cmdexe the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of conjuration (62, 1, D) a +2 ring mail of cold resistance (67, 1, D) an ornate deck of wonders (68, 1, D) a book of Air (69, 1, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (49, 2, D) a +1 gold dragon armour (50, 2, D) a +3 shortbow of evasion (51, 2, D) a +3 plate armour of poison resistance (52, 2, D) a +2 pair of gloves of archery (53, 2, D) 2 potions of haste (54, 2, D) the +5 morningstar "Tutisee" {speed, rElec Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It insulates you from electricity. (75, 2, D) the +4 morningstar of Tilaesos {drain, rPois Str+2 Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (+4). It protects you from poison. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (50, 9, D) a wind drake corpse (61, 9, D) an uncursed staff of poison (63, 9, D) an uncursed staff of death (70, 9, D) a +2 flail of protection (71, 9, D) a book of Changes (72, 9, D) the +10 scythe of Causality {slice, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (52, 10, D) an uncursed staff of wizardry a +0 robe (70, 10, D) a +4 quick blade (51, 13, D) a cursed staff of cold (52, 13, D) a +0 chain mail (53, 13, D) a +0 chain mail of fire resistance (54, 13, D) an uncursed staff of air (55, 13, D) a +0 large shield (unseen) (51, 14, D) the Papyrus of Talismans Spells Type Level a - Infusion Charms 1 b - Repel Missiles Charms/Air 2 c - Ozocubu's Armour Charms/Ice 3 d - Ring of Flames Charms/Fire 7 (52, 14, D) a +0 shield (unseen) (53, 14, D) the +4 short sword of Midnight {pierce, rF- MP+9 Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It makes you vulnerable to fire. It affects your magic capacity (+9). (54, 14, D) an uncursed staff of death (51, 17, D) a cursed -2 dire flail (unseen) (52, 17, D) a +0 long sword of slicing (unseen) (61, 17, D) an uncursed staff of poison (62, 17, D) an uncursed amulet of warding (63, 17, D) a +3 ring of intelligence (64, 17, D) the Almanac of Evil Aid Spells Type Level a - Swiftness Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Spectral Weapon Hexes/Charms 3 d - Vampiric Draining Necromancy 3 e - Bolt of Draining Conjuration/Necromancy 5 f - Dispel Undead Necromancy 5 (71, 17, D) an uncursed ring of wizardry (72, 17, D) a +3 scale mail of magic resistance (73, 17, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. (51, 18, D) the +12 quarterstaff "Kiob" {speed, +Rage +Inv} Attacks with this weapon are significantly faster. It lets you turn invisible. It lets you go berserk. (unseen) (52, 18, D) a +0 quarterstaff of crushing (unseen) (53, 18, D) a +0 great mace (unseen) (62, 18, D) a +0 dagger (63, 18, D) a +0 dagger (64, 18, D) a +1 chain mail of fire resistance (71, 18, D) a cursed staff of earth (72, 18, D) an uncursed staff of cold (73, 18, D) a +0 trident (52, 19, D) a large rock (53, 19, D) a +0 war axe (unseen) (54, 19, D) a +3 quarterstaff of protection (unseen) (62, 19, D) a +0 ring mail (unseen) (63, 19, D) a +0 dagger a +0 robe (64, 19, D) a +2 scimitar of slicing (unseen) (65, 19, D) a +0 dagger (unseen) (51, 20, D) a +0 great sword (unseen) (52, 20, D) a +1 great sword of slicing (still there?) a large rock (still there?) (53, 20, D) a large rock (unseen) (63, 20, D) the cursed +3 morningstar of Rumnol {drain, *Contam +Blink rElec Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It insulates you from electricity. It lets you blink. It causes magical contamination when unequipped. It has a curse placed upon it. a +0 robe (64, 20, D) a +0 whip (unseen) (70, 20, D) a cursed -2 shortbow (unseen) (52, 21, D) a large rock (69, 21, D) (unseen) (70, 21, D) a +2 great sword of electrocution (unseen) (51, 22, D) a bolt of penetration (52, 22, D) a large rock (70, 22, D) a throwing net (49, 25, D) a disc of storms (50, 25, D) a +0 helmet of see invisible (52, 25, D) a box of beasts (53, 25, D) an uncursed staff of wizardry (54, 25, D) a +3 ring of protection (51, 26, D) an ornate deck of defence (52, 26, D) a plain deck of changes (54, 26, D) a plain deck of escape (61, 27, D) the +6 arbalest "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (62, 27, D) a +1 great sword of holy wrath (63, 27, D) a +2 plate armour of cold resistance (64, 27, D) a +1 battleaxe of chopping (65, 27, D) an uncursed staff of poison (71, 27, D) an uncursed ring of stealth (72, 27, D) a +0 trident (73, 27, D) the Volume of Changing and Weightlessness Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Airstrike Air 4 e - Ice Form Ice/Transmutation 4 f - Blade Hands Transmutation 5 (62, 28, D) a +4 ring of evasion (64, 28, D) the Handbook of Unstable Augmentations Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 c - Spectral Weapon Hexes/Charms 3 d - Force Lance Conjuration/Translocation 4 e - Summon Forest Summoning/Translocation 5 (71, 28, D) an uncursed amulet of stasis (73, 28, D) the Incunabulum of Lethal Arcane Weapons Spells Type Level a - Shock Conjuration/Air 1 b - Pain Necromancy 1 c - Corpse Rot Necromancy 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Conjure Ball Lightning Conjuration/Air 6 f - Simulacrum Ice/Necromancy 6 (71, 31, D) a +0 trident (unseen) (73, 31, D) a +0 trident (unseen) (73, 32, D) a +0 quarterstaff of protection (72, 33, D) a +0 shortbow (unseen) (73, 33, D) 2 large rocks 4 arrows (72, 34, D) a large rock a throwing net (73, 34, D) 2 arrows a tomahawk (75, 34, D) an arrow (49, 37, D) a plain deck of changes (51, 37, D) a +0 hunting sling of flaming (52, 37, D) a crystal ball of energy (53, 37, D) a +0 rapier (54, 37, D) a +3 shortbow of evasion (59, 37, D) a +1 vampiric hand axe (60, 37, D) a plain deck of defence (61, 37, D) a Grand Grimoire (62, 37, D) the cursed -5 buckler of the Blizzard {*Confuse Int+10} It affects your intelligence (+10). It may confuse you when you take damage. It has a curse placed upon it. (63, 37, D) a book of Fire (69, 37, D) a +1 chain mail of poison resistance (71, 37, D) a plain deck of changes (72, 37, D) the Collected Works on the Glacier and Flight Spells Type Level a - Freeze Ice 1 b - Repel Missiles Charms/Air 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Metabolic Englaciation Hexes/Ice 5 f - Poisonous Cloud Conjuration/Poison/Air 6 (73, 37, D) a book of Minor Magic (50, 38, D) a +2 greatsling of flaming (51, 38, D) a +0 long sword (52, 38, D) a +1 scale mail of cold resistance (53, 38, D) an uncursed staff of wizardry (59, 38, D) an uncursed staff of cold (60, 38, D) a fan of gales (62, 38, D) a book of Summonings (63, 38, D) a legendary deck of summoning (70, 38, D) a +0 trident (71, 38, D) an uncursed ring of poison resistance (72, 38, D) the Catalogue of Protection Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Spectral Weapon Hexes/Charms 3 c - Excruciating Wounds Charms/Necromancy 5 (73, 38, D) a book of Clouds (53, 40, D) a +2 falchion of holy wrath (still there?) a +0 short sword (still there?) (70, 40, D) a +0 trident (unseen) (71, 40, D) a +0 trident (unseen) (50, 41, D) a +0 longbow (unseen) (51, 41, D) the cursed +3 war axe "Demonspawn's Foe" {freeze, *Confuse rN+ Int+11 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+11). It affects your dexterity (+2). It protects you from negative energy. It may confuse you when you take damage. It has a curse placed upon it. a +0 dagger (52, 41, D) a +0 short sword (unseen) (53, 41, D) a +0 short sword (70, 41, D) a +0 shortbow (unseen) (71, 41, D) a +0 shortbow 18 arrows (72, 41, D) a +2 scimitar of draining (73, 41, D) a +0 shortbow (unseen) (51, 42, D) a +0 short sword a +4 scale mail of magic resistance (52, 42, D) a cursed -2 rapier (unseen) (71, 42, D) an arrow (72, 42, D) 3 tomahawks 4 arrows (74, 42, D) a +0 shortbow (unseen) (51, 43, D) a +0 short sword a +0 leather armour (62, 43, D) a +0 war axe (unseen) (72, 43, D) a tomahawk 2 arrows (71, 44, D) a tomahawk an arrow (61, 45, D) a cursed -1 club (unseen)