cmdexe the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) a +0 leather armour (still there?) a +0 leather armour (still there?) the +6 shillelagh "Devastator" {shatter} (still there?) the +14 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} (still there?) It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power (still there?) the +13 Mace of Variability {chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (still there?) the +7 longbow "Piercer" {penet, EV-2} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (36, 1, D) a book of the Sky (37, 1, D) the +1 scale mail of Dykieg {rElec rN+} It insulates you from electricity. It protects you from negative energy. (38, 1, D) a box of beasts (40, 1, D) a book of Burglary (41, 1, D) a +1 antimagic war axe (42, 1, D) a +0 mace (49, 1, D) a +4 hand axe of electrocution (51, 1, D) a lamp of fire (52, 1, D) a +1 long sword of protection (53, 1, D) the +4 mace of War {vamp, +Rage rElec} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It insulates you from electricity. It lets you go berserk. (61, 1, D) an uncursed ring of protection from magic (62, 1, D) a +0 club (63, 1, D) a book of Party Tricks (67, 1, D) a disc of storms (68, 1, D) Careucs's Papyrus of Malediction Spells Type Level a - Slow Hexes 2 b - Cause Fear Hexes 4 c - Silence Hexes/Air 5 d - Discord Hexes 8 (69, 1, D) a +0 short sword (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (20, 2, D) a +1 hunting sling of freezing (22, 2, D) a book of Unlife (23, 2, D) a book of Fire (24, 2, D) a fan of gales (25, 2, D) a +3 war axe of pain (26, 2, D) a phial of floods (27, 2, D) a fan of gales (29, 2, D) a lamp of fire (36, 2, D) a +0 spear (37, 2, D) an uncursed staff of wizardry (38, 2, D) a book of Air (40, 2, D) the +9 plate armour of Sasahufu {rF+ Int+3} It affects your intelligence (+3). It protects you from fire. (41, 2, D) a +2 ring of protection (49, 2, D) the cursed +0 leather armour of Wurghoukh {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (51, 2, D) the +2 morningstar of Immorality {venom, rN++ Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It greatly protects you from negative energy. (52, 2, D) a cursed staff of earth (53, 2, D) a +0 executioner's axe of chopping (62, 2, D) a +0 dagger (63, 2, D) the +8 glaive of Anxiety {flame, rF+ Int+2 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It affects your dexterity (+2). It protects you from fire. (unseen) (73, 2, D) a cursed staff of earth (75, 2, D) a +0 ring mail of poison resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) a cursed -2 dagger a +0 robe a +2 dagger of speed a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (63, 4, D) a +4 war axe of electrocution (unseen) (67, 4, D) a +2 rapier of draining a cursed +0 robe (68, 4, D) a +0 short sword a +0 robe (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (40, 7, D) a +0 spear (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (40, 8, D) a +0 battleaxe (unseen) (41, 8, D) a +0 flail a +0 robe (22, 9, D) a +4 rod of ignition (12/12) (39, 9, D) a +5 rod of shadows (10/10) (unseen) (41, 9, D) a +0 scimitar a +0 robe a +0 long sword the ring "Koicelua" {MR+ Int+4 Dex+2 SInv} [ring of see invisible] It affects your intelligence (+4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you see invisible. (61, 9, D) an uncursed staff of air (62, 9, D) an uncursed staff of earth (63, 9, D) a +0 dagger of venom (70, 9, D) an uncursed staff of fire (71, 9, D) a book of Clouds (39, 10, D) (unseen) (40, 10, D) a +0 flail (unseen) (41, 10, D) a +0 halberd (62, 10, D) a cursed staff of conjuration (72, 10, D) an uncursed ring of see invisible (25, 11, D) a +2 broad axe of electrocution 2 scrolls of brand weapon (61, 11, D) a +0 short sword (unseen) (62, 11, D) a +1 dagger of speed (unseen) (63, 11, D) a +0 whip (unseen) (63, 12, D) a +0 flail (49, 13, D) an uncursed staff of power (50, 13, D) a +2 leather armour of magic resistance (51, 13, D) a box of beasts (52, 13, D) a +6 rapier of freezing (53, 13, D) a cursed amulet of inaccuracy (54, 13, D) a +4 long sword of electrocution (55, 13, D) an uncursed staff of power (50, 14, D) an uncursed ring of invisibility (51, 14, D) an uncursed staff of poison (52, 14, D) a +2 scale mail of cold resistance (53, 14, D) a +1 scimitar of slicing (54, 14, D) a +1 scythe of venom (55, 14, D) a +4 war axe of chopping (36, 15, D) the +2 cloak "Untaen" {rPois Regen+ Dex-3} It affects your dexterity (-3). It protects you from poison. It increases your rate of regeneration. (39, 15, D) a +0 dagger (41, 15, D) a book of Necromancy (42, 15, D) a +1 plate armour of magic resistance (35, 16, D) a book of Death (37, 16, D) a +1 pair of boots of running a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (40, 16, D) a +1 cloak of poison resistance (42, 16, D) a book of Geomancy (43, 16, D) a +4 antimagic glaive (51, 17, D) a +0 giant spiked club (61, 17, D) a book of Minor Magic (62, 17, D) a book of Fire (64, 17, D) the cursed +0 short sword "Heaxelen" {antimagic, Int+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+3). It has a curse placed upon it. (71, 17, D) the ring of Biodesot {rC+ rN++ EV+1 Str-2 Stlth+} [ring of evasion] It affects your evasion (+1). It affects your strength (-2). It protects you from cold. It greatly protects you from negative energy. It makes you more stealthy. (72, 17, D) a book of Battle (50, 18, D) 3 large rocks (51, 18, D) a cursed -1 giant club (unseen) (52, 18, D) 3 large rocks (53, 18, D) a +0 giant club (unseen) (54, 18, D) a +0 giant club (unseen) (62, 18, D) a +3 ring of evasion (64, 18, D) a +1 scythe of distortion (71, 18, D) the +4 dagger of the Salmon {flame, rElec rPois rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It insulates you from electricity. It protects you from poison. (72, 18, D) an uncursed ring of protection from cold (73, 18, D) a book of Spatial Translocations (51, 19, D) a +0 giant spiked club a cursed -3 giant club (53, 19, D) a cursed -3 giant club (unseen) (54, 19, D) a +0 giant spiked club (unseen) (51, 20, D) a +0 giant club (unseen) (71, 20, D) a large rock a +0 giant spiked club (71, 21, D) a cursed +0 giant club (73, 21, D) a +0 giant club (unseen) (52, 22, D) a large rock (72, 22, D) a large rock (73, 22, D) a +0 giant club (37, 23, D) a +0 glaive (unseen) (38, 23, D) a +2 long sword of freezing (unseen) (39, 23, D) a cursed +0 robe a +0 war axe a +4 arbalest of freezing a +0 chain mail a wand of heal wounds (1) the ring of Xom's Entertainment {*Contam rN+ MR+ Int+4} [ring of positive energy] It affects your intelligence (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (37, 24, D) a +0 dagger (still there?) a +0 mace (still there?) (39, 24, D) a +0 dagger a +0 robe (72, 24, D) 2 large rocks (37, 25, D) a +0 leather armour of cold resistance (49, 25, D) the Guide on Creative Beguiling Spells Type Level a - Corona Hexes 1 b - Summon Butterflies Summoning 1 c - Confusing Touch Hexes 2 d - Call Imp Summoning 2 e - Darkness Hexes 6 f - Discord Hexes 8 (50, 25, D) an uncursed ring of invisibility (51, 25, D) the +9 trident "Arcanum" {freeze, rElec rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. (55, 25, D) a +0 war axe of chopping (51, 26, D) a crystal ball of energy (52, 26, D) the +0 robe of Magic {rF++ rC+ Stlth+} It greatly protects you from fire. It protects you from cold. It makes you more stealthy. (53, 26, D) the cursed +1 chain mail of Incorporation {rElec Regen+ Dex-5} It affects your dexterity (-5). It insulates you from electricity. It increases your rate of regeneration. It has a curse placed upon it. (61, 27, D) the +10 hunting sling "Raal" {flame, rC+ Str-4 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It protects you from cold. It makes you more stealthy. (63, 27, D) a disc of storms (64, 27, D) the +2 hand axe of Fahid {flame, *Corrode rC+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It protects you from cold. It may corrode your equipment when you take damage. (65, 27, D) a +0 dire flail (72, 27, D) the +4 chain mail of the Slorg {Dex+3} It affects your dexterity (+3). (73, 27, D) the +9 battleaxe "Jockaroy" {chop, MR- Str+6 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (+4). It affects your resistance to hostile enchantments. (63, 28, D) an uncursed ring of positive energy (64, 28, D) a +1 flail of protection (71, 28, D) a crystal ball of energy (73, 28, D) an uncursed ring of see invisible (34, 