cmdexe the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a book of Debilitation (20, 1, D) a +7 dagger of venom (21, 1, D) a +3 shortbow of velocity (22, 1, D) a book of Alchemy (23, 1, D) an uncursed staff of wizardry (24, 1, D) a phial of floods (25, 1, D) the cursed +0 robe of Valour {rF- Dex+6 SInv} It affects your dexterity (+6). It makes you vulnerable to fire. It lets you see invisible. It has a curse placed upon it. (26, 1, D) a book of the Tempests (27, 1, D) an uncursed staff of poison (28, 1, D) a stone of tremors (29, 1, D) a book of Debilitation (35, 1, D) a +3 glaive of freezing (36, 1, D) a +1 leather armour of poison resistance (37, 1, D) a +1 hand axe of electrocution (38, 1, D) an uncursed staff of air (39, 1, D) a plain deck of defence (40, 1, D) a book of the Dragon (41, 1, D) a disc of storms (42, 1, D) a scroll of brand weapon (50, 1, D) a +1 battleaxe of venom (51, 1, D) a +5 scimitar of holy wrath (52, 1, D) a +2 gold dragon armour (53, 1, D) an uncursed staff of power (54, 1, D) a plain deck of changes (55, 1, D) a +1 leather armour of poison resistance (61, 1, D) the Volume of Calling and Earth Spells Type Level a - Sandblast Earth 1 b - Call Imp Summoning 2 c - Stoneskin Transmutation/Earth 2 d - Leda's Liquefaction Hexes/Earth 4 e - Summon Ice Beast Ice/Summoning 4 f - Spellforged Servitor Conjuration/Summoning 7 (63, 1, D) a plain deck of changes (68, 1, D) a +2 robe of positive energy (69, 1, D) a +2 short sword of protection (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (20, 2, D) the cursed +1 chain mail of Generosity {Regen+} It increases your rate of regeneration. It has a curse placed upon it. (21, 2, D) the +3 shortbow of Cowardice {freeze, *Contam rElec rN+ Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It insulates you from electricity. It protects you from negative energy. It causes magical contamination when unequipped. (22, 2, D) a crystal ball of energy (23, 2, D) the +11 hand axe of Trauma {chop, rC+ Str+4 SInv} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from cold. It lets you see invisible. (26, 2, D) the +1 robe of the Hidden Vale {Str+4 Dex+4 Slay-4} It affects your strength (+4). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). (29, 2, D) 2 potions of haste (36, 2, D) a lantern of shadows (37, 2, D) a +2 hand crossbow of velocity (38, 2, D) a disc of storms (39, 2, D) a +2 falchion of holy wrath (40, 2, D) an uncursed ring of sustain attributes (41, 2, D) the +1 chain mail of Vofanodd {rPois Str+6 Dex-4} It affects your strength (+6). It affects your dexterity (-4). It protects you from poison. (42, 2, D) the +10 hand axe of the Valley of Death {flame, rPois rF++ Int+4 Dex-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (-3). It greatly protects you from fire. It protects you from poison. (50, 2, D) a +4 dagger of speed (51, 2, D) a +0 leather armour (52, 2, D) a +0 dagger (54, 2, D) an ornate deck of changes (62, 2, D) a sack of spiders (73, 2, D) a +2 morningstar of freezing (75, 2, D) a +2 whip of draining (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (53, 3, D) a +0 short sword of distortion a +0 blowgun (54, 3, D) the +1 dagger "Gulifut" {pierce, *Confuse +Blink MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you blink. It may confuse you when you take damage. (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (53, 5, D) a +0 robe (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (50, 6, D) a curare-tipped needle (51, 6, D) a +4 broad axe of venom a +0 chain mail a +0 large shield an uncursed ring of see invisible a +1 quarterstaff of crushing a +2 hunting sling of flaming 22 sling bullets a +0 leather armour (52, 6, D) a +0 long sword a javelin a +0 scale mail a sling bullet a +2 battleaxe of chopping a +2 plate armour of poison resistance a +2 long sword a +0 chain mail (53, 6, D) a +4 vampiric battleaxe a +0 scale mail (4, 7, D) a +3 large shield (unseen) (51, 7, D) 3 curare-tipped needles (52, 7, D) a curare-tipped needle a sling bullet 2 javelins (53, 7, D) a +0 scimitar of flaming (4, 8, D) a +5 crystal plate armour (unseen) (25, 8, D) a +0 triple sword (unseen) (39, 8, D) (unseen) (52, 8, D) a javelin (24, 9, D) a +0 halberd a +0 leather armour a putrid demonspawn corpse (52, 9, D) a javelin (61, 9, D) a +0 mottled dragon armour (62, 9, D) a +0 vampiric hand axe (63, 9, D) a plain deck of destruction (70, 9, D) an uncursed ring of sustain