a +0 falchion 12 stones (22, 6, D:4) 3 stones (25, 7, D:4) a stone (27, -22, D:4) a +0 whip a +0 whip a +0 club (28, -21, D:4) a +0 spear (43, -26, D:4) a +0 whip a +0 leather armour (44, -31, D:4) 18 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (25, 0, D:5) a +0 robe (31, 8, D:5) a +0 short sword (32, 8, D:5) a +0 robe (33, -3, D:5) a cursed +0 leather armour (34, 29, D:5) a +0 dagger (46, 31, D:5) 24 stones (47, 38, D:5) a +0 robe (50, 30, D:5) a +0 quarterstaff (52, 30, D:5) a +0 flail (56, 7, D:5) a +0 leather armour (56, 11, D:5) a +0 spear (56, 13, D:5) a cursed ring of loudness (56, 14, D:5) a +0 ring mail (70, 40, D:5) 20 stones Level 6 of the Dungeon (0, 0, D:6) 2 throwing nets (2, 9, D:6) a +0 scale mail (4, 13, D:6) 17 bolts (8, 12, D:6) a +0 leather armour a +0 dagger a cursed +0 robe a +0 dagger (9, 20, D:6) a +0 dagger (9, 21, D:6) a +0 club a +0 scale mail a +0 dagger a +0 robe (10, 12, D:6) a +0 arbalest (11, 10, D:6) a +0 hand axe a +0 ring mail a +0 chain mail (11, 11, D:6) a +0 dagger (16, 12, D:6) a +0 scale mail a +0 club a +0 chain mail (21, 2, D:6) a +0 trident