Dungeon Crawl Stone Soup version 0.33-a0-408-g599108c877 (webtiles) character file. Game seed: 429623861328653562 177 dannycarnage the Conjurer (level 5, 0/31 HPs) Began as an Octopode Conjurer on Nov 17, 2024. Slain by a water moccasin zombie (5 damage) ... in an ossuary. The game lasted 00:17:05 (3218 turns). dannycarnage the Conjurer (Octopode Conjurer) Turns: 3218, Time: 00:17:05 Health: 0/31 AC: 1 Str: 6 XL: 5 Next: 57% Magic: 0/10 EV: 12 Int: 23 God: Gold: 119 SH: 0 Dex: 10 Spells: 4/11 levels left rFire . . . j - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 133 gold pieces. You spent 14 gold pieces at shops. Inventory: Hand Weapons j - a +0 dagger (weapon) Jewellery m - a ring of magical power Scrolls b - 2 scrolls of torment {unknown} c - 6 scrolls of teleportation {unknown} d - 3 scrolls of identify {unknown} e - a scroll of poison {unknown} f - a scroll of vulnerability {unknown} h - 2 scrolls of enchant armour {unknown} o - 2 scrolls of amnesia {unknown} p - a scroll of immolation {unknown} r - a scroll of brand weapon {unknown} Potions g - a potion of mutation {unknown} i - a potion of attraction {unknown} k - 2 potions of ambrosia {unknown} l - a potion of heal wounds {unknown} n - a potion of haste {unknown} q - a potion of might {unknown} s - a potion of invisibility {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.6 Spellcasting + Level 5.2 Conjurations + Level 1.9 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 32% 3 Flame Wave Conj/Fire 16% 2d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Sticky Flame Fire/Alch 8% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Shops: D:1 ?**([ Annotations: D:3 Ijyb D:4 Robin Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Okay, then. Unknown command. Okay, then. Unknown command. Sorry, you're not good enough to have a special ability. The searing ray hits the water moccasin zombie! The water moccasin zombie is heavily damaged. The searing ray hits the burial acolyte! The burial acolyte is almost dead. You finish channelling your searing ray. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - burial acolyte Aim: a burial acolyte, wielding a +0 dagger and wearing a +0 robe (almost dead, 71% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - burial acolyte Aim: a burial acolyte, wielding a +0 dagger and wearing a +0 robe (almost dead, 71% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The water moccasin zombie barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - burial acolyte Aim: a burial acolyte, wielding a +0 dagger and wearing a +0 robe (almost dead, 71% to hit) The searing ray misses the water moccasin zombie. The searing ray hits the burial acolyte. You kill the burial acolyte! (Press . to maintain the ray.) The water moccasin zombie no longer looks unusually strong. The water moccasin zombie is no longer moving quickly. The water moccasin zombie bites you. You die... ##'## #...# #...# #...# #...# ##############'### #...#....#...#...# #...#....'...'...# +..)Z@...#...#...# ################## You could see a water moccasin zombie. Vanquished Creatures A burial acolyte (Ossuary) A water moccasin zombie (Ossuary) A bullfrog simulacrum (Ossuary) A crocodile zombie (Ossuary) 2 adders (D:3) An adder zombie (Ossuary) A ribbon worm (D:2) A dart slug (D:1) 4 orcs (D:3) 3 endoplasms (D:1) 3 giant cockroaches A gnoll zombie (Ossuary) 5 goblins 6 hobgoblins 7 quokkas 5 ball pythons 5 bats 6 frilled lizards 3 jackal zombies (Ossuary) 3 kobolds An orc zombie (Ossuary) 4 rats (D:1) 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dannycarnage the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 106 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 143 | D:1 | Found Sizinlet's Antique Weapon Shop. 321 | D:1 | Learned a level 2 spell: Searing Ray 624 | D:1 | Found Tiujeune's Assorted Antiques. 670 | D:1 | Bought a glowing puce potion for 14 gold pieces 690 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 761 | D:1 | Found Sauzynn's General Store. 893 | D:1 | Found Gajoinus's Magic Scroll Emporium. 969 | D:1 | Found Bergheaz's Antique Armour Shop. 1901 | D:3 | Reached XP level 4. HP: 27/27 MP: 2/8 1983 | D:3 | Noticed Ijyb 2020 | D:3 | Learned a level 4 spell: Fulminant Prism 2838 | D:4 | Noticed Robin 2875 | D:4 | Found a sand-covered staircase. 2887 | Ossuary | Entered an ossuary 2970 | Ossuary | Reached skill level 5 in Conjurations 2970 | Ossuary | Reached skill level 1 in Alchemy 2970 | Ossuary | Reached XP level 5. HP: 14/31 MP: 4/10 3218 | Ossuary | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_rooms, serial_shops, nicolae_shop_statue_plus, shop, shop_statue, shop, nicolae_shop_crystal D:2: layout_rooms, serial_glass, glass_columns_c, glass_columns_a, chequers_serial_rivers_small_3, chequers_avenue D:3: layout_basic, minmay_parallelograms, uniq_ijyb D:4: layout_rooms, mainiacjoe_overflow_brackets, minmay_temple_entry_glass, serial_glass, glass_columns_b, glass_columns_a, nicolae_ossuary_entry_monument, uniq_robin Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.6 Conjurations | 5 | 5.2 Alchemy | 1 | 1.9 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Dagger | 1 | 9 || 10 Constrict | 1 | 1 || 2 Tentacles | 1 | 1 || 2 Cast: Magic Dart | 66 | 30 || 96 Searing Ray | 4 | 9 || 13 Use: Potion | | 1 || 1 Stab: Sleeping | 1 | 1 || 2 Armour: Skin | 2 | 15 || 17 Dodge: Dodged | 11 | 9 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3219 | 2982 | 237 | 533 | 1833 | 5 | 643.8 | Dungeon | 2889 | 2652 | 237 | 317 | 1833 | 4 | 722.2 | Ossuary | 330 | 330 | 0 | 216 | 0 | 1 | 330.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1084 daAuts D:3: 994 daAuts D:2: 776 daAuts Ossuary: 330 daAuts D:4: 33 daAuts