attributes (71, 9, D) a +2 great mace of protection (62, 10, D) a +0 leather armour of fire resistance (70, 10, D) a cursed -2 ring of intelligence (72, 10, D) Sif Muna's Collected Works on Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Spider Form Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Hydra Form Transmutation 6 (50, 13, D) the Disquisition on Scorching Beguiling Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Corona Hexes 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Leda's Liquefaction Hexes/Earth 4 e - Fireball Conjuration/Fire 5 f - Invisibility Hexes 6 (51, 13, D) a +0 antimagic flail (52, 13, D) a +3 ring of intelligence (53, 13, D) an uncursed ring of fire (54, 13, D) a +4 ring of intelligence (55, 13, D) a +2 rapier of venom (50, 14, D) a +2 scale mail of magic resistance (51, 14, D) an ornate deck of defence (52, 14, D) a +4 vampiric glaive (53, 14, D) a +8 blowgun (55, 14, D) an uncursed ring of stealth (35, 15, D) a book of Dreams (36, 15, D) a +1 broad axe of pain (38, 15, D) a +2 arbalest of flaming (39, 15, D) a +3 long sword of freezing (40, 15, D) a +0 arbalest of flaming (41, 15, D) a +3 blowgun (42, 15, D) a disc of storms (43, 15, D) a +2 halberd of protection (35, 16, D) a +1 quarterstaff of draining (36, 16, D) a +2 battleaxe of electrocution (37, 16, D) an uncursed ring of poison resistance (39, 16, D) an uncursed staff of air (40, 16, D) a stone of tremors (41, 16, D) Cuumit's Volume of the Oath and the Traveller Spells Type Level a - Apportation Translocation 1 b - Spectral Weapon Hexes/Charms 3 c - Inner Flame Hexes/Fire 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Recall Summoning/Translocation 3 f - Teleport Other Translocation 3 (42, 16, D) a +0 hand axe of chopping (19, 17, D) a +1 plate armour of fire resistance (21, 17, D) a +2 ring mail of poison resistance (23, 17, D) an uncursed amulet of the gourmand (28, 17, D) an uncursed staff of power (29, 17, D) a +3 leather armour of poison resistance (61, 17, D) a +3 rapier of protection (63, 17, D) a plain deck of summoning (64, 17, D) a +2 scale mail of magic resistance (73, 17, D) a cursed ring of loudness (20, 18, D) a +3 dagger of venom (21, 18, D) a +1 short sword of speed (22, 18, D) a +2 hunting sling of flaming (23, 18, D) a phial of floods (24, 18, D) the +1 shield of the Pleiades {rF+ MR+ Dex+2} It affects your dexterity (+2). It protects you from fire. It affects your resistance to hostile enchantments. (26, 18, D) a book of Fire (27, 18, D) a scroll of brand weapon (28, 18, D) a plain deck of defence (29, 18, D) a +2 scale mail of poison resistance (62, 18, D) a wand of hasting (4) (63, 18, D) a +2 ring mail of cold resistance (64, 18, D) a +2 scimitar of protection (72, 18, D) a plain deck of wonders (73, 18, D) a lamp of fire (23, 19, D) a +1 scimitar of flaming (24, 19, D) a +6 spear of flaming (25, 19, D) a book of Ice (47, 20, D) a +0 quarterstaff (unseen) (47, 21, D) a +4 long sword of slicing (unseen) (48, 21, D) a +0 robe (unseen) (50, 21, D) the +8 mace of Lies {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (unseen) (49, 22, D) 3 arrows (50, 22, D) a +0 quarterstaff a +0 robe (51, 22, D) a +0 longbow a +0 quarterstaff 12 arrows (39, 23, D) a +1 battleaxe of freezing (40, 23, D) an ice dragon corpse (skeletalised by now) (24, 24, D) a +5 glaive of freezing (unseen) (26, 24, D) a +6 quarterstaff of protection (unseen) (37, 24, D) a +0 battleaxe of freezing (unseen) (38, 24, D) an anaconda corpse (skeletalised by now) (39, 24, D) an ice dragon corpse (skeletalised by now) (24, 25, D) a +0 quarterstaff of protection (unseen) (49, 25, D) a book of Conjurations (50, 25, D) a Necronomicon (51, 25, D) a +0 dagger (52, 25, D) a book of Beasts (53, 25, D) an Akashic Record (52, 26, D) an uncursed ring of fire (53, 26, D) Boatesei's Volume of Frigorific Conjuration Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Poisonous Cloud Conjuration/Poison/Air 6 c - Freezing Cloud Conjuration/Ice/Air 6 d - Simulacrum Ice/Necromancy 6 (62, 27, D) a +3 hand crossbow of velocity (63, 27, D) a cursed ring of loudness (64, 27, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (65, 27, D) the Handbook of Fascination Spells Type Level a - Confusing Touch Hexes 2 b - Confuse Hexes 3 c - Summon Mana Viper Hexes/Summoning 5 d - Darkness Hexes 6 (71, 27, D) a +1 chain mail of poison resistance (72, 27, D) the +7 hunting sling of Awkwardness {flame, MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (64, 28, D) an uncursed staff of conjuration (71, 28, D) the Tome of Unstable Confrontation Spells Type Level a - Beastly Appendage Transmutation 1 b - Throw Flame Conjuration/Fire 2 c - Irradiate Conjuration/Transmutation 5 d - Bolt of Fire Conjuration/Fire 6 e - Statue Form Transmutation/Earth 6 (72, 28, D) a lamp of fire (73, 28, D) a book of Unlife (24, 29, D) a raiju corpse (34, 29, D) a book of Callings (35, 29, D) a lantern of shadows (37, 29, D) a +0 great sword (38, 29, D) an uncursed staff of air (39, 29, D) a book of Minor Magic (40, 29, D) a fan of gales (41, 29, D) a book of Frost (42, 29, D) a cursed staff of conjuration (43, 29, D) the +8 ring mail "Zafade Duhi" {rN+} It protects you from negative energy. (44, 29, D) a +0 demon trident of electrocution (35, 30, D) a phial of floods (36, 30, D) a +0 quarterstaff of protection (37, 30, D) an uncursed staff of cold (39, 30, D) an uncursed staff of fire (40, 30, D) 17 bolts (unseen) (41, 30, D) a fan of gales (42, 30, D) a book of the Tempests (43, 30, D) a lantern of shadows (40, 31, D) a +0 arbalest (53, 32, D) a +1 spear of venom a +0 robe (40, 33, D) 4 large rocks (41, 33, D) a human corpse (skeletalised by now) a shadow dragon corpse (skeletalised by now) (42, 33, D) a +0 bardiche (unseen) (51, 33, D) an uncursed staff of cold (52, 33, D) a +0 war axe (53, 33, D) a cursed +2 mace (unseen) (40, 34, D) a +0 long sword (unseen) (41, 34, D) a stone giant corpse (skeletalised by now) (51, 34, D) a cursed -1 dagger (unseen) (40, 35, D) a +0 great sword (still there?) a large rock (still there?) (41, 35, D) a +0 long sword a +0 chain mail 2 large rocks (42, 35, D) a +0 long sword (unseen) (43, 35, D) the +7 battleaxe of Mayhem {elec, *Confuse rC+ SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It lets you see invisible. It may confuse you when you take damage. (39, 36, D) a +0 bardiche (unseen) (40, 36, D) 2 large rocks (unseen) (41, 36, D) a +0 battleaxe (still there?) a +0 great sword (still there?) (42, 36, D) a +1 great sword of electrocution (unseen) (49, 37, D) a +2 spear of piercing (50, 37, D) a +0 helmet of see invisible (52, 37, D) a +0 chain mail (54, 37, D) an uncursed staff of power (59, 37, D) a book of Necromancy (61, 37, D) a plain deck of changes (62, 37, D) a +4 glaive of flaming (63, 37, D) a +2 dire flail of protection (69, 37, D) a +2 ring mail of fire resistance (70, 37, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (71, 37, D) Vehumet's Compendium of Conjuration Spells Type Level a - Searing Ray Conjuration 2 b - Throw Flame Conjuration/Fire 2 c - Orb of Destruction Conjuration 7 (72, 37, D) a plain deck of summoning (73, 37, D) the cursed +1 leather armour of Qazlal's Envy {rF+++ rN+ MR+++ Slay-4} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It renders you almost immune to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (49, 38, D) a manual of Unarmed Combat (50, 38, D) the Disquisition on Blistering Battle Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Bolt of Fire Conjuration/Fire 6 e - Ring of Flames Charms/Fire 7 (51, 38, D) the +3 dagger of Crusades {pierce, MR+ SInv} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you see invisible. (53, 38, D) a +3 leather armour of magic resistance (59, 38, D) a book of Cantrips (60, 38, D) a +1 dire flail of crushing (61, 38, D) a +2 whip of flaming (62, 38, D) a +4 morningstar of holy wrath (63, 38, D) a +3 shortbow of flaming (70, 38, D) an uncursed ring of fire (71, 38, D) a +1 mace of holy wrath (72, 38, D) the cursed +0 plate armour of Goihiot {rPois rF+ Str+3 Stlth+} It affects your strength (+3). It protects you from fire. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (73, 38, D) a plain deck of summoning (43, 39, D) a large rock (51, 40, D) a +0 halberd a +0 plate armour (52, 40, D) a +0 arbalest (unseen) (22, 41, D) a +6 mace of protection (49, 41, D) a +0 war axe (unseen) (50, 41, D) a +2 war axe of venom a +2 ring mail of magic resistance (52, 41, D) a +0 glaive (unseen) (60, 41, D) the amulet "Winy" {rCorr +Blink rF+ MR-} [amulet of resist corrosion] It protects you from acid and corrosion. It protects you from fire. It affects your resistance to hostile enchantments. It lets you blink. (49, 42, D) a +0 arbalest (unseen) (50, 42, D) 7 bolts (51, 42, D) a cursed -3 battleaxe (unseen) (51, 43, D) a +0 great sword (unseen)