29, D) a stone of tremors (35, 29, D) a fan of gales (36, 29, D) a +2 chain mail of fire resistance (37, 29, D) the ring of False Pretenses {Fire +Inv rPois MP+9 Slay-3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your magic capacity (+9). It lets you turn invisible. (38, 29, D) the Handbook of Arcane Weapons Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Shock Conjuration/Air 1 d - Bolt of Draining Conjuration/Necromancy 5 e - Irradiate Conjuration/Transmutation 5 f - Spellforged Servitor Conjuration/Summoning 7 (39, 29, D) a book of Flames (40, 29, D) the +12 spear "Xafforph" {elec, rElec Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It insulates you from electricity. (41, 29, D) a book of Flames (42, 29, D) an ornate deck of summoning (43, 29, D) a +4 blowgun (44, 29, D) the +1 shortbow of Unpleasantness {velocity, rPois MR+} Any arrow fired from it inflicts extra damage. It protects you from poison. It affects your resistance to hostile enchantments. (35, 30, D) an uncursed amulet of stasis (36, 30, D) a +5 longbow of freezing (37, 30, D) a cursed staff of earth (38, 30, D) a +0 long sword of holy wrath (39, 30, D) the ring of Lost {rElec MR+ Int+3 Dex+3} [ring of protection from magic] It affects your intelligence (+3). It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (40, 30, D) a cursed staff of wizardry (41, 30, D) the +7 long sword of Day {holy, rPois rC+ Dex+2 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+2). It protects you from cold. It protects you from poison. It lets you see invisible. (42, 30, D) a +0 war axe of chopping (43, 30, D) the Reference Book on Feathers and Combat Magic Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Throw Flame Conjuration/Fire 2 d - Static Discharge Conjuration/Air 3 e - Silence Hexes/Air 5 f - Deflect Missiles Charms/Air 6 (63, 31, D) a +0 battleaxe (still there?) 4 steel bolts (still there?) (62, 32, D) a +0 arbalest (63, 32, D) a +0 battleaxe (still there?) a steel bolt (still there?) (64, 32, D) a +0 broad axe a +0 plate armour a +0 shield (64, 33, D) a +3 scimitar of electrocution a +0 plate armour (39, 34, D) a glowing shapeshifter corpse a shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse (40, 34, D) a glowing shapeshifter corpse (63, 34, D) a steel bolt (36, 35, D) a mutagenic chunk of flesh (42, 36, D) a mutagenic chunk of flesh (43, 37, D) a mutagenic chunk of flesh (49, 37, D) a sack of spiders (52, 37, D) a +2 mace of protection (53, 37, D) a Grand Grimoire (54, 37, D) a +6 ring of intelligence (59, 37, D) an uncursed ring of see invisible (61, 37, D) an uncursed amulet of regeneration (62, 37, D) the +8 short sword of Demand {antimagic, rPois MP+9} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from poison. It affects your magic capacity (+9). (69, 37, D) an uncursed staff of poison (71, 37, D) the cursed +1 chain mail of Omission {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. (72, 37, D) a +2 scale mail of magic resistance (73, 37, D) a lantern of shadows (49, 38, D) the +5 short sword "Qogewu" {pierce, rElec Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It insulates you from electricity. (50, 38, D) a +0 scale mail of cold resistance (52, 38, D) a +1 scimitar of slicing (53, 38, D) an uncursed staff of cold (59, 38, D) a +0 rapier of flaming (60, 38, D) a book of Cantrips (63, 38, D) an uncursed staff of fire (70, 38, D) a +2 hunting sling of freezing (71, 38, D) a +3 arbalest of flaming (73, 38, D) a +3 giant club (45, 39, D) a mutagenic chunk of flesh (54, 39, D) a +0 trident (71, 39, D) a +0 shortbow (unseen) (41, 40, D) a mutagenic chunk of flesh (42, 40, D) a mutagenic chunk of flesh (44, 40, D) a mutagenic chunk of flesh (69, 40, D) the +7 flail "Huun" {crush, rF+ rN+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. (unseen) (70, 40, D) 3 large rocks a +0 shortbow 12 arrows (71, 40, D) a +0 shortbow (unseen) (72, 40, D) a +0 shortbow (unseen) (67, 41, D) a bolt (still there?) an arrow (still there?) (70, 41, D) 4 large rocks a +0 shortbow 16 arrows (71, 41, D) a large rock 3 bolts (72, 41, D) a +0 arbalest (unseen) (73, 42, D) a bolt (71, 44, D) an arrow (still there?) a large rock (still there?) an arrow of flame (still there?)